[WIP] Fallout Civs

holy ! i LOVE fallout! i played fallout 3 and fallout new vegas for like 10 times already. thank you so much for doing a fallout mod!

btw: how about a pack 4 with independent cities? like Megaton, Goodsprings, Novac, Rivet City and so on. It wouldnt be "historical accurate" though because they never formed an "alliance" but it would be cool.
 
I don´t have played any Fallout but the background story of the Fallout world is so awesome. My favourite is the Brotherhood of Steel :D
 
Wow this mod looks great! Can't wait to play it!! :D

Just wondering, for that ability for New Vegas to only have 4 cities (+1 if they somehow get an extra), is that a modified version of Venice's Serenissima or a custom lua code?

Also, have you thought of putting the Shi faction in the mod as well? :3

The New Vegas ability is definitely going to have to use custom lua, since I know Venice's trait is built on a couple of XML components along the lines of <CantBuildSettlersOrAnnexCities> and that also somehow ties into the player getting a Great Merchant when they otherwise would get a Settler, and Vegas doesn't have a Great Merchant replacement, so I dunno. And I haven't played enough of Fallout 2 to decide if the Shi are relevant/powerful/large/"civ-vy" enough to be a civ, let alone design one.

I was actually thinking of making some Fallout mods. I brainstormed some ideas for it and compiled them into this. Take whatever ideas you like.

Wow, this is pretty good stuff! I like that you included religion preferences with a few canon religions. That gives me an idea to make a little Fallout Religions mod to release alongside the first pack, but I dunno exactly what religions would be included. A few to compliment the planned civs, but maybe some notable others from other factions? And then there's the issue of names for some of them. I'm thinking, as a starting point:

Followers Of The Apocalypse, preferred by the NCR; Son Of Mars, preferred by the Legion; Codex, preferred by the Brotherhood; and the Children Of The Cathedral and Children Of Atom for fun and to round it out.

Additionally, you've pretty much cemented the idea some have suggested of doing a Joshua Graham-led Zion civ, perhaps for a Pack 4 (or 5, who knows). Here's a very rough design I came up with, based primarily upon your design:

Zion (Joshua Graham)
Start Bias: Hills
Capital: Zion
UA: Way of The Canaanite
Gun-based units receive a 10% :c5strength: Combat Bonus vs other Gun units, increased to 20% within 2 tiles of a city that follows your Religion. Receive double :c5faith: Faith from Natural Wonders.
UU: Dead Horse Warrior (Replaces Warrior)
Unique Warrior for Zion. Receives +1 Sight while in Hills, and receives a boost of XP if it is the first unit to discover a Natural Wonder. Additionally, is affected by the Way of The Canaanite trait and receives a bonus vs Melee and Gun units.
UB: Sacred Cave (Replaces Shrine)
In addition to the normal effect of the Shrine, provides +1 :c5faith: Faith for every Mountain or Natural Wonder within 3 tiles of the city. Costs no :c5gold: gold maintainence.
 
Wow, this is pretty good stuff! I like that you included religion preferences with a few canon religions. That gives me an idea to make a little Fallout Religions mod to release alongside the first pack, but I dunno exactly what religions would be included. A few to compliment the planned civs, but maybe some notable others from other factions? And then there's the issue of names for some of them. I'm thinking, as a starting point:

I'd also suggest the Bright Brotherhood for The Ghouls. I'm full of good ideas if you need any. I'd help code but right now I'm trying to learn how to code Civ V mods. Just send me a Steam friend request if you want more help.
 
Yeah, I agree that the Bright Brotherhood is worth including (even if I don't plan on doing The Ghouls). On that note, here's the planned religion icons:
zInnH3l.png

I decided that the radiation symbol would work best for the Children Of Atom, so I gave the Bright Brotherhood a rocket. Also, here's how the civ colors/alphas/unit flags look in-game so far!
Spoiler :
H0RsVRq.jpg
 
Nice graphics!
 
holy ! i LOVE fallout! i played fallout 3 and fallout new vegas for like 10 times already. thank you so much for doing a fallout mod!

btw: how about a pack 4 with independent cities? like Megaton, Goodsprings, Novac, Rivet City and so on. It wouldnt be "historical accurate" though because they never formed an "alliance" but it would be cool.

Why not have them just be city states?
 
Oh, this is awesome. I had planned out some Fallout civs myself, but those were gonna be way down the road, once I'm much better at modding than I currently am. So I'm glad that someone who can actually mod decided to do this. You actually have a lot of the same ideas I did. A couple ideas I could add to yours involve aspects of some of your uu's. The Hellfire trooper idea I had would add a health loss effect upon advancing turns. So a unit attacked by a hellfire trooper the previous turn would lose an additional 5 health upon advancing turns, to simulate the effects of flame-based weapons in Fallout. The other thought I had was with the vertibird, to make it so that they fly over water tiles instead of embarking, since they're one of the few things in Fallout that can cross water easily.
 
