Will there be a second expansion?

Will there be a second full expansion?

  • Yes

    Votes: 485 77.2%
  • No

    Votes: 143 22.8%

  • Total voters
    628
Theres lots of room to expand.

A earth Map that gives the actual starting positions as historically on the map (yes I know Byz and Ottoman cant have that but that just means both cant be in the same game)

Yes they can, ever here of Bursa? Bursa became the first major capital city of the early Ottoman Empire following its capture from the Byzantines in 1326.
 
Well, they have done most major civs and concepts. But they have left out Corporations, Government systems, Media, Colonies, Disasters, revolutions, Economic and religious victories, Uniting City-States, Repercussions like pollution, like Prehistoric stuff, gameplay beyond Alpha Centuri (Like in Space) Satellites, and something to the extent of aquatic colonization. Also patches. With that being said, I've thought of 60+ new civs. That would make for a good 10 more expansions, wouldn't you agree?
 
Well, they have done most major civs and concepts.
There are still many civilizations that deserve to be in the game such as Portugal,Indonesia and Kongo.
 
There are still many civilizations that deserve to be in the game such as Portugal,Indonesia and Kongo.

:) Indeed...I continually find it hard to fathom why Portugal is not included....it is, without a doubt, the single pivotal country in ushering in...for good or bad...the "age of exploration" which obviously led to the world as we know it today. Henry the Navigator, Vasco da Gama, Ferdinand Magellan, Pedro Cabral, etc....

But I suppose there hasn't been much complaining from the modest, unassuming Portuguese...unlike what you would be inclined expect from some of their noisy, pushy neighbours...:lol:
 
I know a lot of people have shot down the idea of multiple leaders for the Civs, but I think the developers have at least left that as an option (and one I would LOVE to see). The reason I say this is because in the civilopedia the UA is attached to the leader, not the civ. To me at least, this seems like they at least left it open as a possibility.
Ive been thinking about breaking civs with lots of substance down into multiple civs. Each would have a diff leader and ability, as well as UU/UB/UIs. i.e. two Chinese lead by Wu and Mao, or 3 Englands: Elizabeth, Victoria, and Churchill.
 
Of course there will be another expansion. There is a huge fan base and more $$$ to be made, so they will produce more.
 
The whole "but there's nothing meaningful to add" mindset is ridiculous, the game is barebones as f*ck Moderator Action: Please watch your language. , even with religion added in G&K. You can take a look to the suggestion forum, but there are a ton more mechanics, not units nor more content, but rather entire new systems that could be added in order to balance and add flavour to the game:

- Supply limits in order to limit armies and perhaps introducing limited stacks
- Corporations as a means to twarth enemy victories
- International trade routes and advanced commerce systems rather than the current fisher price type of economy
- Apostolic palace / UN, something that would make diplomacy more interconnected and increase the "butterfly effects", something that the game is sorely lacking right now
- Colonies and vassals as a new means to defeat a civilization without restorting to the horribly broken puppet state mechanic

And you can add far more new civilizations as well: Portugal, Mali, Indonesia, Kjmer...
 
Ive been thinking about breaking civs with lots of substance down into multiple civs. Each would have a diff leader and ability, as well as UU/UB/UIs. i.e. two Chinese lead by Wu and Mao, or 3 Englands: Elizabeth, Victoria, and Churchill.
I would really like to see a Meiji Era Japan civ if there are multiple leaders at some point.
 
The whole "but there's nothing meaningful to add" mindset is ridiculous, the game is barebones as f*ck Moderator Action: Please watch your language. , even with religion added in G&K. You can take a look to the suggestion forum, but there are a ton more mechanics, not units nor more content, but rather entire new systems that could be added in order to balance and add flavour to the game:

- Supply limits in order to limit armies and perhaps introducing limited stacks
- Corporations as a means to twarth enemy victories
- International trade routes and advanced commerce systems rather than the current fisher price type of economy
- Apostolic palace / UN, something that would make diplomacy more interconnected and increase the "butterfly effects", something that the game is sorely lacking right now
- Colonies and vassals as a new means to defeat a civilization without restorting to the horribly broken puppet state mechanic

And you can add far more new civilizations as well: Portugal, Mali, Indonesia, Kjmer...

Well...I'm inclined to agree with you, but I think using more honey-coated language would be more effective...:)

The evolution of these types of games is a gradual process. The developers are producing a commerical product that they want to be profitable.

So the market place gets what the developers think it wants; not some esoteric product that won't even cover the development costs ...
 
I think there is still plenty of room for more content, and if they create an expansion that requires G&Ks, they can get alot more of the crowd who have yet to buy the current expansion. If there is money to be made, you can be sure they will try to make it.
 
'Ancient Civilizations'.

Emphasis on classical and early history.

Which is what most people are interested in.
 
