BurnEmDown
Emperor
- Joined
- Jul 18, 2008
- Messages
- 1,718
Interturn: The Turks attack our stack near Istanbul and kill almost all of our units. It seems our highly-advanced troops were no match to a mass onslaught of cavalry 
Turn 6 - (1963): Moskva, Novgorod, Smolensk, Artshat all build tanks.
It seems that the Chinese have tanks as well, one is spotted in Luoyang. Our spy steals Computers from the Dutch, so all these cities actually build MBTs.
Great Spy born in Nodygrad, he will stay in Moskva until we urgently need espionage points from someone.
I launch an ICBM near Hangzhou so that our Chinese-front stack won't suffer the fate of the Turkish-front stack.
Interturn: The Turks and the Chinese both attack us but there are no losses on our side.
Turn 7 - (1964): Ecology is in, Stealth is next (6) For superior aircraft. I change espionage towards Portugal because they have Superconductors and Refrigeration, send both spy and great spy to Berlin.
Our stack near Hangzhou attacks and we inflict heavy casualties on the weakened Chinese army, but their large number of troops means that it's going to take a while to take it.
Turn 8 - (1965): Global Warming strikes near Archangelsk. Most cities are building MBTs, Jaroslavl still producing nukes and just finished another ICBM.
Hangzhou will probably be captured on the next turn.
Turn 9 - (1966): Hangzhou is captured, our main stack stays there to heal while a few Tanks will take care of Luoyang. China is willing to Capitulate and give us Luoyang, but we don't need anymore vassals in Asia.
Turn 10 - (1967): Luoyang declares independence, thankfully we're at war and our tanks aren't pushed away.
Notes:
Luoyang will be taken on the next turn, should probably raze or at least give to the Khmer.
After our main stack at Hangzhou is ready, move together with the tanks that are spread across former China to the north, and take Hancheng.
New units should be sent to Turkey, after we have a few MBTs there we can easily take Istanbul. Don't be afraid to use an ICBM to kill all of the defenders like I did, some fallout doesn't hurt too much.
We have to move fast and conquer a lot of territory in order to win, we need 8.5% of land and 4.5% of population to win in 53 turns.

Turn 6 - (1963): Moskva, Novgorod, Smolensk, Artshat all build tanks.
It seems that the Chinese have tanks as well, one is spotted in Luoyang. Our spy steals Computers from the Dutch, so all these cities actually build MBTs.
Great Spy born in Nodygrad, he will stay in Moskva until we urgently need espionage points from someone.
I launch an ICBM near Hangzhou so that our Chinese-front stack won't suffer the fate of the Turkish-front stack.
Interturn: The Turks and the Chinese both attack us but there are no losses on our side.
Turn 7 - (1964): Ecology is in, Stealth is next (6) For superior aircraft. I change espionage towards Portugal because they have Superconductors and Refrigeration, send both spy and great spy to Berlin.
Our stack near Hangzhou attacks and we inflict heavy casualties on the weakened Chinese army, but their large number of troops means that it's going to take a while to take it.
Turn 8 - (1965): Global Warming strikes near Archangelsk. Most cities are building MBTs, Jaroslavl still producing nukes and just finished another ICBM.
Hangzhou will probably be captured on the next turn.
Turn 9 - (1966): Hangzhou is captured, our main stack stays there to heal while a few Tanks will take care of Luoyang. China is willing to Capitulate and give us Luoyang, but we don't need anymore vassals in Asia.
Turn 10 - (1967): Luoyang declares independence, thankfully we're at war and our tanks aren't pushed away.
Notes:
Luoyang will be taken on the next turn, should probably raze or at least give to the Khmer.
After our main stack at Hangzhou is ready, move together with the tanks that are spread across former China to the north, and take Hancheng.
New units should be sent to Turkey, after we have a few MBTs there we can easily take Istanbul. Don't be afraid to use an ICBM to kill all of the defenders like I did, some fallout doesn't hurt too much.
We have to move fast and conquer a lot of territory in order to win, we need 8.5% of land and 4.5% of population to win in 53 turns.