Ajidica
High Quality Person
- Joined
- Nov 29, 2006
- Messages
- 22,458
I know I should be able to have units cross nebula with the bmoveallterrain tag, or find some workaround for it. I don't want to use the paradrop function like you guys use because in TPKW, the long range traveling, 'starbursting', is increadibly innacurate and you need specialized markers to home in on (hence why roads are called 'Starburst Markers'). I also dislike using the paradrop function for spaceships because if you can jump to a certain coordinante, you are unable to jump back to the original coordinate. I'll try and see what works.