JHLee
Prince
- Joined
- Aug 27, 2013
- Messages
- 581
A quest for the wonder movies. QoL stuff.
* Apadana Palace (Arithmetics, Zoroastrianism): free Monument in every city, +50% improvement construction rate
* Dujiangyan (Writing, Rice): +1 food on river tiles
* Jetavanaramaya (Aesthetics, Buddhism with Buddhist or Hindu state religion): +1 food from Artist
* Al Khazneh (Currency, Judaism, Oasis in city radius): +1 trade route in all cities
* Nalanda University (Philosophy, Buddishm with Hindu state religion): +2 research per state religion building
* Gondeshapur (Medicine, Zoroastrianism): free Medic improvement for units built in the city, +1 food from Scientist
* Prambanan (Politics, Hinduism with Buddhist or Hindu state religion): +25% food stored on growth in all cities
* Salsal Buddha (Artisanry, Buddhism, Camels): trade routes remain connected during war
* Iron Pillar (Steel, Hinduism): free Forge in every city
* Cheomseongdae (Scholarship, Confucianism with Buddhist state religion): +1 happiness per 10% research rate
* Mount Athos (Ethics, Orthodoxy): double great people points from buildings
* Krak des Chevaliers (Fortification, Islam with Catholic state religion): free Castle in every city, defeated city defenders retreat to your capital
* Monolithic Church (Guilds, Incense, Orthodoxy): +2 commerce from Priest
* House of Wisdom (Alchemy, Islam): +200% research from great people discoveries
* Old Synagogue (Commune, Judaism): +2 gold from Jewish buildings
* Santa Maria del Fiore (Patronage, Catholicism): +100% great people birth rate
* Alamut Fortress (Compass, Islam): +10 experience for espionage units built in the city
* Silver Tree Fountain (Paper, Silk, Paganism): free great person is born when a great general emerges
* Saint Sophia's Cathedral (Doctrine, Orthodoxy): +1 food from Merchant
* Gur-E-Amir (Cartography, Islam): city receives additional culture equal to gold pillaged in conquered cities
* Kremlin (Gunpowder, Orthodoxy): +25% defense in all cities, +1 movement for civilian units
* Vijaya Stambha (Companies, Hinduism): free City Defender I promotion for units built in the city, +50% great general birth rate within own borders
* El Escorial (Exploration, Catholicism): additional gold for every acquired colony
* Torre de Belem (Optics, Catholicism): +100% foreign trade route yield
* Saint Thomas Church (Humanities, Protestantism): +2 happiness in every city
* Itsukushima Shrine (Logistics, Buddhism): +1 great people rate per water tile in city radius
* Oxford University (Academia, Protestantism): +1 research from specialists
* Potala Palace (Statecraft, Buddhism): +1 great people rate per hill in city radius
* The Bourse (Economics, Protestantism): +2 free Merchants
* Image of the World Square (Geography, Islam): +1 trade route per culture level
* Emerald Buddha Temple (Civil Liberties, Buddhism): no unhappiness in the city
* The Louvre (Civil Liberties): +2 free Artists, +2 culture per controlled wonder
* Shalimar Gardens (Horticulture, Islam): excess health counts as happiness
* Salt Cathedral (Geology, Catholicism): +2 commerce per state religion building
* Amber Room (Geology, Protestantism or Orthodoxy): other civilisations are more willing to enter into defensive pacts, shares golden ages of defensive pact partners
* Hermitage (Sociology): +10% research per culture level, technologies cost -25% less in trade and espionage
* Guadalupe Basilica (Sociology, Catholicism, different continent than the Catholic holy city): +1 gold per Catholic city on the continent
* Abbey Mills Pumping Station (Thermodynamics): free Sewer in every city
* Bell Rock Lighthouse (Metallurgy): +1 trade route in all coastal cities
* Chapultepec Castle (Nationalism): +1 unit experience per culture level
* Crystal Palace (Engine): +2 free Engineer
* Menlo Park (Electricity): +25% commerce with power
* Tsukiji Fish Market (Refrigeration, Rice): +1 food on water tiles
* Brooklyn Bridge (Labour Unions): free Levee in every city
* Neuschwanstein Castle (Journalism): settling a great person restores 25% of great people points
* Metropolitain (Pneumatics): +1 commerce per 2 culture on buildings in the city
* Mole Antonelliana (Assembly Line, Catholicism): +2 production per peak in city radius
* Nobel Prize (Refining): extra great people point when a great person is born in a pleased or friendly civilisation
* Chateau Frontenac (Refining): free Railway Station in every city, +50% Railway construction speed
