Desperate to keep pace with the modernising world, Russia in the 1860s and 1970s cultivated its scientists and its exponentially expanding espionage community "while leaving its good soldiers to drink second-rate tea and play horse games on the dreary borderlands of the empire," grumbled Commander Vronsky.
But just as the Marxist faction was engineering a quick regime change in Moskva, the foreign ministry was presented with outrageous demands from the Turkish and various European diplomats who were gathered in Carycin "for a bit of 'Congress' (Harumph!!) and feasting on good Russian game and vodka" ... "the height of bad manners!!" - again our irascible Vronsky.
The conficts was were welcomed by the military men, however, and (in the words of the beloved commander) "promised a bit of good sport, riding through the towns and country of the eastern lands on the hunt for one, just one, half-valorous soldier who might work up the pluck to fight with us. Quite disappointing, though, I say, in the end, as they mainly scampered under any bush or ditch they could find. Just as well it ended quickly!"
The brief war provided a shot of adrenalin at the beginning of the 1870s, but in the west the news was bleak: spies caught or falling sick in the Baltic plague. But the Tsar of the Socialist Republics ( <--
) vowed that Russia would rebound quickly.
1860 (Turn 0 check)
- Stability: +28
Spies: With the exception of one which has developed good contacts in Oslo, the other 3 spies are reassigned to Bergen (almost as cheap as Tashkent, but more likely to be around in a decade).
Workers: stop some roads, move to hook up 2nd oil north of Odessa, build preserves north of Nodygrad, and general improvement near Carycin.
Specialists: re-arrange a few to get more science, but keep Kiev as a spy town, artists on the borders (Odessa and Buryngrad) and merchants as few places elesewhere.
(Press Enter.)
1862 (1)
- Stability: +29, EPs/turn: 115
Congress in 2 turns. Citizens of Frankfurt ask to join Germany: no. Apostolic Palace resolution: I choose open borders (it succeeds).
Nodygrad: Jail > Intelligence Agency (10)
Great Scientist in Novgorod, puts 2412 points to Physics.
1864 (2)
- Stability: +27, EPs/turn: 171
Congress bribes? no. China cancels deal: Marble, Clam, for Coal. And so I find that we have no domestic sources of coal. Oh, wait, we don't have Steam Power yet. I'm still getting used to how backward we are.
Moskva, Jaroslavl: IA > Wealth. Artashat: Forge > Observatory (6). Carycin, Archangelsk: Jail > IA (9, 10)
Upgrade Gaj Marij Infantry in Odessa to rifles (free).
1866 (3)
- Stability: +28, EPs/turn: 169
China completes Wembley. China cancels Defensive Pact. (What are they up to?)
Congress of Carycin:
* Portugal is granted Goa from Aztecs (we abstained).
* Turkey demands Smolensk, with support of France, England, Portugal (only us and Japan against), we refuse > war with Turkey and China. (Yes, refusing for the sake of Smolensk was rather rash, but I (well, Vronsky) wanted something to do. And, see below.)
* Japan gets Guangzhou/Koushuu from China (we supported this). (Something I never do because I think congresses are ridiculous. But for the sake of playing the succession game as well as I can, I should weaken China.)
England and Vikings also declare war on Turkey, China.
German revolt in Frankfurt.
Odessa loses 1 population
Physics > Electricity (15) - 4 uranium deposits.
Raze undefended Chinese border town of Ulaan-Ude. Upgrade defences in Smolensk, move some offensive forces from Viking border to southeast in case this is a long war
(but the plan is that it isn't). Advance with large force from Buryngrad to nearby Trabzon.
1868 (4)
- Stability: +21, EPs/turn: 188
Moskva, Jaroslavl: Wealth > Cossack, Airship. Astrakhan: IA > Riflemen (4).
The much-anticipated Marxist revolution (to State Property) begins.
Raze Trabzon without casualties, sign peace with Turkey, getting map. Buryngrad has a bit more breathing room.
1870 (5)
- Stability: -10, EPs/turn: 180
Anarchy ends. Finances are in better shape with lower maintenance, more lucrative trade routes: net gain is 87gpt (see below for before and after reports).
1872 (6)
- Stability: +16, EPs/turn: 232
Peace deals expire with Japan and England. (Reminded of this potential source of income, I look around. I can only convince Carthage to cough up 20g.)
Smolensk: Jail > Intelligence Agency (7). Buryngrad: IA > Confucian Academy (6).
Odessa grabs some land from the Vikings

.
1874 (7)
- Stability: +20, EPs/turn: 289
Plague in London, Odessa. And two spies are caught in an apparent security sweep in Scandinavia - 1 in Oslo and 1 in Bergen. 1 Bergen spy left.
Germany wants fur, we take horse, silver, and rice.
Kiev: IA > Spy (2). Novgorod: IA > Wealth. Korinthos: Jail > IA (17).
Germany has Corporation, but we have nothing to trade for it.
Vronsky's Regiment pillages a Chinese winery.
1876 (8)
- Stability: +14, EPs/turn: 278
Plague spreads to Sankt-Peterburg, and abroad to Berlin and Oslo. Its garrison escaped to Kiev.
Moskva: Cossack > Cossack (4). Jaroslavl: Airship > Cossack (3). Azov: IA > Frigate (5).
Airship makes maiden flight to Smolensk, to recon the Chinese lands.
Carycin's garrison kills a Chinese scout north of the city, and moves into the wilderness to escape plague.
1878 (9)
- Stability: +16, EPs/turn: 362
Vikings take Bukhara.
Plague spreads to Archangelsk, kills the last spy in Bergen.
(Just a few turns before it might have a chance a stealing, but, no matter, we will train better, smarter, irresistible spies from now on.)
Kiev: Spy > Airship (4). Peterburg: IA > Frigate (5). Astrakhan: Riflemen > Spy (1). Novorossijsk: IA > Frigate (4).
The lovely Yelizaveta Zarubina travels north to avoid plague, with eventual goal of Bergen.
We pillage one last horse pasture, then make peace with china, getting map, 130g, 7gpt. then we trade sheep for a hit football event. Airship takes a (rather late) look at China which confirms that it was a good idea to make peace.
1880 (10)
- Stability: +7, EPs/turn: 362
Plague spreads to Kiev.
Astrakhan: Spy > Spy (2). Artashat: Observatory > Jail (4). Kiev hurries Airship to get healthy.
Uranium is hooked up at Nodygrad and Buryngrad.
The Airship Oblonsky goes to Australia. The ravishing Maria Konnenkova sets out for Tashkent.
Notes:
- Yes, Tashkent has lasted this long, so why not? The other. Yelizaveta, and the unbuild spy, go to Bergen (next cheapest place for stealing techs).
- We have a lot of espionage on Vikings now. Probably can take Chemistry after waiting 5 turns, then ... ?
- Kiev is fairly likely (40, 50%) to give us a Great Spy in 10 turns.
- Forest preserves are almost in place around Nodygrad. It should work the uranium and run specialists instead of the forests. And of course, someday, this is our National Park city.
Housekeeping:
- A force of 3 rifles and 6 cannons is on its way back to Odessa (but I took the auto-move off).
- Garrisons need to be put back in Sankt-Peterburg and Carycin before anyone gets any ideas (especially Peterburg).
- Caravel near Japan has started home.