Why are they still going in a cartoony direction with the graphics?

I don't see it. They're definitely aiming for realism, and have gotten close enough to trigger some uncanny valley responses. It's simply low resolution.
Aiming for more realism and a cartoon-like style can both be true at the same time. To me this does still look like 3D cartoons: https://imgur.com/a/uISFffa

But I'll meet you halfway. The cartoon style was weaker than I remembered and the resolution is likely obscuring some or a lot of detail.
 
I know it's not brown and grey for the "MUH REALISM" crowd, but I swear the real world has vibrant colors too that you would see if'd you leave your mother's basement for once in your life.
So much this. The world is beautiful and colorful outside.
 
The graphics look gorgeous.

I know it's not brown and grey for the "MUH REALISM" crowd, but I swear the real world has actual colors too if you leave your mother's basement for once in your life.
Lol, the debate about colors in games is often very silly. And both people who want more realism and those who want less tend to make some really silly claims. If you went outside and had a look around, you would see that outside in nature you do not see every freaking color in every scene like you do in some really oversaturated games. This thing goes both ways. If you use every color everywhere. things end up looking bland and dull after a while.

Also, some people like earthy natural colors and some people like things that look like plastic.

For the record I liked the art direction in this game.
 
Lol, the debate about colors in games is often very silly. And both people who want more realism and those who want less tend to make some really silly claims. If you went outside and had a look around, you would see that outside in nature you do not see every freaking color in every scene like you do in some really oversaturated games. This thing goes both ways. If you use every color everywhere. things end up looking bland and dull after a while.
It's generally because people frequently describe Civ5 as realistic, but it wasn't realistic. It was gritty and grim and muddy. The colors were all dark and desaturated. And of course you'll find those colors in nature, but you'll find bright colors, too.
 
It's generally because people frequently describe Civ5 as realistic, but it wasn't realistic. It was gritty and grim and muddy. The colors were all dark and desaturated. And of course you'll find those colors in nature, but you'll find bright colors, too.
A game, and especially a strategy game, will usually be unable to replicate the variety of colors you find in nature. Both because of time, resource limitations, because it is seen as good to have a unified style and for other reasons. Civ 5 and Civ 6 are both good examples of this limitation. But Civ 5 looks a lot more realistic to me. That "a lot" could perhaps be changed into "a lot" if I focused on different aspects of the visuals, but I would find it hard to imagine a state of mind where I look upon both games as equally realistic. People aren't always good with words, but when they say that Civ 5 is "realistic", what I suspect that most mean, is that Civ 5 looks more realistic than Civ 6. Not that it is realistic if you compare it to a modern FPS.

Civ 6 have a higher variety of colors than Civ 5, which is in itself more realistic, but I don't think the actual colors that are used for different materials are more realistic than those in Civ 5. But even if both these games were equally (un)realistic in their color use, there are a lot more that matters when it comes to visuals than just the colors. Like the proportions of humans depicted in the games. Or the difference between the forest areas, which actually looks like small areas of forest in Civ 5, while in Civ 6 you have single lifeless trees.

I wouldn't describe the look of Civ 5 as grim or gritty at all. Diablo 1 and 2 are grim, Sergio Leone's western movies are gritty. But Civlization 5? That I can't see. I can undestand the want for a greater variety of colors to some degree, but I am happy that I can enjoy limited palettes myself, for otherwise I wouldn't be able to enjoy the visual joy of older games. NES games have extremely limited color palettes, but many of them look really pleasing to me. Both the cartoony Megaman games, and the more earthy Faxanadu. When you describe Civ 5 as grim and gritty, it sounds to me like you have a problem with a more earthy color palette. But maybe that is just my personal biases speaking. I can partially agree with muddy, as I think that one terrain had a muddy look. Perhaps it was the swamp? But it is not a word I would use about the other visuals in the game.
 
A game, and especially a strategy game, will usually be unable to replicate the variety of colors you find in nature. Both because of time, resource limitations, because it is seen as good to have a unified style and for other reasons. Civ 5 and Civ 6 are both good examples of this limitation. But Civ 5 looks a lot more realistic to me. That "a lot" could perhaps be changed into "a lot" if I focused on different aspects of the visuals, but I would find it hard to imagine a state of mind where I look upon both games as equally realistic. People aren't always good with words, but when they say that Civ 5 is "realistic", what I suspect that most mean, is that Civ 5 looks more realistic than Civ 6. Not that it is realistic if you compare it to a modern FPS.

