trystero49
Prince
- Joined
- Apr 30, 2012
- Messages
- 515
The new one looks better, also reminds me of Wales.
The new one looks better, also reminds me of Wales.
Well, there is a Poland mod out there which is pretty decent. The Workshop is having problems it seems so can't look it up. It has 3 different leaders (swappable by manual changes to the files) with 3 different UAs. UUs are the Winged Hussar and the Uhlan, which are great choices I think.
Because I needed Poland in my own mod back then, I made a few edits including as new UU "Golden Libery": -20% unhappiness from population (very powerful and very boring).
The Folwark could be a UI, using the trading post graphics and buildable on food resources, or UB that adds gold on food resources (garden replacement? GP bonus would still make some sense considering the noble or rich owners).
Shipping an updatetonighttomorrow nightwhen it's done.
Version 2 Changelist
- Nuska's Gift Changes
- Trait
scrapped.
- New Trait: Cradle of Civilization [rework, net buff]
- Starts with Pottery
tech [rework]
- 25% bonus to
Great People generation [buff]
- Eannatum AI Changes
- Less likely to spread wide
- More likely to build up tall cities
- More likely to focus on
Great People and Specialists
- More likely to be opportunistic and be a
**** to your city state allies
- Vulture Changes [net buff]
Bonus vs. Warrior, Swordsman, and Longswordsman raised to 34% [buff]
Bonus vs. Warrior, Swordsman, and Longswordsman now applies on defense [buff]
Bonus vs. Warrior, Swordsman, and Longswordsman no longer retained with upgrade [nerf]
- Now
faster along river tiles [buff]
Some remarks on the Poland options:
Conservatory: Could you elaborate on the reason for this choice? On the top of my head I can only think of Chopin and a number of death metal bands, but I doubt the members will be classically trained. Sounds like it will have about the same effect as the Wat.
UA: I assume this is because of Jan Sobieski's role in the Battle of Vienna? Most of their fighting was with fellow (schisms aside) Christians though. Also Poland had a history of religious tolerance and a sizable Jewish community.
Not to keen on [having only] the folwark being a UA either: forced serfdom is not so inspiring. Extra gold on all farms is probably OP; how about +1 gold on non-fresh water farms until fertilizer? In the early game this would just be the equivalent of a riverside farm.
<Improvement_TechNoFreshWaterYieldChanges>
<Row>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<TechType>TECH_FERTILIZER</TechType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Improvement_TechNoFreshWaterYieldChanges>
<Improvement_TechFreshWaterYieldChanges>
<Row>
<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
<TechType>TECH_CIVIL_SERVICE</TechType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
</Improvement_TechFreshWaterYieldChanges>
Yes, it should work the same as the farm's food bonus:
Code:<Improvement_TechNoFreshWaterYieldChanges> <Row> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> <TechType>TECH_FERTILIZER</TechType> <YieldType>YIELD_FOOD</YieldType> <Yield>1</Yield> </Row> </Improvement_TechNoFreshWaterYieldChanges> <Improvement_TechFreshWaterYieldChanges> <Row> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> <TechType>TECH_CIVIL_SERVICE</TechType> <YieldType>YIELD_FOOD</YieldType> <Yield>1</Yield> </Row> </Improvement_TechFreshWaterYieldChanges>
Do all this hacky crap and BAM
<Trait>
<Improvements_YieldChanges>
<Row>
<ImprovementType>IMPROVEMET_FARM</ImprovementType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
<Row>
<Improvement_YieldChanges>
<!-- Find this on Napoleon Trait>
<Trait-ObsoleteTech>TECH_FERTILIZER<Trait_ObsoleteTech>
What Genghis said. Also, there is a tech-activation property thanks to the Maya's trait, if you want to use that.
Genghis.Khan said:Unique Ability: Treaty Of Tordesilhas
+3from Sea Routes. +1 Sight to Every Naval Unit.
Unique Unit: Nau [Carrack]
Replaces Caravel/Galeass. +3. Can disembark and Settle.
Unique Building: Feitoria
Replaces Market. May only be built in coastal cities. +2per Luxury Resource. Grants a small defense bonus (2).