* Las Lajas Sanctuary (Microbiology, Catholicism): +10% unit heal rate in all cities
* Palace of Nations (Civil Rights): congresses occur every four turns, cities cannot be demanded in congresses, other civilisations are more likely to approve your congress requests
* Golden Gate Bridge (Infrastructure): +1 commerce from Scientist and Engineer
* Bletchley Park (Radio): +50% chance to avoid spy detection, +50% chance to detect enemy spies
* Sagrada Familia (Macroeconomics): +1 production from Artist, +25% production converted to commerce
* Crystal Cathedral (Television, Protestantism): +1 happiness per 10% gold rate, +2 commerce from Priest
* The Motherland Calls (Power Projection, Central Planning): a free unit is draft every time a unit of level three or higher is lost
* World Trade Center (Globalism, Free Enterprise): +50% corporation commerce
* Berlaymont (Globalism, Multilateralism): +2 possible defensive pacts, +1 free specialist per defensive pact
* Atomium (Nuclear Power): +1 research per nuclear weapon in the world
* Iron Dome (Laser): +50% intercept chance in own territory
* Harbour Opera (Tourism): +1 food per two excess happiness
* Lotus Temple (Tourism, four religions in city): +1 food per non-state religion in all cities
* Gardens by the Bay (Ecology): +2 commerce per excess health
* Burj Khalifa (Aerodynamics, desert): +2 food, +2 commerce on desert tiles
* Hubble Space Telescope (Satellites): +3 research from satellites
* Large Hadron Collider (Superconductors): +100% research
* Channel Tunnel (Robotics): +100% trade route yield with friendly relations
* Oriental Pearl Tower (Telecommunications): +2 research per city population
* Skytree (Telecommunications): +1 production from Scientist, +1 food from Engineer
* Delta Works (Renewable Energy, only flat land in city radius): +1 food, production, commerce on water tiles
* Global Seed Vault (Genetics, tundra in city radius): +1 research per Farm, Paddy Field, Orchard and Plantation resource
* ITER (Fusion): provides power for all cities on the continent, +1 commerce per power consumed in all cities
These are the new wonders that were added in 1.16, but I know that there are some wonders outside these that also need movies.
Spoiler New Wonders :
* Apadana Palace (Arithmetics, Zoroastrianism): free Monument in every city, +50% improvement construction rate
* Dujiangyan (Writing, Rice): +1 food on river tiles
* Jetavanaramaya (Aesthetics, Buddhism with Buddhist or Hindu state religion): +1 food from Artist
* Al Khazneh (Currency, Judaism, Oasis in city radius): +1 trade route in all cities
* Nalanda University (Philosophy, Buddishm with Hindu state religion): +2 research per state religion building
* Gondeshapur (Medicine, Zoroastrianism): free Medic improvement for units built in the city, +1 food from Scientist
* Prambanan (Politics, Hinduism with Buddhist or Hindu state religion): +25% food stored on growth in all cities
* Salsal Buddha (Artisanry, Buddhism, Camels): trade routes remain connected during war
* Iron Pillar (Steel, Hinduism): free Forge in every city
* Cheomseongdae (Scholarship, Confucianism with Buddhist state religion): +1 happiness per 10% research rate
* Mount Athos (Ethics, Orthodoxy): double great people points from buildings
* Krak des Chevaliers (Fortification, Islam with Catholic state religion): free Castle in every city, defeated city defenders retreat to your capital
* Monolithic Church (Guilds, Incense, Orthodoxy): +2 commerce from Priest
* House of Wisdom (Alchemy, Islam): +200% research from great people discoveries
* Old Synagogue (Commune, Judaism): +2 gold from Jewish buildings
* Santa Maria del Fiore (Patronage, Catholicism): +100% great people birth rate
* Alamut Fortress (Compass, Islam): +10 experience for espionage units built in the city
* Silver Tree Fountain (Paper, Silk, Paganism): free great person is born when a great general emerges
* Saint Sophia's Cathedral (Doctrine, Orthodoxy): +1 food from Merchant
* Gur-E-Amir (Cartography, Islam): city receives additional culture equal to gold pillaged in conquered cities
* Kremlin (Gunpowder, Orthodoxy): +25% defense in all cities, +1 movement for civilian units
* Vijaya Stambha (Companies, Hinduism): free City Defender I promotion for units built in the city, +50% great general birth rate within own borders
* El Escorial (Exploration, Catholicism): additional gold for every acquired colony
