Wolfshade
Little Winger
Thank you for reading.
This thread is about the huge Earth map and here I want to ask about corrections, suggestions & impressions of the map I made. It's a draft version - that's why I didn't start a thread into the appropriate section.
It's not a completely new map - once I downloaded & looked at the Guardian's "Napoleonic Wars" scenario, I had a feeling I got a map to rework. So it's an Aeldrik's map (if I'm not mistaken, please, correct me), which was reworked by me.
I would like to introduce some details to prevent questions:
1) the distance between some regions (look at Bosphorus strait) is increased.
In my mod, I use a range artillery (catapults, cannons, etc) with the firing distance = 2. I didn't want units to destroyed from one bank on another, or from one island on another. That's the reason I increased it up to 3 tiles.
2) great rivers.
Once I saw a Mississippi & Amazon rivers made 1 tile wide, I realized this adds a new flavour to the game. So I made 5 greatest rivers the same way -
* Amazon (South America);
* Danube (Europe);
* Mississippi (North America);
* Nile (Africa);
* Yangtze (Asia).
Please, don't ask about the Australia. I thought about it at the moment I finished a list.
I added a "River" overlay on both banks, so any great river can be used for irrigation purposes.
3) regular rivers.
Regular rivers were remade as well. I recognized some of them from the initial map, some were corrected - I based them on the resource maps someone (sorry, I don't remember who it was ) posted here, they were scanned from the Oxford atlas.
4) lakes.
Lakes (like rivers) can be used for irrigation as well (or not?), so there's a "River" overlay on the banks of african lakes. It looks ugly in some cases, but it's functional. I decided to ask about it - should be or shouldn't be?
*Edit: river overlay removed since 0.1b update, irrigation works without it.
5) european region is increased.
One of the problems of the most global maps I downloaded from the database is a small Europe. Of course, real proportions should be saved, but gameplay feature doesn't need to be sacrificed. So I enlarged european region - especially Italy & Greece + increased distances between Mediterranean Sea islands. So the Europe became bigger, and Mid-East region became bigger as well.
Starting from beta maturity, added: 3 pre-placed roads, resources & terrain gfx.
Seems to be enough for a primary info, please, post your feedback! I really want to make the map useful & helpful.
Once again, thank you!
Edit: Version 0.2b posted 2011 DEC 04. Map preview updated, Europe in-game look preview added.
Credits:
Resources: Big Bopper, Casus Belli (some resources taken from their collection), Firaxis team, Kyriakos, Pounder, Spacer One, Vuldacon, Yoda Power.
Terrain: Ares, Kyriakos, Pounder, Rhye, RickFGS, Womok, Xong.
Please, inform me if there's a resource/terrain gfx made by you and you're not included into the Credits list!
Package info:
a package posted contains a .biq file your_mod.biq & a folder your_mod. To view a map as it was designed, extract downloaded archive into the Scenarios folder.
A folder your_mod contains Art & Text folders:
Art contains
* Civilopedia folder with icons for cutom resources (large & small, of course) I added to the map;
* Terrain folder with custom terrain gfx;
* resources.pcx file.
Text:
* PediaIcons.txt file with custom resources added, the rest is a game original info.
So, that said, you have an empty scenario with map & resources only. The rest will be done by you. Happy modding!
This thread is about the huge Earth map and here I want to ask about corrections, suggestions & impressions of the map I made. It's a draft version - that's why I didn't start a thread into the appropriate section.
It's not a completely new map - once I downloaded & looked at the Guardian's "Napoleonic Wars" scenario, I had a feeling I got a map to rework. So it's an Aeldrik's map (if I'm not mistaken, please, correct me), which was reworked by me.
I would like to introduce some details to prevent questions:
1) the distance between some regions (look at Bosphorus strait) is increased.
In my mod, I use a range artillery (catapults, cannons, etc) with the firing distance = 2. I didn't want units to destroyed from one bank on another, or from one island on another. That's the reason I increased it up to 3 tiles.
2) great rivers.
Once I saw a Mississippi & Amazon rivers made 1 tile wide, I realized this adds a new flavour to the game. So I made 5 greatest rivers the same way -
* Amazon (South America);
* Danube (Europe);
* Mississippi (North America);
* Nile (Africa);
* Yangtze (Asia).
Please, don't ask about the Australia. I thought about it at the moment I finished a list.
I added a "River" overlay on both banks, so any great river can be used for irrigation purposes.
3) regular rivers.
Regular rivers were remade as well. I recognized some of them from the initial map, some were corrected - I based them on the resource maps someone (sorry, I don't remember who it was ) posted here, they were scanned from the Oxford atlas.
4) lakes.
Lakes (like rivers) can be used for irrigation as well (or not?), so there's a "River" overlay on the banks of african lakes. It looks ugly in some cases, but it's functional. I decided to ask about it - should be or shouldn't be?
*Edit: river overlay removed since 0.1b update, irrigation works without it.
5) european region is increased.
One of the problems of the most global maps I downloaded from the database is a small Europe. Of course, real proportions should be saved, but gameplay feature doesn't need to be sacrificed. So I enlarged european region - especially Italy & Greece + increased distances between Mediterranean Sea islands. So the Europe became bigger, and Mid-East region became bigger as well.
Starting from beta maturity, added: 3 pre-placed roads, resources & terrain gfx.
Seems to be enough for a primary info, please, post your feedback! I really want to make the map useful & helpful.
Once again, thank you!
Edit: Version 0.2b posted 2011 DEC 04. Map preview updated, Europe in-game look preview added.
Credits:
Resources: Big Bopper, Casus Belli (some resources taken from their collection), Firaxis team, Kyriakos, Pounder, Spacer One, Vuldacon, Yoda Power.
Terrain: Ares, Kyriakos, Pounder, Rhye, RickFGS, Womok, Xong.
Spoiler :
Please, inform me if there's a resource/terrain gfx made by you and you're not included into the Credits list!
Package info:
a package posted contains a .biq file your_mod.biq & a folder your_mod. To view a map as it was designed, extract downloaded archive into the Scenarios folder.
A folder your_mod contains Art & Text folders:
Art contains
* Civilopedia folder with icons for cutom resources (large & small, of course) I added to the map;
* Terrain folder with custom terrain gfx;
* resources.pcx file.
Text:
* PediaIcons.txt file with custom resources added, the rest is a game original info.
So, that said, you have an empty scenario with map & resources only. The rest will be done by you. Happy modding!