Without the Mids (SSE/WE Immortal wt)

Also, Obsolete, only beelines the tech paths......

Doesn't 'follow the useless Religion path' to quote, or was that another poster??:confused:

Steals strategic tech's and has the Great Librairy, and the Temple of Artemis, for boosted trade routes and hence research.

Lots of Population helps......

It's a Specialist Economy, hence the title, and as such, NO COTTAGES, FARMS AND TRADE.

Oh AND WONDERS :lol: :goodjob: :crazyeye:

oh forgot to add SETTLED GREAT PEOPLES....
 
Are you actually saying that you didn't build cottages not because it is your "style" but because you though it would be bad or inefficient? That is just completely ridiculous.. Cottages aren't as bad as you make them sound especially in a capital about to run bureaucracy.. Not putting them down if you allow yourself the option is just stupid... About founding religion obsolete obviously want as many as possible founded on the other continent as to create as much strife there as possible..
 
Does he even have to worry about that with Monty and KK being there? O'course he couldn't know that at this point, but it makes the error more excuseable...
 
About founding religion obsolete obviously want as many as possible founded on the other continent as to create as much strife there as possible..

That makes sense, although in my personal experience I seldom find that civs adopt Islam or Taoism, even if they found them, as they come so late in the game, when the AIs normally have lots of cities folowing a different faith.
 
That makes sense, although in my personal experience I seldom find that civs adopt Islam or Taoism, even if they found them, as they come so late in the game, when the AIs normally have lots of cities folowing a different faith.

It's iffy... the AI certainly seems to get a huge bonus toward favoring a founded religion and the late religions get a free missionary, making it that much easier to spread them. Besides, what's obsolete going to do with a founded religion?
 
i just found it odd that AI tech so slowly in this game. I would lose liberalism for sure if I don't even have education by 1100

1100
Another GP pops.
We are now 3 turns away from Education which means we will be heading into the Renaissance Era.

1100.jpg


Note: You can see our little boat seems a bit damaged, which was due to that stupid barbarian attack that came out of no-where. And if Egypt wont spread Hinduism to Bombay any second, I’ll just do it myself.

Second Note. Should we lightbulb this priest to get….. Monotheism baby!??? Pfffffft.
Why my borders are STILL closed with Roosevelt at this stage is interesting. I think I may have cut relations with Roosevelt due to a request by Egypt at this point.

P.S. I do hope at this point, you all realize we are running either OR or Pac.



And so ends part III, the Medieval Era…
 
It's iffy... the AI certainly seems to get a huge bonus toward favoring a founded religion and the late religions get a free missionary, making it that much easier to spread them. Besides, what's obsolete going to do with a founded religion?

I understand that founding religion doesn't really fit in with Obsolete's plan (although it can be very useful for pursuing cultural wins). What I was unsure about was why founding Taoism was such a terrible, disastrous blunder. I can certainly understand the reasoning behind letting the AI found religions to create maximum conflict amongst themselves. In practice though (at least in my games), the big 3 normally seem to be Hinduism, Buddhism and Judaism. Normally, by the time that Taoism arrives, most AI have over 10 cities, so the free missionary doesn't go far. I seldom seem to see the AI adopt the late religions (Taoism, Islam). Perhaps other players have different experiences?
 
i just found it odd that AI tech so slowly in this game. I would lose liberalism for sure if I don't even have education by 1100

I find that the timing of the Liberalism race can vary dramatically. If the majority of AIs are warmongers, and civs don't do much tech trading, sometimes research can be surprisingly slow even at the higher levels.
 
It would be interesting to see a shot of the spy screen since you've stolen some techs.

Why haven't you built a granary or lighthouse by 1100 AD? They would both have increased your capital's output considerably over the last 100 turns or so. Sub optimal play ? :p
 
If you stick a Moai Statues + light house in that capital, it will be twice as powerful as it is now in 1100AD, you can get all your later wonders built a LOT faster.

Also you need to build some more fast workers from your non-wonder spamming cities to improve those grasslands in the Capital, chain farm them if you dont like cottages, even the newest newbies would not work those tiles unimproved.

Having a single peaceful neighbour helps with this kind of games, but having half of her score at 1100AD worries me a bit(looks almost like Deity where half score is normal). She has a lot bigger empire and more advanced, if out of blue she decides to attack, a single SOD can cause you a lot of trouble.
 
Finding a religion has some benefits, but it can also be detrimental. Other religious-founding civs tend to stick with their religion, and some (Izzy for example) go out of their way to spread it to you. Its best to let the AI do the work so you can capitalize on the diplomatic aspects of declaring a state religion later. Let me elaborate:

As we know, a city with a religion in it will not receive another religion randomly. By founding Confu, obsolete closed the door of another religion floating to that city. This can close some diplomatic doors. He tends to build the capital up peacefully for a long time and then unleashes hell, so having top-notch relations without having to give away techs relies on sharing the same faith with neighboring civs.
 
Finding a religion has some benefits, but it can also be detrimental. Other religious-founding civs tend to stick with their religion, and some (Izzy for example) go out of their way to spread it to you. Its best to let the AI do the work so you can capitalize on the diplomatic aspects of declaring a state religion later. Let me elaborate:

As we know, a city with a religion in it will not receive another religion randomly. By founding Confu, obsolete closed the door of another religion floating to that city. This can close some diplomatic doors. He tends to build the capital up peacefully for a long time and then unleashes hell, so having top-notch relations without having to give away techs relies on sharing the same faith with neighboring civs.

If this is in response to my query, I was referring to when Obsolete founded Taoism. He already shared Hattie's faith at the time, and assessed that Roosevelt wouldn't be too concerned due to the lower importance he places in religion. Different continent faiths can be very slow to spread, even if your city has no religion, and with Hattie as a neighbour it is likely that she will spam you with missionaries before you meet your distant neighbours.

As I mentioned earlier, the AD faiths seldom seem to be a popular with AIs in my games. If a religious fanatic founds one, it normally ends up as just a part of their portfolio of holy cities. If a non-religious civ founds one, they are normally too lazy to bother spamming missionaries in their cities, and just stick with whichever religion is most popular, if they don't switch to Free Religion.

Like I said, I understand the reasoning behind not wishing to found early religions, but in practice, is it really likely to make any difference whether you found Taoism or not?
 
I had the same question as Rook and am also confused why it's considered such a blunder in this game to found those religions. I would like to see obsolete's reasoning for this.

I'm also really confounded why those grasslands in the capital are not improved at least with chain irrigation...

he is pulling in something like 115 beakers per turn and it's 1100 AD and apparently going to win the Liberalism race on this high level.... sorry but something is just not adding up here. in other games I've played or even witnessed this is not happening...
 
I also try to avoid founding too many religions. My reasoning is that I *don't* want the AIs getting along, and the surest way for that to happen is if they all have different religions.

From what I can tell, Civs tend to favour religions that they found themselves, so the fewer religions the player founds, the more likely that there will be more diversity in AI religions, thus fewer "teams", as it were...
 
2) Cities provide irrigation chain points POST Civil Service. So Dehli, will provide a point of chain irrigation to the North/East, and your Corn will Irrigate to the South (chained from the Capital)

Cities do not provide irrigation chain if they are founded on a hill. If you look at the initial start post Delhi is on a plains hill.
 
Cities do not provide irrigation chain if they are founded on a hill. If you look at the initial start post Delhi is on a plains hill.

I learnt something new yet again.

I don't recall ever being in a non-irrigable position like this, so I guess I never had to learn it, eh?
 
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