WM01 - OSG, Japan, Regent, Custom Map

Well I've given it a good 8 hours and no one's picked it up so I guess I'll keep it going.

I hope this game winds up being more than just BLCG and I ^_^
 
1 230 AD - explored a bit more of a new island SW of us, we can make it back and forth easily thanks to Great Lighthouse.
Gunpowder discovered. Go for Chemistry.

2 250AD - Kyoto makes samurai, keep producting them.
Here I make a decision I hope I won't regret. I'm switching over Berlin from the Great Library to Leanardo's Workshop. The workshop should be far more useful since it won't expire, and we're so far ahead of the other civs in tech that the GL won't help much. Plus, we're 1 tech away from Education on the only other techpath left that the comp is likely to take.

3 260AD - Furville makes samurai. Keep going.

4 270AD - Kyoto makes another samurai, it's churning them out every 2 turns at this point. I'm amassing all the samurai down near sidon, although I will send about 3 or 4 to each of the other persian colonies on our continent.
Road to Nara completed. salt peter appeared, and there's some near london/berlin, as well as kyoto, and 3 of them near incensible.

5 280AD - Dyeville finishes Temple, switch to galley. Silkysmooth finishes barracks, switch to Galley since Samurai's gonna take it 35 turns. Crap, Persians complete Leo's Workshop. Switch Berlin back to GL. ETA 5 turns, sistine chapel in osaka is ETA 7 turns.

6 290AD - London makes samurai, stay on it. Ditto with Kyoto. Do more shifting and moving of units.

7 300AD - Chemistry discovered. go for Metallurgy. Kyoto culture expands, disease strikes Tokyo. I don't know why but that city keeps getting renamed back to Tokyo for some reason - I'm not changing it. I switch it to Gemville at this point to see what happens. Incensible builds temple, switch to longbowman. Castle gets a third story.

8 310AD - more samurai out of kyoto, more unit movement.

9 320AD - Furville celebrates we love shogun day, builds samurai. Edo makes swordsman, switch to galley. more unit movement. I think I'll launch attack in 2 turns, since galley is done next turn and that'll give it time to make it to the persian mainland by the time I have all the other cities on our continent under control.

10 330AD - Great Library finished in Berlin, switch to galley. Kyoto makes samurai. Dyeville makes galley, nara makes pikeman (switch to temple). I move all our troops into position in persian territory to attack next turn.

11 340AD - Xerxes demands we get out and I say no. Great Library discovers education and obsoletes itself. Persian city near Nara auto-razed, one attack, no damage. Was defended by Archer. Load the other two samurai onto galley and head around penninsula. Samurai becomes vet by auto-razing Tyre. We take Sidon in one attack, capture settler which splits into two workers. Set production to spearman. I rushbuild the rest of the galley in silky smooth so we can get over to Persia in a couple turns.

12 350AD - Metallurgy discovered, go for Military Tradition. Berlin makes galley, instantly loaded with 2 samurai, heads for persia. Kyoto makes more samurai. Sistine Chapel finished in Osaka., switched to cannon. Galley done in silky smooth, switch to cannon. Persia landed another settler/pikeman pair on our continent right where tyre was raised, he gets offed pretty quick, more free workers. Road to Incensible finished, switch production from longbowman to samurai.

13 360AD - london makes samurai. Land 2 samurai next to persepolis. It appears the persians have musketmen. Crud.

14 370AD - Persia attacks us with 2 immortals, both samurai defend losing 1 life each and one gets elite. Next turn I plan to take up camp on the mountain top and let him sac all his units. Berlin builds galley, loaded with 2 samurai sets sail, switch production to cannon. Land several more samurai on their land.

15 380AD - Two samurai die to three more immortals, they fought bravely. one of our galleys is sunk. Jungle Love builds temple, switched to worker. Dyeville builds galley, switched to samurai.

16 390AD - Golden Age ends, osaka builds cannon, palace gets a top, more military action. Not terribly eventful. Trying to get as many samurai onto their land as possible.

