PART II The Classical Age
1840 BC
Popped a G-Spy.
Thatll give us 1b + 12s for now. And much more later on as time grows. No need to waste him on infiltrations. Now yes, Immortal gives starting AIs 3 extra bonus starting-techs, but wed still need to get alphabet early (which I prefer to skip), and get spies built (take production time), and have other things go right to make it work. I just dont like the trade off.
-ni
1600 BC
We have our first settler ready to do his job. And this is the marble spot I was talking about. Again, its not pretty. Not even one food source in the ocean tiles, and the terrain is poor. Not even farmable as no rivers, at least we have a forest to make up for the desert tile (laugh).
Now Im going to settle directly ontop of this marble. This will give the city a slight production boost, and hook up the resource without a quarry. True, we do lose some hammers, but this tile had a food deficit anyway if we try to go that route, and since there just isnt food in this spot, the hell with it.
The city wont ever be a monster one, but it WILL help us make our capital into some sort of beast, so its a trade-off. I only set up junker-cities in order to try to give as much advantage to the mega-capital as possible.
Note:: Looks like I am working the corn here. Usually I skip agriculture, but because of no mids/garden path, I decided to do a little catch-up work in this area because there isnt any wonders now we are going to miss by doing so.
Note:: Researching AH now, and it makes sense as it comes right after Agriculture. This happens to be one of those few games I go after this route early.