Why without Korea??

yokachinu

Chieftain
Joined
Mar 3, 2008
Messages
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though im not a Korean, I think Korea did play a role in Eastern Asian world. Korea, China, Japan and Khmer (Indo-China area) formed the so-called "Confucian sphere". It will be less interesting without the participation of Korea.
 
a) They have no room for more than one city
b) The map ain't change for just one civ (dramatically).
c) Beijing and the Japanese Coreland are to near to the city culturalwise.
d) Thus they were excluded at the time.
e) Some arguments became void when the Dutch were included, but they have colonial lands and had to be included (official mod -> Firaxian Pressure)
f) Later on, it was discovered that Korea would have been perfect to inlcude a One-City-Challenge into RFC.
g) But unfortunately, it was already too late and it is still. We are trying to decrease the number of civs, not increase it.

That is my 8-Point reasoning!

m
 
first thanks for ur elaborate answer
after all i still hope she can be included as wt u ve mentioned "one city challenge":) :) :)
 
I think Korea should play a more important role in Asian military conquests, however. Korea has traditionally been the "Road" to conquests in Asia between China and Japan. Japan invaded Korea under Hideyoshi in order to secure a route to the invasion of China.

Perhaps the seas in Asia should be more treacherous. Pirates, storms, etc. to encourage the conquest of Korea.
 
a) They have no room for more than one city
b) The map ain't change for just one civ (dramatically).
c) Beijing and the Japanese Coreland are to near to the city culturalwise.
d) Thus they were excluded at the time.
e) Some arguments became void when the Dutch were included, but they have colonial lands and had to be included (official mod -> Firaxian Pressure)
f) Later on, it was discovered that Korea would have been perfect to inlcude a One-City-Challenge into RFC.
g) But unfortunately, it was already too late and it is still. We are trying to decrease the number of civs, not increase it.

That is my 8-Point reasoning!

m

I, too, think Korea should be included, although I must admit that I'm far from an expert at rhyse and fall. Here's why:
a)Korea has about as much land area as Japan (85,000sq miles as opposed to 145,000sq miles for japan, today, and Korea used to be bigger).
b)why do you have to drastically change the map?
c)the cultural conflict between china, korea, and japan was an important part of east asian history.
If necessary, make it a 1-city challenge.
 
Yuhu, the god has mentioned my name ;) Well, it was a standard question, so it wasn't that difficult and it didn't take more than a minute (at most!)... ;)

[Serious again]

I, too, think Korea should be included, although I must admit that I'm far from an expert at rhyse and fall. Here's why:
a)Korea has about as much land area as Japan (85,000sq miles as opposed to 145,000sq miles for japan, today, and Korea used to be bigger).
b)why do you have to drastically change the map?
c)the cultural conflict between china, korea, and japan was an important part of east asian history.
If necessary, make it a 1-city challenge.

a) I wasn't talking about geography, but about actual tiles on the map
b) Look at the map! Asia has been significantly decreased (while Europe has been increased). To give Korea some room they need, you would have to reverse that a lil bit.
c) I wasn't talking about sociology or history, but about the gameplay factor culture.

Remember, this is a game after all![/Serious]

EDIT: @yokachinu Well, it certainly is possible to include it as a modcomp now (--> wiki [link is in one of the fixed threads on top of the forum]). What would be needed for that: Someone able to mod it and who has time (not me); "Problems to be solved": a) Move back "Wang Kon" to the Koreans from the chinese b) reinclude them as a civ (uu, and so on), not quite sure how it was managed d) doing UHVs, UPs, starting time, core area, settler map, dynamic civ names, etc. ... and e) perhaps remove another civ to make place (Mayans for example). You see, it is a huge pile of work (in comparison to other modcomps) and would require a tremendous work again whenever an update comes along (as I see it). But I would be happy to play it... ;)
 
-is it not possible to edit a game like using civ3 worldbuilder in civ 4 game??
-if so, why some "common people" (not civ 4 desginers) can design a game and make public?
 
Unfortunately, while anyone could concievably add the civ in the world builder, this would first take adding the civ into the xml files, as well as giving them a starting date, settlers maps, difficulty handicaps, and some other values in the SDK, massive work in the python files that script the R&F and Barbarian areas to account for it, diplomatic work, and lots of balance testing to ensure they don't take too much room from China that the only possible way to win as china is to kill them as soon as possible.

Adding a civ in RFC is vastly more complicated than in vanilla civ. Both un and fortunately, as that is part of what makes RFC great.
 
Adding Korea would also make the Chinese UHV nearly impossible as there wouldn't be enough room for 8 cities. China needs Hancheng (Seoul) to get its eighth set of temples.
 
Please, again?
 
Civs I would like to see added: Korea, Israel, Poland, Majapahit of Indonesia

Why stop there? Why not the Parthians or Armenians or Lithuanians or Zulus or Maoris or Inuit or Sumerians or Sassanids or Minoans or...

... because RFC is already taking an approximation on a lot of historical matters - and doing a great job I might add. Minor civs (some of which do get a showing already) should simply consider themselves lucky and leave it at that.
 
Rhye u should make a sticky about y there isnt a korea ;) lol

As for all middle eastern suggestions u guys just made, the middle east is already way to crowded many civs will overlap eachother making them all like Sogut lol. As for Zulu, South africa was made for colonization, no need for a stone age civ while europe is in renaissances +
 
As for all middle eastern suggestions u guys just made, the middle east is already way to crowded many civs will overlap eachother making them all like Sogut lol. As for Zulu, South africa was made for colonization, no need for a stone age civ while europe is in renaissances +

Perhaps you should have re-read my post. All of my "suggestions" were not actual suggestions at all.
:)
 
c)the cultural conflict between china, korea, and japan was an important part of east asian history.

You know, I really don't see that. Far be it from me to deny the significance of Korea's role in East Asian history, but I really do not recall anything that could be called a "cultural conflict between china, korea, and japan" and at the same time be actually important for the region as a whole. Not for the usual definition of "conflict" in any case.

Now, if we're talking about contact, that's a different story... though I still couldn't quite come up with any ideas for how it could be implemented in-game, especially without usurping the Khmer UHV.

As to the idea of a 1-city challenge, I suppose that Korea sounds pretty good for this, but Israel is even better, what with Jerusalem being a holy city for world religion and such.

Ultimately, while a Korean civilisation might seem like a neat thing to add, I think the game on the whole is doing fine without it (or, rather, with it in Independent hands until conquered by one of the civilisations it was conquered or at least attacked by historically every so often); though it could be argued that it might make the local diplomatic and technological dynamics more interesting.
 
You know, I really don't see that. Far be it from me to deny the significance of Korea's role in East Asian history, but I really do not recall anything that could be called a "cultural conflict between china, korea, and japan" and at the same time be actually important for the region as a whole. Not for the usual definition of "conflict" in any case.

Now, if we're talking about contact, that's a different story... though I still couldn't quite come up with any ideas for how it could be implemented in-game, especially without usurping the Khmer UHV.

As to the idea of a 1-city challenge, I suppose that Korea sounds pretty good for this, but Israel is even better, what with Jerusalem being a holy city for world religion and such.

Ultimately, while a Korean civilisation might seem like a neat thing to add, I think the game on the whole is doing fine without it (or, rather, with it in Independent hands until conquered by one of the civilisations it was conquered or at least attacked by historically every so often); though it could be argued that it might make the local diplomatic and technological dynamics more interesting.

For what it's worth, in my most recent game, Persia conquered Seoul.
 
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