By request, a *.zip version is now up for download.
seems like u nerfed allot of buildings?
Sadly, I'm afraid I appear to have found a problem - perhaps due to the recent R&F patch?
When enabled - this mod seems to break access to the Great Works screen. Game doesn't crash or anything - the Great Works screen simply won't open. I don't think it's conflicting with any other mods - I'm not using CQUI or any components. I do have other added wonder mods (Temple of Heaven, Himeji Castle, etc) - but after testing various combinations and playing through till I get a relic - it appears that this one is the culprit.
It's a great mod - and wonder whores like myself thank you for the work... but hope this is a relatively simple fix![]()
I'm sure you have your own plans on how to update this mod for GS, but I had a thought. One of the leading criticisms of the expansion is that Diplo Victory takes too long and feels too passive. Perhaps adding additional diplo victory points to select wonders, such as all the wonders that give an additional policy slot? Two points each might be too much, but the idea of even pursuing a diplo victory as the game stands at the moment is off-putting.
Just a heads up, there might be a glitch with the GS update and the updated Statue of Liberty. https://www.reddit.com/r/civ/comments/asc7ix/why_is_the_loyalty_not_changing/
The user has your mod (he posts a screenshot of the statue of liberty and it has the WW mod effect description but it might be causing full loyalty).
Changelog 3.0.5
- Compatibility update for Gathering Storm.
- Converted internal files to SQL.
- Fix for policy cards affecting National Wonders properly.
This update fixes and issue with the National Industrial Complex, and removes defensive wall strength from national wonders. Instead, a gameplay script has been added that should delete national wonders upon city transfer.
Check OP for details.