Please. I guess you haven't been in these forums long enough
Nice

But I think I was in the forums before you, its just I don't post about any subject and tend to read a lot more (even your previous posts were great).
I did try SP with Caste System, and it was able to match the production level of the corp (208 hammers). But that means forfeiting the benefits of Emancipation, which are difficult to show. If I post a big shiny screenshot of SP and Caste System, people are just going to point to that and say that it's superior without even taking Emancipation into account since they don't see its benefits. Is that a fair comparison?
The same way you say Corporation is superior without taking into account that you have:
1) the HQ
2) A courthouse
3) Free speech + emancipation to pay for corp
4) traded a HUGE amount of resources
So why did you decide to post every combination except SP+CS? Isn't the truth/reality of whether the underlying mechanic needs some changes more important than me winning or you winning?
Lets look at it this way:
- by your own account SP+CS is equal or great than the corporation
- but we also know the sp+cs won't incur the 66-110

per turn free
- and we also know that you don't need to selectively run sp+cs in a few cities but that it'll apply to all cities
- we know that a few hundred

per turn is saved from
"distance from palace maintenance" under SP
- that CS has a mojor benefit of allowing unlimited artist/scientist/merchant
- we know that with SP your enemies can run corp in your cities and hence their



is cut
- SP also gives +10%

- you don't need to trade with everyone and pay literally hundreds of

per turn to them to get extra sources of copper/iron/coal/silver/gold to increase the effect of corporations
- you don't have to save a GP for hundreds of years
- you get to free up the "free speech" and "universal suffrage" civic lines allowing you to gain other benefits
- you don't have to grow cottages for hundreds of turns
Cottage economies should always be slightly better than specialist economies - because a pillaging of cottages destroys them, and it takes time to build up cottage economies (US, UK, France etc. having towns in their country instead of lots of workshops/farms [USSR/China ?]) so you can't suddenly change direction, whereas a pillaged farm or workshop is immediately rebuilt.
And this WAS the case in civ4 vanilla/warlords.
A cottage under "free speech" and Univ. Suffrage gave 1

+ 7

. And assuming 1hammer= 3 commerce we take that to mean that each tile gave 10
A SE however relied on post-biology farm with representation. Under this government, you would get +2

per tile which would feed 1 specialist. This could get either +6:commerce [scientist/merchant] or at best +9

[engineer +2hammer and +3science adds up to 9]. However engineers aren't so easily to hire and are very limited.
Also the CE is much more fluid, 70% of its income is in the form of

which has the advantage of being VERY FLUID. You can use the commerce as science, culture, espionage or as gold --> hammer (3

buys you 1

using rush-buying under universal suffrage and you can even direct it to any city which needs it instead of your powerful cities)
As a counterpoint, a SE can sort-of set individual city tax/science/culture/espionage in the form of the specialist they hire. So in a Oxford city you can hire pure Scientists and in a WallStreet city pure merchants and in iron works pure engineers.
I don't think you should be planning to get a particular corp for a long time. Just go with the flow. You get a particular GP late in the game, if it can found a corp that suits you, why not? I believe this applies to many other aspects of the game as well, such as wonders and other late game GP usage. You can plan for it, but then you better make sure your calculations are correct and your plan is efficient.
Perhaps, but I like to plan ahead, the same way I usually plan to myself "later I'll go communist SP+CS+Police State and take over the continent", I'd like to plan: "later ill go free market + free speech + univ. suffrage and go corporation economy"
See? You are talking about the other benefits of SP and Caste System without taking into account the benefits of other civics that you can run with corporations.
You're welcome to compare all the property civics, but right now SP+CS trumps them all UNLESS you take into account that the others can run corporations.
What is the point of +2 hammers [mercantilism engineer] when you lose all foreign trade routes [SP doesnt] ? The point is that its not just +2hammers, you also get corporations.
What is +1 trade route? Its nothing, unless you take into account corporations.
Without taking into account corporations then I think the answer will be heavily skewed towards SP+CS