Oh, the other thing I could add was an idea for a Capital Wasteland Civ, led by Three Dog. The UU could be the Regulator, and the UB could be Galaxy News Radio, which would be a broadcast tower replacement.

I'd love to help with your Fallout mods in any way I can, but my strengths are primarily research-based, as well as writing civilopedia entries. I still suck at coding and art, so I can't be of much help to you there.
 
Well, well, well! Look what I just finished (read: started to work on for the first time and then finished 30 minutes later) implementing:
03g2jf1.jpg

It looks pretty great on the city banner too:
Spoiler :
yDtMgtF.jpg

So, all that's left to do with the Religions mod is the pedia entries, and perhaps re-arranging the religions to be in alphabetical order. Speaking of pedia entries, I am indeed in desperate need for pedia entries for pack 1. I can handle the unique units/building if need be, but I definitely need someone else to tackle the lengthy civ and leader pedias for NCR and Caesar's Legion.

Also, at this speed, it seems quite unlikely that the civ will be finished in time for E3. I still need all the lua (including the E&D support), most of the 3D art, Tandi's leader scene (which Janboruta can take his time on, as I know he's still got a lot of other work that takes precedent and the end result is always fantastic), and many other things. I think we can still get it done sometime in June or early July (a 4th of July release date could work as a nice back-up) if I double-time it, though. Let's just hope that Fallout 4 is announced at E3 and we aren't too late to catch the hype train.
 
If you don't mind me saying, the code(the civ itself) is the most important thing. Custom art is a bonus.
Also, the fallout wiki has some entries, no?
 
Difference is, code is something necessary for mods to work, while art isn't.
 
After seeing Fury Road, I decided to knuckle down and work on my post-apocalyptic improvements mod again... I'm not sure how this announcement is going to affect its reception X3
 
Oh man, I totally jinxed it! Actually, what's the reverse of a jinx? Called it?

Hey Sasquatch, you probably don't know who I am buy I've always been a big fan of your civs, and I was wondering where most of the other civs you had going (Yucatan, Cascadia, etc) either way I'm glad you've come back to make some Fallout civs. :D
 
Hey Sasquatch, you probably don't know who I am buy I've always been a big fan of your civs, and I was wondering where most of the other civs you had going (Yucatan, Cascadia, etc) either way I'm glad you've come back to make some Fallout civs. :D

They're all still in the pipeline and I work on them whenever I have the time, though Fallout Civs Pack 1 is top priority right now. Yucatan has remained in an indefinite state of 'almost finished' since August of last year but will see the light of day one day, and Cascadia is in need of art, lua, pedias, and such.


On similar note, if there's anyone reading who can into lua and would be interested in doing some lua for pack 1, I'll be very appreciative. The scripts we need in particular:

  • Legion UA: Dispersed Barbarian Encampments become Legionary Encampments (visually identical tile improvement that functions like a Fort), and the tile and all adjacent tiles are claimed for the Legion. When entered by an enemy unit, Legionary Encampments get dispersed and adjacent tiles are lost.
  • Legion UA: Upon conquering a City or Barbarian Encampment, gain a Production boost in the Capital City. The bonus should be maybe 2-4 turns worth of Production for camps, and 4-6 turns worth for cities
  • Legion UUs: Both the Legate and the Praetorian Guard gain increased combat strength with certain military Technologies (based upon Leugi's Battle General script)
  • Legion UU: Legate has a chance to convert adjacent Barbarians to your side
  • Legion UU: Praetorian Guard gains an Attacking bonus when on or adjacent to a friendly Great Person
  • Lastly, the Events and Decisions detailed in the 2nd post of the thread (though I still need to come up with a 2nd Legion Decision, so this comes after civ functionality)
You can see why I was hesitant to drop this enormous bomb on poor ViceVirtuoso (who was spared by the powers of a normal sleep schedule and being offline right now). So yeah, anyone who wants to do ANY of these scripts (you don't have to do all of them!), I'm also willing to do icons and leader scenes and such for you, if you so desire.
 
I was meaning to ask what you need... I could use a change of pace from working on graphics and diplomacy text, so I think I could take some of those on. I'm pretty sure I know how to do the "experience from gold buildings" and Caesar's barb camp code...
 
I was meaning to ask what you need... I could use a change of pace from working on graphics and diplomacy text, so I think I could take some of those on. I'm pretty sure I know how to do the "experience from gold buildings" and Caesar's barb camp code...

Awesome! Take your time, because, as my current user title implies, my keyboard has broken and I won't be getting a replacement until Wednesday at the latest. So, I can't do any real work for now (though I can and am using onscreen keyboard, but it's a real pain).

However, all this free time let me come up with a tiny but unique addition to the NCR UA:

Gold-providing Buildings grant +5 EXP to newly-trained units in the city in which they're built, and reduce the :c5gold: cost of buying tiles in that city by 10%. +1 Sight for Caravans.


Theoretically it can even be done in XML, so it won't require additional lua or delays! It's also got me thinking of other UA names, so I made a strawpoll with a few I came up with.
 
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