Preturn-didn't do nuttin
Turn 1 - 650 AD: Persian longbowmen kill two cavalry, Persian caravel unloads longbowman right next to undefended Satsuma.
I: Berlin Cav-Musket
Turn 2 - 660 AD: Kill that longbowman with cav in Sidon, then load the cav onto a caravel in Sidon
Turn 3 - 670 AD: Catherine demands Mil. Tradition from us, I say no, and that ******* delares war on us. Changed Sidon from caravel to musket.
Turn 4 - 680 AD: Discover Physics, go for Magnetism, load 3 cav onto caravel heading for Persia. Upgraded pike in London to musket.
I: Osaka cav-musket, Kyoto cav-cav, Furville cav-Copernicus (why are we building no wonders?), Gemville Musket-library
Turn 5 - 690 AD: Disease strikes Gemville. Two Persian caravels appear near our borders.
Turn 6 - 700 AD: The two Persian caravels come in our territory. I resort by unloading the 3 cav heading for Persia near where I think they're gonna unload.
I: Berlin Musket-Cathedral
Turn 7 - 710 AD: The Persian caras unload 2 immortals, 2 longbows, and 1 knight next to Sidon. Kill the kinght with the vet cav in Sidon, becomes elite. Kill one immortal with the first unloaded cav, cav becomes elite.

Kill sencond immortal with second unloaded cav, it becomes elite!

Kill 1st longbow with 3rd unloaded cav, no upgrades. 2 cav fortify in Satsuma to heal, 1 fortifies in Sidon to heal.
Turn 8 - 720 AD: Discover Magnetism, go for Democracy. Stupid second longbow attacks Satsuma and kills one cav. I kill it with one cav in Sidon. Russian caravel appears near my territory. I move the 3 cav buit this turn to defend against any units the cara might unload.
I: Kyoto Cav-musket, Osaka musket-frigate, London cav-mustket
Turn 9 - 730 AD: Russian cara moves west along the coast, think he's heading for poorly-defended Kagoshima. I move the 3 cav to intercept it.
I: Silky Smooth cav-Library, Americans get copernicus.
Turn 10 - 740 AD: 2 Persian caras show up near my borders, one is heading north and one is heading towards Sidon-Satsuma. Russian cara moves farther west.
I: Furville switches to Smith's Trade Co.
Turn 11 - 750 AD: Xerxes calls us up for peace, and we accept. Trust me, neither of us would gain anything if that war continued. Damn American galley appears near the unsettled peninsula where a lone swordsman is fortified. Probably gonna settle there. Russian cara moves farther west, cav move to intercept it.
I: Kyoto Musket-Musket, Berlin Library-Frigate, Jungle Love worker-Musket
Turn 12 - 760 AD: We discover Democracy, and switch to it. We go for Theory of Gravity. Lower science funding, were getting
17gpt, but now were getting +1gpt. Russian cara is definently gonna unload units near Kagoshima. Move 1 elite warrior fortified in mountains (?!) north.
Turn 13 - 770 AD: Goddamn Americans settle city on the unsettled peninsula. We'll get them later. Russian cara moves right next to Kagoshima. It's gonna unload next turn. Luckily, my 3 cav are waiting.

I: Osaka frigate-frigate
Turn 14 - 780 AD: Russian cara unloads one regular warrior (?!) next to Kagoshima. Kill it with a cav. Also kill one barb galley with frigate, but the frig loses 2 hp (?!).
I: Nara musket-courthouse
Turn 15 - 790 AD: Iroquois make J.S. Bach. Russian cara heads home.
I: Kyoto Musket-library, Dyeville cav-library
Turn 16 - 800 AD: We discover Theory of Gravoty, and were in the Industrial Ages!! We go for Nationalism.
I: Berlin Frig-coastal Fortress, London musket-cathedral
Turn 17 - 810 AD: I move frigs north towards Russia to bombard their coast. I get Persia to embargo Russia. BTW, Iroqois and Americans are embargoing against me.
Turn 18 - 820 AD: Russians complete Smith's, in Moscow. Now Moscow shold be the first Rusian city we capture. We now have 3 cav on a caravel heading for Moscow.
I: Berlin Coastal Fort-Harbor, Sidon Musket-aqueduct
Turn 19 - 830 AD: Russians sign an embargo with the Persians against me. (?!) I move 1st frig into Russian territory to bombard. Iroquois complete Shakespeare.
I: Kyoto Library-Newton's University
Turn 20 - 840 AD: Iroqois complete Magellan. (?!) I kill one Russian cara with second frig to reach Russian territory. Bombard Russian coast with 1st frig, but it fails. Move cara carrying the 3 cav nearer to Russian territory.
Our treasury is running very low, the next player should fix it. And take Moscow!!
Here's the save: