Will each Civ have a prefered religion?

Isn't Culturally linked starting locations generally Starting Bias, which I believe you can check in Advanced Set up?

Not sure, never played with starting bias on. Can anyone confirm this? I assumed starting bias gave an advantage in terms of location regarding resources and such. What makes you believe it lumps civs of similar cultures' together, i.e. Korea near China and Japan, or France near England and Germany. I think it was in Civ III when each civ had their own cultural identity, European, Middle Eastern, East Asian, and African in the XML... think their was at least one more, it's been some years since III.
 
Well, starting bias is the geographical location, so Celts will have a Forest based bias, Catherine has a tundra bias, Harun has a desert bias etc.
 
Not sure, never played with starting bias on. Can anyone confirm this? I assumed starting bias gave an advantage in terms of location regarding resources and such. What makes you believe it lumps civs of similar cultures' together, i.e. Korea near China and Japan, or France near England and Germany. I think it was in Civ III when each civ had their own cultural identity, European, Middle Eastern, East Asian, and African in the XML... think their was at least one more, it's been some years since III.
no, nobody has confirmed this, it's just a suggestion. let's say that the aztecs and mayans both have a jungle bias. their jungles can be on opposite sides of the world right now. this suggestion would make them start closer.
and i pretty much went right from 1 to 4, so i never played 3, but i did read somewhere that it did have that feature.
 
To the people saying a feature like this is pointless / unnecesarry should take time looking at the thread. There are plenty of people here, like me, who would appreciate such a feature and would find that such a feature would greatly enhance the flavour of the game.

The arguments based on the difficulty of implementing such a feature seem rather weak, seeing as they focus more on the design difficulty of the feature than programming difficulty. The problems which have been raised so far are rather easy to solve. A particularly leader suiting two religions is not a massive unsolvable issue. The given example of Wu Zetain is easy, if the system is based on probability of choosing a certain religion then give her near equal chance to choose either, if the system is based on a ranking system then simply choose one of the religion to prioritise over the other. (In this case probably confucianism as it is seen as more typical of China).
 
To the people saying a feature like this is pointless / unnecesarry should take time looking at the thread. There are plenty of people here, like me, who would appreciate such a feature and would find that such a feature would greatly enhance the flavour of the game.

The arguments based on the difficulty of implementing such a feature seem rather weak, seeing as they focus more on the design difficulty of the feature than programming difficulty. The problems which have been raised so far are rather easy to solve. A particularly leader suiting two religions is not a massive unsolvable issue. The given example of Wu Zetain is easy, if the system is based on probability of choosing a certain religion then give her near equal chance to choose either, if the system is based on a ranking system then simply choose one of the religion to prioritise over the other. (In this case probably confucianism as it is seen as more typical of China).

I am not sure what you have missed about religion, but it is completely unbiased. When you play GnK you'll realize there is no real need for such an option. I think you proceed from the false assumption that confucianism is setup in GnK to have the beliefs already associated with that religion within a default package. That is not the case. Confucianism is simply a title for FLAVOR that is all it is, nothing more.
 
I would like that each civ civ has a preferred religion.
But Civilization isn't the most historical accurate game...
"Isabella converts to Islam!"
"Isabella has prosecuted the Christians!"
 
I am not sure what you have missed about religion, but it is completely unbiased. When you play GnK you'll realize there is no real need for such an option. I think you proceed from the false assumption that confucianism is setup in GnK to have the beliefs already associated with that religion within a default package. That is not the case. Confucianism is simply a title for FLAVOR that is all it is, nothing more.

Sure, it's flavour but as it appears as your civ's 'brand' and you're going to be spreading the logo around the map it would be nice to have, say, a star and crescent as Arabia rather than some Chinese characters and vice versa if that religion wasn't already taken by someone else at the time of emergence.

Maybe the fault's on my end and my OCD has crossed the line from 'high functional strategy fan' to 'toenail clipping sorter' but anyway.
 
What I'd like to know is if Isabella isn't Christian, will she still be holding a cross in her leader screen?

Just remembered that. The people at civ may need to patch that out, especially if Isabella has a Christian populace that she doesn't like.
 
You also have got to remember, that only 6 civs out of 12 will get religion. And it's pretty much a race, very well Isabella could fail to get the first 3 religions, and those religions could easily be Islam, Judaism and Christianity, meaning she would pick one that's a lot less likely to be it.
 
I agree - would love a religious bias (woaw weird saying those words) for civs. Maybe only 1-2 religions on the bias and after that if the religion has been picked selection would simply be random.

This way we can have Mongolia - Tengriism
Persia- Zoroastrianism
India - Hindu/Buddhism
Japan - Shinto
Byzantines - Christian
Arabs - Islam

Etc. Would be fun playing a game like this just for flavour. Makes me wish Israel or the Khazars would be in for a Jewish Empire though (Or for a dual Jewish/Tengriist empire).
 