17 400AD - One samurai dies to immortal attack, but immortal is down to 1 life and is dispatched on our move. I managed to sink one of their boats, and rushbuild a harbor in sidon since we'll need it. We nail all but one mustketman in persepolis. Grr. So close to taking the city. We suffer moderate losses, most samurai are down to 2 hp.

18 410AD - Persia offers peace, I decline. Immortal kills one samurai during their turn. Osaka builds galley, sidon builds harbor (switch to galley), kagoshima builds spearman, switched to worker, attack persepolis more. By this time most of our samurai are hurt pretty bad.

19 420AD - Our samurai bravely fight off all the attacks set against them, one more becomes elite. Military Tradition discovered, switch to astronomy. Jungle Love borders expand. Off one of their elite boats with a veteran, who becomes elite himself. I fortify all the samurai in prep for reinforcements since attacking with 2 life samurai against 5 life mustketman is suicide. More have landed so next turn it's time to attack again.

20 - Our elite samurai that's been beating off immortals finally dies, and kyoto and furville build cavalry. Woohaa! I fortify the samurai in one spot along with 3 cannons who will be attacking next turn. Man the next person's gonna have one hell of a fight on their hands.

Very exciting so far, lets crush the persians with our cavalry and show them who's the boss!
 
I got it. I should post reply by tomorrow. I'm going to bed. It's almost 12:00.
 
1. 450 AD-Samurai dies to an Immortal. Another Sammurai dies.
2. 460 AD-Movement.
3. 470 AD-Cavalry lands next to Persepolis.
4. 480 AD-Have two Cavalry next to Persepolis, they kill off 3 immortals, one longbowman, 2 musketman.
5. 490 AD-Both Cavalry die. New one lands on beach.
6. 500 AD-Now have 3 Cavalry on beach.
7. 510 AD-Two cavalry die to two Immortals.
8. 520 AD-Last cavalry kills two Immortals, and then dies to an Immortal.
9. 530 AD-The only unit left on the beach dies. Soon they will pay because 3 or 4 cavalry are about to land and kick their butts.
10. 540 AD-Movement.
11. 550 AD-Musketman and Cavalry kill off 3 immortals, and then one cavalry dies.
12. 560 AD-Musketman and Cavalry die. Only have one cavalry over there left.
13. 570 AD-Last cavalry dies. Another cavalry lands, then dies.
14. 580 AD-Movement
15. 590 AD-Cavalry dies.
16. 600 AD-Movement. Both Cavalry (both fortified) die to Veteran Immortals.
17. 610 AD-Movement.
18. 620 AD-Two cavalry have died to Longbowman.
19. 630 AD-Movement.
20. 640 AD-Movement.
 
I hope this is it.
Is this a custom made map?
 

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I think I'd rather leave it to someone else for at least one more turn. Plus I'm having patch difficulties, hopefully they should be rectified by tomorrow.
 
Preturn-didn't do nuttin

Turn 1 - 650 AD: Persian longbowmen kill two cavalry, Persian caravel unloads longbowman right next to undefended Satsuma.
I: Berlin Cav-Musket

Turn 2 - 660 AD: Kill that longbowman with cav in Sidon, then load the cav onto a caravel in Sidon

Turn 3 - 670 AD: Catherine demands Mil. Tradition from us, I say no, and that ******* delares war on us. Changed Sidon from caravel to musket.

Turn 4 - 680 AD: Discover Physics, go for Magnetism, load 3 cav onto caravel heading for Persia. Upgraded pike in London to musket.
I: Osaka cav-musket, Kyoto cav-cav, Furville cav-Copernicus (why are we building no wonders?), Gemville Musket-library

Turn 5 - 690 AD: Disease strikes Gemville. Two Persian caravels appear near our borders.

