Ajidica
High Quality Person
- Joined
- Nov 29, 2006
- Messages
- 22,482
I'll have to check the python exceptions again, but IIRC, all I have in there that wouldn't work is few instances of mentioning Starbase III (which I removed) and the unit sounds section that shouldn't crash anything. I don't have to worry about buildings because all I did was rename them.
>THe event XML is clean, FF doesn't have any events by default.
>I actualy don't have any version to go back to as this is the first version that I have with the skeleton in place. All I could go back and check is the civs, which I will do.
>I'll check if the B5 team experianced any of these issues, as they only seem to happen on FF mods.
>THe event XML is clean, FF doesn't have any events by default.
>I actualy don't have any version to go back to as this is the first version that I have with the skeleton in place. All I could go back and check is the civs, which I will do.
>I'll check if the B5 team experianced any of these issues, as they only seem to happen on FF mods.