You gotta remember that the American civilizations will have to pick random religiosn though, because Aztecs, Iroquois, Mayans and Incans have no religion (which kinda upset me to be honest, the closest thing I figured they have is Tengirism because it revolved around Totem Poles and stuff)
 
You gotta remember that the American civilizations will have to pick random religiosn though, because Aztecs, Iroquois, Mayans and Incans have no religion (which kinda upset me to be honest, the closest thing I figured they have is Tengirism because it revolved around Totem Poles and stuff)

Maybe for the Iroquois. I wouldn't do that for the other 3. Probably Hinduism for the various traits many gods share, constant fighting, female/male aspects, etc. Reminds me... I need to check my private message
 
Maybe for the Iroquois. I wouldn't do that for the other 3. Probably Hinduism for the various traits many gods share, constant fighting, female/male aspects, etc. Reminds me... I need to check my private message

I might use Shikism and rename it to Voodism for like Aztecs or something.
 
Seems like we may need a few leader changes with the system. Think about how Isabella or Elizabeth would sound DoWing on you if they were, say, Confution.

"By the grace of God, your days are numbered."
"Perhaps God will forgive you, but I cannot." *waves cross*

:lol:

Do we know if any other leaders invoke the divine? I don't remember Harun al-Rashid doing so, and he's a likely candidate. I guess Montezuma mentions Quetzalcoatl.
 
I am not sure what you have missed about religion, but it is completely unbiased. When you play GnK you'll realize there is no real need for such an option. I think you proceed from the false assumption that confucianism is setup in GnK to have the beliefs already associated with that religion within a default package. That is not the case. Confucianism is simply a title for FLAVOR that is all it is, nothing more.

I don't think anyone's missing anything. You say, rightly, that the names in G&K are entirely superficial. This was also the case in Civ IV, when religions were not functionally different at all. Yet BtS still added the preferred religion option for flavour.

Of course it's not going to be perfect: Isabella could get beaten to the punch and be forced to pick an alternative, you may get "Christianity" with idol worship as its core belief, and the Aztecs won't have a choice that will be in any way accurate. But this was the case in Civ IV too. Only leaders who had religions featured in the game had the preference in the first place; Monty et al would pick randomly anyway.
 
I would like that each civ civ has a preferred religion.
But Civilization isn't the most historical accurate game...
"Isabella converts to Islam!"
"Isabella has prosecuted the Christians!"

Nah! She is a witch and gets burned at the stake for heresy!

By making religion biased, they would have ran into problems with people saying one religion is better in some way than others. In the game I am glad civs get random religions, which have titles just for flavor. Leave the bias out. Leave the arguing out. I don't want to see a million threads spring up about religious arguments, my religion is better than yours and what not, or islam is not up to snuff when compared to catholicism in the game. The devs nipped that one in the bud straight from the start thank god, oops I used a religious reference, sorry about that, it is a force of habit. Anyway, we need to concentrate on more interesting and intuitive things like...Does GnK really make CiV alot better, or is it a fail.

I don't think anyone's missing anything. You say, rightly, that the names in G&K are entirely superficial. This was also the case in Civ IV, when religions were not functionally different at all. Yet BtS still added the preferred religion option for flavour.

Of course it's not going to be perfect: Isabella could get beaten to the punch and be forced to pick an alternative, you may get "Christianity" with idol worship as its core belief, and the Aztecs won't have a choice that will be in any way accurate. But this was the case in Civ IV too. Only leaders who had religions featured in the game had the preference in the first place; Monty et al would pick randomly anyway.

Dude what is missing is that none of us have played the damn thing! I would say that is missing quite a lot wouldn't you? Ha! Second this is not CiIV and never will be. The bickering about religion in IV is why they changed religions to be unbiased in V to begin with. And Isabella can get whatever religion she wants, it will be AI choices that count not the religion's name. The religion's name does not matter. I am not sure how to explain it easier. It's a game get over it. I agree with the way the devs are setting things up. First of all if Spain gets Catholicism every game, and each time the AI choices make the Catholic faith into something that would be seen as something insulting to GOD, which could offend people who are Catholics. For instance, Isabella worshipping trees and what not, when she has Catholicism chosen for her faith. Well, this could make people in real life quite angry. This is why they have randomized things and made the religions have titles simply for flavor. So people know right from the start there are no true religions to fight over. Each civ will get a random civ. Simple as that. They specified this right from the outset when news of GnK first came out. In short, Arabia will be getting Catholicism, or anything other than Islam quite regularly. And who cares if they do it does not matter. :crazyeye::rolleyes::lol: My god this thread is going to start a jihad! :mischief::mischief::lol:
 
I don't think anyone's missing anything. You say, rightly, that the names in G&K are entirely superficial. This was also the case in Civ IV, when religions were not functionally different at all. Yet BtS still added the preferred religion option for flavour.

There was one functional difference that I'm aware of: the 'cathedral' level building was accelerated by a different resource depending on your religion.
 
The bickering about religion in IV is why they changed religions to be unbiased in V to begin with.
The thing is, I doubt this was even a factor at all. Bickering on a forum - especially about something that is guaranteed to start internet bickering, like religion - dedicated to a single game series is likely considered as a negative, because if there's one thing Firaxis can count on, it's that despite all the bickering, we'll always cave in and buy their game, even if it's just to complain about it. ;)
 
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