* Torre de Belem (Optics, Catholicism): +100% foreign trade route yield
* Saint Thomas Church (Humanities, Protestantism): +2 happiness in every city
* Itsukushima Shrine (Logistics, Buddhism): +1 great people rate per water tile in city radius
* Oxford University (Academia, Protestantism): +1 research from specialists
* Potala Palace (Statecraft, Buddhism): +1 great people rate per hill in city radius
* The Bourse (Economics, Protestantism): +2 free Merchants
* Image of the World Square (Geography, Islam): +1 trade route per culture level
* Emerald Buddha Temple (Civil Liberties, Buddhism): no unhappiness in the city
* The Louvre (Civil Liberties): +2 free Artists, +2 culture per controlled wonder
* Shalimar Gardens (Horticulture, Islam): excess health counts as happiness
* Salt Cathedral (Geology, Catholicism): +2 commerce per state religion building
* Amber Room (Geology, Protestantism or Orthodoxy): other civilisations are more willing to enter into defensive pacts, shares golden ages of defensive pact partners
* Hermitage (Sociology): +10% research per culture level, technologies cost -25% less in trade and espionage
* Guadalupe Basilica (Sociology, Catholicism, different continent than the Catholic holy city): +1 gold per Catholic city on the continent
* Abbey Mills Pumping Station (Thermodynamics): free Sewer in every city
* Bell Rock Lighthouse (Metallurgy): +1 trade route in all coastal cities
* Chapultepec Castle (Nationalism): +1 unit experience per culture level
* Crystal Palace (Engine): +2 free Engineer
* Menlo Park (Electricity): +25% commerce with power
* Tsukiji Fish Market (Refrigeration, Rice): +1 food on water tiles
* Brooklyn Bridge (Labour Unions): free Levee in every city
* Neuschwanstein Castle (Journalism): settling a great person restores 25% of great people points
* Metropolitain (Pneumatics): +1 commerce per 2 culture on buildings in the city
* Mole Antonelliana (Assembly Line, Catholicism): +2 production per peak in city radius
* Nobel Prize (Refining): extra great people point when a great person is born in a pleased or friendly civilisation
* Chateau Frontenac (Refining): free Railway Station in every city, +50% Railway construction speed
* Las Lajas Sanctuary (Microbiology, Catholicism): +10% unit heal rate in all cities
* Palace of Nations (Civil Rights): congresses occur every four turns, cities cannot be demanded in congresses, other civilisations are more likely to approve your congress requests
* Golden Gate Bridge (Infrastructure): +1 commerce from Scientist and Engineer
* Bletchley Park (Radio): +50% chance to avoid spy detection, +50% chance to detect enemy spies
* Sagrada Familia (Macroeconomics): +1 production from Artist, +25% production converted to commerce
* Crystal Cathedral (Television, Protestantism): +1 happiness per 10% gold rate, +2 commerce from Priest
* The Motherland Calls (Power Projection, Central Planning): a free unit is draft every time a unit of level three or higher is lost
* World Trade Center (Globalism, Free Enterprise): +50% corporation commerce
* Berlaymont (Globalism, Multilateralism): +2 possible defensive pacts, +1 free specialist per defensive pact
* Atomium (Nuclear Power): +1 research per nuclear weapon in the world
* Iron Dome (Laser): +50% intercept chance in own territory
* Harbour Opera (Tourism): +1 food per two excess happiness
* Lotus Temple (Tourism, four religions in city): +1 food per non-state religion in all cities
* Gardens by the Bay (Ecology): +2 commerce per excess health
* Burj Khalifa (Aerodynamics, desert): +2 food, +2 commerce on desert tiles
* Hubble Space Telescope (Satellites): +3 research from satellites
* Large Hadron Collider (Superconductors): +100% research
* Channel Tunnel (Robotics): +100% trade route yield with friendly relations
* Oriental Pearl Tower (Telecommunications): +2 research per city population
* Skytree (Telecommunications): +1 production from Scientist, +1 food from Engineer
* Delta Works (Renewable Energy, only flat land in city radius): +1 food, production, commerce on water tiles
* Global Seed Vault (Genetics, tundra in city radius): +1 research per Farm, Paddy Field, Orchard and Plantation resource
* ITER (Fusion): provides power for all cities on the continent, +1 commerce per power consumed in all cities
These are the new wonders that were added in 1.16, but I know that there are some wonders outside these that also need movies.