r_rolo1
King of myself
I remember reading in Soren's blog maybe two years ago his take on unit and tech tree balance design ( obviously the one he had tried to implement on civ IV ) . He said that it was a pretty standart empirical rule in the gaming industry to try to have at all times 7 techs and 7 basic unit types or something very close from it. Less than that the game would center in the better of those options and look formulaic ,more than that and the casual player would get lost in between the plentiful options...
Civ V has clear areas where you have far less than 7 techs avaliable if you follow pretty standart paths ( like going through the bottom of the tech tree upt to dynamite ) and in almost all the game you have less than 7 unit types avaliable ( and this including the worker and the settler
). Result: combat moves around having certain units and the tech pace instead of smooth , feels like a griping car at times....
Civ V has clear areas where you have far less than 7 techs avaliable if you follow pretty standart paths ( like going through the bottom of the tech tree upt to dynamite ) and in almost all the game you have less than 7 unit types avaliable ( and this including the worker and the settler