Civ 6 have a higher variety of colors than Civ 5, which is in itself more realistic, but I don't think the actual colors that are used for different materials are more realistic than those in Civ 5. But even if both these games were equally (un)realistic in their color use, there are a lot more that matters when it comes to visuals than just the colors. Like the proportions of humans depicted in the games. Or the difference between the forest areas, which actually looks like small areas of forest in Civ 5, while in Civ 6 you have single lifeless trees.
This is fair. And I'll be honest about my bias here, simply as an aesthetic choice, I personally find realism uninteresting. I sort of feel like the invention of the camera made "realism" less of an artistic choice and more a decision not to make a choice. That's why the invention of the camera literally sparked Impressionism, which I honestly don't particularly love, though I like some Post-Impressionists like Van Gogh. But I particularly like art that makes strong stylistic choices like the Pre-Raphaelite Brotherhood. For that matter, I adore Medieval Art with its quirky perspectives and interesting color choices.

When you describe Civ 5 as grim and gritty, it sounds to me like you have a problem with a more earthy color palette.
Not necessarily. A limited or earthy color palette can be beautiful; I just don't think Civ5 is. :D As an example, Morrowind has a very limited, earthy palette (interrupted by bursts of color like the Ascadian Isles), but I think it's art style is absolutely gorgeous (and the only Elder Scrolls game I could play without mods). By contrast, Oblivion is extremely colorful and, while it has some pretty vistas, is in my opinion much less beautiful than Morrowind. So I don't think the broadness of the color palette is directly related to my aesthetic appreciation. In Morrowind vs. Oblivion, Morrowind clearly has a clearer, stronger art direction, which may go a long way towards my preference there.

Back to Civ5, I grant I'm probably simplifying and probably couldn't quite put my finger on why I hate Civ5's aesthetic so much, but I have a visceral reaction to Civ5's map. I think it's genuinely, profoundly, deeply ugly. It's aged poorly, but I thought so at release. (The UI is gorgeous. The leaders look good in stills--not my style but technically very impressive and unquestionably superior to Civ6/7 in their setting and lighting--but very bad in motion.)
 
I don't mind the look of the map but I'm not loving how the leaders look -- I'd have preferred a graphically modernized take on how they looked in Civ V, although they absolutely look better than those abominations from 6
 
I like the graphics. Better than civ 6. I don't like cartoony per se, I just like things to be brighter and more visible. That's the thing I want.
 
I don't know in what part of the world people live where they look out the window and everything looks brownish, because that's the only way Civ 5 textures can be considered more realistic than this.

.
Nebraska, maybe. :lol:
 
This is fair. And I'll be honest about my bias here, simply as an aesthetic choice, I personally find realism uninteresting. I sort of feel like the invention of the camera made "realism" less of an artistic choice and more a decision not to make a choice. That's why the invention of the camera literally sparked Impressionism, which I honestly don't particularly love, though I like some Post-Impressionists like Van Gogh. But I particularly like art that makes strong stylistic choices like the Pre-Raphaelite Brotherhood. For that matter, I adore Medieval Art with its quirky perspectives and interesting color choices.
This is definitely interesting. In games I like both realistic and less realistic styles. The same is true for paintings. Impressionism is a style that I find to be pretty, likable and interesting, but I don't think many of the works in that style really captured me. On the other hand, both Pre-Raphaelite and Medieval art appeals strongly to me. Pre-Raphaelite art was something I knew I liked a lot, long before I knew anything about art history. As far as my memory goes, it is a very realistic style in the sense that people are very detailed and look like people. And they usually are very beautiful too. But it is also a very expressive style, so to be able to achieve that they probably did forsake some aspects of realism. And the paintings are very colorful. I can't remember much about their ideology now, but I think they were enamored with Medieval times, and the name does suggests going back to before Raphael. I can't remember ever seeing that in the paintings though, I remember them to be generally as realistic as Renaissance paintings, but I never studied art history seriously, I only read about it for my own pleasure.

Medieval art is less realistic. The weird perspectives can give it a magical feeling. Like in those Mediterranean stone cityscapes where there are gargoyles flying in the air. Or more harmonic and beautiful, like in that famous collection of illustrations that represents the 12 seasons. I don't know why it looks so appealing, but maybe it is a mixture of the evocation of medieval times, the strange perspectives, and in some illustrations; the strong colors. I do know that I really like the style.