I really hope so. The game is far from finished in my opinion, and it would be a shame to leave something with such potential incomplete.
 
Shift Social Policies away from giving bland bonuses like +5 culture per world wonder or whatever, but create entirely new game mechanics out of them. I never liked the fact that in every game of the Civilization series you run your empire as an immortal communist autocrat, even if you adopt policies like "democracy" or "freedom."

Non-state actors (and non-human but state actors) should play a role. The player should never give up control entirely but still be subject to the whims of the game. TBH I think that this can be modded into the game. Also, leaders should die in the game, creating a long string of leaders with different special abilities.
 
Things I'd like to see in said putative expansion:
Civil Wars
Slavery
Tourism
In light of the recent Olympics - international sports competitions
More advanced hedgemony feature
Padded espionage
National politics and internal cultural divide feature
Some notion of trade routes working between different civs
I think that should be enough to fill an expansion no?
 
Things I'd like to see in said putative expansion:
Civil Wars
Slavery
Tourism
In light of the recent Olympics - international sports competitions
More advanced hedgemony feature
Padded espionage
National politics and internal cultural divide feature
Some notion of trade routes working between different civs
I think that should be enough to fill an expansion no?

Ah, certainly. I would love to see this, and fortunately it seems to be moddable. In particular a new system based around political rather than cultural borders should be adopted, with culture being only one of many factors (number of cities, distance from the capital, how cosmopolitan your cities are, etc.) determining whether you control territory or not, and if so how stable your control is. If and when empires break up, they should form new civilizations around powerful cities of yours, with the player being left with a rump state centered on the capital.

The player should have the option of moving the capital. It should cost production though, so you can't just move your capital in one turn in order to avoid an enemy winning a Domination Victory.
 
Minor things :

For some reason I'm fixated on canals.

Would like to see something that emphasizes rivers more. Yes they get a gold boost, but maybe something like reduced road construction time or cost in the early game.

Wouldn't mind seeing more attention paid to ocean tiles.

Bigger things :

Would like to see diplomacy fleshed out more. Currently the only consideration I have with DOW is whether I can take diplo hits. Would like to see trade play a larger factor in the decision making process.


Do miss the UN options from prior versions. Stands out as an area that could get some attention.

Also miss shared victories. Would be nice to work together with an AI on occasion.


And yes, I'd pay for an expansion. They went in a direction I approve of in CiV, and the G&K expansion hit the mark for me as well. I'm at the stage where I'd be disappointed if they didn't release another one.
 
Something I think that would make a great mechanic?

Disease - Disease has shaped Humanity for millenia. But no one wants to play with a system that they can't control or can't influence at all - so make Disease religion-esique.

Currently Civ is missing a myriad of choices, positive vs negative. Building up immunization in a population would cause small problems - but would give your civilization the ability to spread disease via espionage, warfare, trade, etc. You could customize the various diseases and effects and using a separate screen [Like Espionage] you could influence the direction diseases will spread to. Religion starts its effects early on - so disease could be a somewhat reverse idea where it starts in the Ren Era and advances as the game progresses.
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Plus there are a ton of civs left out :p. Portugal the most famous of the ones still not in.
 
Minor things :

For some reason I'm fixated on canals.

Would like to see something that emphasizes rivers more. Yes they get a gold boost, but maybe something like reduced road construction time or cost in the early game.

Wouldn't mind seeing more attention paid to ocean tiles.

Bigger things :

Would like to see diplomacy fleshed out more. Currently the only consideration I have with DOW is whether I can take diplo hits. Would like to see trade play a larger factor in the decision making process.


Do miss the UN options from prior versions. Stands out as an area that could get some attention.

Also miss shared victories. Would be nice to work together with an AI on occasion.



And yes, I'd pay for an expansion. They went in a direction I approve of in CiV, and the G&K expansion hit the mark for me as well. I'm at the stage where I'd be disappointed if they didn't release another one.

2K is in the process of making the Civilization series accessible to your average dumb Call of Duty player in order to boost its sales, profits, and name recognition, so while I certainly want an expansion with these features, it seems unlikely to be implemented given the crowd that we're dealing with. It's a step down from the high caliber which used to characterize the series down into the abyss with people who don't have cognition on a higher level than "MOAR KILLZ MORE PRESTIGE!!!!!!:devil::devil::devil::devil::devil:" The dramatic oversimplification of the task of running a civilization to stand the test of time is now the direction of the series. This is evidenced by the infinite city sprawl strategy suddenly becoming the best option in CiV - it requires little thought and only mindless spamming of cities, much like the prime strategy in CoD is mindless infinite bullet sprawl.

Hence I voted that there would be no expansion - only more crappy DLC which could have been easily made by the community given the right tools. Fortunately, many of the ideas listed here appear to be moddable.
 
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