Turn 6 - 700 AD: The two Persian caravels come in our territory. I resort by unloading the 3 cav heading for Persia near where I think they're gonna unload.
I: Berlin Musket-Cathedral

Turn 7 - 710 AD: The Persian caras unload 2 immortals, 2 longbows, and 1 knight next to Sidon. Kill the kinght with the vet cav in Sidon, becomes elite. Kill one immortal with the first unloaded cav, cav becomes elite. :) Kill sencond immortal with second unloaded cav, it becomes elite! :D Kill 1st longbow with 3rd unloaded cav, no upgrades. 2 cav fortify in Satsuma to heal, 1 fortifies in Sidon to heal.

Turn 8 - 720 AD: Discover Magnetism, go for Democracy. Stupid second longbow attacks Satsuma and kills one cav. I kill it with one cav in Sidon. Russian caravel appears near my territory. I move the 3 cav buit this turn to defend against any units the cara might unload.
I: Kyoto Cav-musket, Osaka musket-frigate, London cav-mustket

Turn 9 - 730 AD: Russian cara moves west along the coast, think he's heading for poorly-defended Kagoshima. I move the 3 cav to intercept it.
I: Silky Smooth cav-Library, Americans get copernicus. :mad:

Turn 10 - 740 AD: 2 Persian caras show up near my borders, one is heading north and one is heading towards Sidon-Satsuma. Russian cara moves farther west.
I: Furville switches to Smith's Trade Co.

Turn 11 - 750 AD: Xerxes calls us up for peace, and we accept. Trust me, neither of us would gain anything if that war continued. Damn American galley appears near the unsettled peninsula where a lone swordsman is fortified. Probably gonna settle there. Russian cara moves farther west, cav move to intercept it.
I: Kyoto Musket-Musket, Berlin Library-Frigate, Jungle Love worker-Musket

Turn 12 - 760 AD: We discover Democracy, and switch to it. We go for Theory of Gravity. Lower science funding, were getting
17gpt, but now were getting +1gpt. Russian cara is definently gonna unload units near Kagoshima. Move 1 elite warrior fortified in mountains (?!) north.

Turn 13 - 770 AD: Goddamn Americans settle city on the unsettled peninsula. We'll get them later. Russian cara moves right next to Kagoshima. It's gonna unload next turn. Luckily, my 3 cav are waiting. :satan:
I: Osaka frigate-frigate

Turn 14 - 780 AD: Russian cara unloads one regular warrior (?!) next to Kagoshima. Kill it with a cav. Also kill one barb galley with frigate, but the frig loses 2 hp (?!).
I: Nara musket-courthouse

Turn 15 - 790 AD: Iroquois make J.S. Bach. Russian cara heads home.
I: Kyoto Musket-library, Dyeville cav-library

Turn 16 - 800 AD: We discover Theory of Gravoty, and were in the Industrial Ages!! We go for Nationalism.
I: Berlin Frig-coastal Fortress, London musket-cathedral

Turn 17 - 810 AD: I move frigs north towards Russia to bombard their coast. I get Persia to embargo Russia. BTW, Iroqois and Americans are embargoing against me. :mad:

Turn 18 - 820 AD: Russians complete Smith's, in Moscow. Now Moscow shold be the first Rusian city we capture. We now have 3 cav on a caravel heading for Moscow.
I: Berlin Coastal Fort-Harbor, Sidon Musket-aqueduct

Turn 19 - 830 AD: Russians sign an embargo with the Persians against me. (?!) I move 1st frig into Russian territory to bombard. Iroquois complete Shakespeare.
I: Kyoto Library-Newton's University

Turn 20 - 840 AD: Iroqois complete Magellan. (?!) I kill one Russian cara with second frig to reach Russian territory. Bombard Russian coast with 1st frig, but it fails. Move cara carrying the 3 cav nearer to Russian territory.

Our treasury is running very low, the next player should fix it. And take Moscow!!

Here's the save:
 
@gunning1

Read the thread title.
Read the first post.

I think that should clear things up.
 
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