I don't know if you are familiar with this game, but I would recommend you to have a look at the first Heroes of Might and Magic, if you haven't see it. Perhaps by watching someone play it on youtube. It isn't purposefully trying to evoke medieval art, and it does look a lot more modern in most ways. At the same time, the unusual style does look a bit like a mix of illustrations for children's books and medieval art to me. And since it is a strategy game from 1995, it does have some unnatural perspectives as well, which adds to the medieval flavor. The gameplay is very good, but not as good as in the second and third iteration of the series.


The second game in the series is also very colorful, and a good candidate both for the best looking game and the best strategy of all time in my book, but it isn't as "medieval", "cartoony" and caricatured as this one. Both these games were really outstanding for their use of animation, sound design, music and artwork in the strategy genre in their time.

Not necessarily. A limited or earthy color palette can be beautiful; I just don't think Civ5 is. :D As an example, Morrowind has a very limited, earthy palette (interrupted by bursts of color like the Ascadian Isles), but I think it's art style is absolutely gorgeous (and the only Elder Scrolls game I could play without mods). By contrast, Oblivion is extremely colorful and, while it has some pretty vistas, is in my opinion much less beautiful than Morrowind. So I don't think the broadness of the color palette is directly related to my aesthetic appreciation. In Morrowind vs. Oblivion, Morrowind clearly has a clearer, stronger art direction, which may go a long way towards my preference there.

Back to Civ5, I grant I'm probably simplifying and probably couldn't quite put my finger on why I hate Civ5's aesthetic so much, but I have a visceral reaction to Civ5's map. I think it's genuinely, profoundly, deeply ugly. It's aged poorly, but I thought so at release. (The UI is gorgeous. The leaders look good in stills--not my style but technically very impressive and unquestionably superior to Civ6/7 in their setting and lighting--but very bad in motion.)

That is definitely fair :-) I can relate to not at all liking Civ 5's aesthetic and having a visceral reaction to it, since it is the same way I feel about Civ 6. I much prefer that to the comments about Civ 5 "not aging well", because I interpret that as needless technological snobbery. Morrowind still looks great as you mention, no need for mods. In fact I'm not much of a fan of fan mods that supposedly "improve" visuals in games in general. Or so-called remasters. But that is a totally different topic where I have many offensive opinions, Better to let that lay for this time. Oblivion is a game I haven't played yet. It looked really impressive to me when it was new. Almost like Heroes of Might and Magic 2 from the first person perspective. Maybe it was the mix of those soft unforested mountains and the knights in shiny armor. Usually I don't think visuals age that much. If I liked how it looked when it was new, I tend to like how it looks when it is old. And it still looks pretty good, but it is certainly is much less impressive looking now, then back when it was new. And a reminder that although technological advancement in graphics have slowed down, it hasn't stopped. But I am mostly thinking about those forests with the mountains in the background and some shiny metal. Those lava landscapes always looked very bland. I would like to play this game one day, but all the other games in the series, apart from the first one, are more interesting.

It is good that you liked the UI in Civ 5. It is one of the things which really stands out about the game. I would also say that the game emulates plays of light well, even if they are not quite as colorful as in Civ 6. Like the light pouring down between the clouds to mark your selected unit. Or the light playing upon the waves. The leaderscreens are great. I never noticed that there was anything wrong or lacking with the animation, but I will try to pay notice to that the next time I play it. I do think the leaders generally move their limbs and bodies around less than in Civ 4 and 6, but that is less important to me than great scenes, of which there are plenty in Civ 5.

In Civ 6 the fabric of the clothes that the leaders wears is really impressive, but if feels wasted, as the way the leaders looks doen't work at all for me. There's also a lot of attention to details in the envrironment on the main map, and it seems like they have taken this a lot further with Civ 7.
 
even for modding i'd go for Heroic deform scale. it is easy to do 3d modelling in all process. with many trivial details can be omitted and some can be kept and it still looks good.
look at my latest piece for 'a race of End Time' Civ6 mod :P
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To pitch in a perspective I haven’t seen in here yet:

more stylized styles allow for more varied individual leader/unit/model styles while still looking like they fit in the game

For example, in Civ 6, Suleiman and Dido are not designed in the same art style as Gilgamesh, Jayavarman or Julius Caesar. Suleiman and Dido are obstensibly more realistically proportioned, while the others are more exaggerated in some of their body parts. HOWEVER the stylized nature of the art, animation and use of color means that none of them LOOK like they’re not part of the same game’s cast.

