Bitterman
Warlord
So I usually play on emperor alone or on emperor with 1-2 friends. And I must be doing something wrong or maybe something changed after the last patch I don't know (I didn't play for the last 2 months or so).
The thing is that founding a religion takes away so MUCH damn production early game that it seems like a stupid decision unless you are ok with losing good city spots or being vulnerable to attacks. I've tried several times with different civs (Kehmer, Poland, Spain) with no bonuses to founding religions but with a religion-based game and the results have been awful. At best I found, get attacked and retaliate, taking 2-3 cities in the process and getting the upper-hand, which doesn't correspond with the religion-peaceful game that I'm trying to play.
Even if you make projects, you are basically investing your time and production into nothing (i.e. no militar, no workers, no settlers, no wonders or anything that gives you some kind of advantage in the early game). Also, other civs who have absolutely no bonuses to religion like Australia or Sumer seem to try hard to found, making it even more difficult to you. I feel like the benefits to having my own religion are more like a compensation than a real advantage against my opponents.
My question is what build order do you usually follow with that kind of civs when you want to have a religion? How do you approach your neighbour being a warmonger (worse if it's a real player and not the AI)? How do you recover from the massive loss of production of building useless HS's and temples/projects whatever?
The thing is that founding a religion takes away so MUCH damn production early game that it seems like a stupid decision unless you are ok with losing good city spots or being vulnerable to attacks. I've tried several times with different civs (Kehmer, Poland, Spain) with no bonuses to founding religions but with a religion-based game and the results have been awful. At best I found, get attacked and retaliate, taking 2-3 cities in the process and getting the upper-hand, which doesn't correspond with the religion-peaceful game that I'm trying to play.
Even if you make projects, you are basically investing your time and production into nothing (i.e. no militar, no workers, no settlers, no wonders or anything that gives you some kind of advantage in the early game). Also, other civs who have absolutely no bonuses to religion like Australia or Sumer seem to try hard to found, making it even more difficult to you. I feel like the benefits to having my own religion are more like a compensation than a real advantage against my opponents.
My question is what build order do you usually follow with that kind of civs when you want to have a religion? How do you approach your neighbour being a warmonger (worse if it's a real player and not the AI)? How do you recover from the massive loss of production of building useless HS's and temples/projects whatever?