Why would the governor work tiles like this?

Discussion in 'Civ4 - General Discussions' started by DigitalBoy, Jul 18, 2020.

  1. DigitalBoy

    DigitalBoy Emperor

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    On occasion I've seen the governor assign population in such a way that resulted in less overall production, but this is the first time I've seen something quite like this. The governor ignores riverside farms in favor of river-nonadjacent farms. That's just less commerce for no benefit whatsoever. Dropping the slider to 70% for some reason causes the citizen automation to work the riverside farms again. Dropping it to 60% makes it swap back to the non-riverside farms.
     

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    Last edited: Jul 18, 2020
  2. Imaus

    Imaus King

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    You have the focus set on production, the hammer is lit up in the minimenu. Thus the gov goes for the most hammers and most 'productive' tiles, which is why the full loaf is farmed but not the slice and two hammers.If you want food focus, set the emphasis on food via clicking the loaf in the minimenu.
     
  3. s.bernbaum

    s.bernbaum Mostly lurking

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    That is not what he is talking about. It is the three tiles with three food and nothing else (two north and one west) being worked instead of two of them being the two east tiles with three food and one commerce each.

    I don't know why the governor does this but I have seen it many times. So, I always check cities when they grow and never trust the governor to get anything right.
     
  4. Lemon Merchant

    Lemon Merchant Hall Monitor Super Moderator

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    The governor is stupid. That's why. :lol:
     
  5. 6K Man

    6K Man Bureaucrat

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    This feels like it could be a response in the OT fora, too.
     
  6. sampsa

    sampsa Ghost

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    I have the :food:-icon lit up nearly 100% of the time (also, sometimes :commerce:). Then the governor does a decent job.
     
  7. Orion Pax

    Orion Pax Warlord

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    Most annoying in my experience is when it overrides what you've set it to. Usually for me that is: I set :gp:, but it works a mine instead or something. Or vice versa, perhaps even worse: when it works a :gp: instead of a tile when I've set it for :hammers:, and then my :gp: pool gets muffed up!

    I'm often disappointed unless I micromanage each time a city grows. I definitely enjoy the notification setting when a city is about to grow / grows (think that's part of a mod?), but when you start to get a lot more cities those notifications blur. What would be really helpful is a setting that would pull up a city whenever it grows, just like when it completes building something. Because, yeah, it's mystifying to me when it does explicitly not what you've set it to do.:wallbash:
     
  8. FlyinJohnnyL

    FlyinJohnnyL You need more workers....

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    Babysit your core cities, set the rest to wealth and keep hitting the space bar :scan:
     
  9. s.bernbaum

    s.bernbaum Mostly lurking

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    That would be BUG Mod.
     
  10. Lemon Merchant

    Lemon Merchant Hall Monitor Super Moderator

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    Or BAT Mod. :p
     
  11. Orion Pax

    Orion Pax Warlord

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    Praise the mods! :worship:
     

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