...I can still imagine any civ can get some +2, +3 holy sites and basically get an industrial zone + workshop out of it.
That's really my point: IZ + Workshop really isn't that powerful, so something that usually just gives you a bonus at that level isn't a huge deal.
@bengalryan9 made a good point in another thread too, which is that WE is a Follower Belief, so potentially multiple Civs will benefit from it.
I think others have said a similar thing elsewhere, which is that WE basically gives a few specific Civs a way to turn Holy Sites into an Industrial Zone, albeit one that unlocks a bit earlier. For those Civs, I don't think it's all that more powerful than Germany's Hansa, which itself is quite a good power level. You can also look at WE as being a bit similar to Harbour + Shipyard.
Overall, I'm pretty happy with the change.
My point about Yield Creep is not really about any Civs, almost all of which I think are pretty well balanced. Instead, I think the real explosion of Yields has been Disasters (I can't play Disaster 3 just because the yield buffs are so crazy), the many and varied buffs to Improvements and Natural Wonders, the massive buffing of Campus Adjacencies, plus the ongoing issue of Science and Cultural City State Bonuses (which were nerfed a little from Vanilla, but no where near enough). And you can add to that all the crazy gold you get from trading, even when you don't deliberately micro trades, plus the yield bonuses for Alliances.
None of these various buffs are inherently broken mechanically (except maybe City States), but all these yields, plus the fact there is so little gold maintenance, leads to the whole economy being a real mess. Frankly, I find it hard
not to build Cities with absolutely belter yields. It's beyond nuts.
As I've said elsewhere, I also feel like the game has got very "flat". It feels increasingly like the map and strategy doesn't really matter, because there's always some very specific tool you can research or acquire to solve all your problems. You don't have to cleverly leverage different mechanics to, say, get your Science economy going. Instead, no mountains, just find a reef. Or get Cross Cultural Dialogue. Or get Pingala. etc etc.
Anyway. I've been more or less happy with the last few updates and NFP generally. Happy Religious Beliefs got buffed, and Religion again feels worth getting and or Founding. But hopefully upcoming DLC and updates will really tackle the more deeper problems with the game's general economy and mid-late game dynamics.