Why I have to play Evil?

Order makes all civs that take it as state religion, "good" or Good
If they had D&D alignments then Order could make civs lawful instead of auto-good.
Except that then they follow Junil's commands which in general are anti-evil
 
UHV's for all players/religions might be interesting

That could be unwieldy, but I'd love to see two distinct victories for the Good and Evil civs. Good guys already have Altar of the Luonnatar. Give Evil something that doesn't take quite as much production and GP, but can only be completed after the Apocalypse. That gives the human player an incentive to cause the end of the world.
 
Some sort of
This-Thingy-Summons-Agares-to-bash-You-Goodygoodys-Up!
?
 
Good vampires trying to redeem themselves could be fun too, but then it's hard to keep using feast on your civilization. I don't like the order very much though (wayyy too fanatical to my taste) so i'll probably see what Lugus religion will be in shadow before trying to play good vampires.
 
They feast only on criminals and veil's cultists:p
 
From what I understand, Hell can ONLY enter the territory of a GOOD alignment leader at AC = 100.

Also, Hell can NEVER enter Basium's land.

So what he is saying is basically that the AC will go back down shortly (if you are actively fighting it), and hell will automatically recede from the GOOD players.
 
From what I understand, Hell can ONLY enter the territory of a GOOD alignment leader at AC = 100.

Also, Hell can NEVER enter Basium's land.

So what he is saying is basically that the AC will go back down shortly (if you are actively fighting it), and hell will automatically recede from the GOOD players.

Yes thats true, except that hell entering good lands at AC 100 is not true but my (and perhaps someone else's) proposition.

@Bad Player: Hell does travel overseas but it can't be seen, and thus something like that blackness should come to mark hell's oceans
 
I've been pushing for Hell's oceans for months, but only recently got the team to agree that something needs to be done about it. They had been too afraid that the normal rivers would look odd passing into hellish seas, and there is no way to have multiple types of rivers. Rivers in hell may just all dry up in the next version.

They actually aren't sure that they can add more types of water terrain either, so the base terrain probably wont change. However, in Shadow there will probably be a feature (probably like the impassible ice feature, but that looks like black tar) to mark what water is in hell.
 
That's good, at last.
Just need to add a way to restore the rivers, dunno if spring's too early spell for that
 
@MagisterCultuum: What would you say to this idea. Units with the daemon promotion could cross the hell-waters on 'foot'

Also I think the four horsemen should turn the terrain they walk on into hell terrain.

Sorry for the offtop.
 
I think that not all demons should be able to do it, but then are demons in ships any more realistic...?

Yersinia already chances the terrain to hell, Stephanos is a conqueror, Buboes is war- and Ars deathbringer so don't know whether they all should
 
Be nice to see an effect of some kind for each of them though.

Stephanos converts all barbarian Territory to Hell when he enters their cultural radius maybe? (then limited by what he conquers, but you know where he has been).

Buboes has a chance to create city ruins wherever he goes (without a city having been present). A bit cornball, but all I could think of for war. Could be somewhat nifty. But overall effect is making it easier to lower the AC by sanctification of all the ruins, so probably a bad idea.

Ars spreads deserts as he moves (works nice for the Malakim though. Wish we had swamp terrain :()
 
Buboes has a chance to create city ruins wherever he goes (without a city having been present). A bit cornball, but all I could think of for war. Could be somewhat nifty. But overall effect is making it easier to lower the AC by sanctification of all the ruins, so probably a bad idea.

Not necessarily if city ruins are replaced with improvement ruins that can't be sanctified. Might also add atmosphere to normal wars. But then he would have to have auto-pillage to make any difference.

Hmmmm...
Auto-pillage...

Auto-pillage for Buboes...

Auto-pillage for Buboes!
 
Buboes has a chance to create city ruins wherever he goes (without a city having been present). A bit cornball, but all I could think of for war. Could be somewhat nifty. But overall effect is making it easier to lower the AC by sanctification of all the ruins, so probably a bad idea.

How about he changes all cottages he goes through (with a scripted preference for movement in cottages when possible) into city ruins ? That would make pretty things. And also, raise the AC by 1 whenever he creates a city ruin, so you cant artificially lower the AC by sanctifying the ruins.

I like the idea for Stephanos, and I definitely second the idea of swamps.
 
Try doing the same thing with Embers or Doviello, and stay low in score. Then you'll be at peace with the barbarians (hopefully) when the Avatar shows up!
 
How about he changes all cottages he goes through (with a scripted preference for movement in cottages when possible) into city ruins ? That would make pretty things. And also, raise the AC by 1 whenever he creates a city ruin, so you cant artificially lower the AC by sanctifying the ruins.

I like the idea for Stephanos, and I definitely second the idea of swamps.

But then there would be need for little else to make AC reach 100. With 21 players the virtual AC is 0-270[?] so he would need to raze only 100 cottages to get it. Someone made a mod with improvement ruins, which seem to me a better idea.
 
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