At the same time, this means that Civ 6 modders with their own art style can produce leaders who still fit in. The same is true of units, where the combination of stylization and size allows for the units to be designed in very different conditions let still look like they’re in place. Ppl who play with the civ 5 notre dame or even leaders reborn can speak to this—civ 5 things don’t even look out of place in civ 6 when accounting JUST for the use of color and lighting.

In Civ 5, this is less true—the “realistic” art style means that getting it off is going to look more uncanny valley.

So stylization allows for more artists, animators and modders to get involved and produce content that fits in, which will directly correlate to more purchases/downloads.
 
For example, in Civ 6, Suleiman and Dido are not designed in the same art style as Gilgamesh, Jayavarman or Julius Caesar. Suleiman and Dido are obstensibly more realistically proportioned, while the others are more exaggerated in some of their body parts. HOWEVER the stylized nature of the art, animation and use of color means that none of them LOOK like they’re not part of the same game’s cast.
Visually, I love Civ6, but I actually disagree with this. My biggest complaint about Civ6 is that they never chose a style other than "not realistic." Wilhelmina and Poundmaker both look great, but they don't look like they belong together. Civ6 needed stronger art direction.
 
Visually, I love Civ6, but I actually disagree with this. My biggest complaint about Civ6 is that they never chose a style other than "not realistic." Wilhelmina and Poundmaker both look great, but they don't look like they belong together. Civ6 needed stronger art direction.
Yeah this might be a difference in opinion, but I think animations and games with Civ’s style do tend to have non-consistent proportions and the such that can tend to look like what you’re referring to. I would generally say that I *do* think Poundmaker and Wilhelmina looked appropriate in the same game.

In a way, I think Civ 7 should meet your expectations a little more, since the leader visuals seem to be a little more standardized now (besides Ashoka being a 7 foot tall hunk, which is realistic only to an extent. That being said, his grandpa was a 7 foot hunk in Civ 6, so maybe it’s something in the genes)
 
In a way, I think Civ 7 should meet your expectations a little more, since the leader visuals seem to be a little more standardized now (besides Ashoka being a 7 foot tall hunk, which is realistic only to an extent. That being said, his grandpa was a 7 foot hunk in Civ 6, so maybe it’s something in the genes)
I guess there's something to be said for consistency when everyone looks appallingly awful. :mischief:
 
To pitch in a perspective I haven’t seen in here yet:

more stylized styles allow for more varied individual leader/unit/model styles while still looking like they fit in the game

For example, in Civ 6, Suleiman and Dido are not designed in the same art style as Gilgamesh, Jayavarman or Julius Caesar. Suleiman and Dido are obstensibly more realistically proportioned, while the others are more exaggerated in some of their body parts. HOWEVER the stylized nature of the art, animation and use of color means that none of them LOOK like they’re not part of the same game’s cast.

At the same time, this means that Civ 6 modders with their own art style can produce leaders who still fit in. The same is true of units, where the combination of stylization and size allows for the units to be designed in very different conditions let still look like they’re in place. Ppl who play with the civ 5 notre dame or even leaders reborn can speak to this—civ 5 things don’t even look out of place in civ 6 when accounting JUST for the use of color and lighting.

In Civ 5, this is less true—the “realistic” art style means that getting it off is going to look more uncanny valley.

So stylization allows for more artists, animators and modders to get involved and produce content that fits in, which will directly correlate to more purchases/downloads.
then again. cramming every tiny specks of details, down to each of every nail that bolts into a ship's plank fastening it with ither frame, or another plank (clinker built vessels), as well as modelling 15+ pairs of oars for a basic galley of Triaconter class for this 4x strategy game that playable screens aren't really zooming close is also a no do, you ain't gonna see that..
in this type of game, some details so trivials are easily omitted (or at least simplified) as we won't see a nail being hammered into a plank of the said ship if we stands about 10-20 meters away. and this explains why galleys (or similiar ships) in Civ6 (and 7) are shorter than it actually is.

good thing is now it is heroic scale. good thing of heroic scale is that, for anyone ever played tabletop wargames before, it is easier to sculp, see (what does this unit carries) and paint.
 
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