Workers of the world, unite! [RFC RAND]

We don't need to be first and it's before 1950. It's really easy (just build research and gold from now on).

dang, that's why I failed my last rand game as Russia, can't even read a date >_>
So if it's so easy we might as well close here, or we set our goal to be first at Apollo Program, what do you think ?
 
I think we should decide now before playing on, to make sure we know what to focus on.
"When you chase two rabbits, you will lose them both".
 
yep, playing without a goal isn't much attractive for me. If you guys want to continue I'll skip my turn though, until we have made up our minds.
 
We can wait, but whatever the ultimate goal will be, we should now concentrate on the espionage techs, since we need them for both goals.
 
Ok let's count who still wants to play this and then use the already casted votes as ultimate goal. Deadline tomorrow 21:00 CEST, then we continue without the missing ones (but they can always come back later if they want).
 
I'm back. Sorry for the long absence.

I would vote for domination. I'd llike to learn how to expand without collapsing, which is what happens to me too often.
 
OK, if we're doing domination, we need Fascism and Communism ASAP. Cristo Redentor must be built or captured.
 
We should collapse France soon, to reduce the threat, then we could send spies to mess with China's stability and conquer the independents. Turkey could be vassalised to handle cities in Africa, and we'll need to vassalise a new-world civ as well.
 
Do not collapse any civ...it just makes the amount of land needed to dominate higher. (And already in this version of RAND there's probably more ocean than land)
We've got plenty of vassalization possibilities (somebody in the New World would have vastly because of the ability to give them cities).
 
Oh woops, I was thinking about a conquest victory.
Then who should we vassalize and how should we attack?
Maybe I'm thinking about this too soon though, I mean, maybe it's best to first get the important military techs and then see who can be a good target.
 
By military I hope you mean Fission and Rocketry. The AI sucks at building ICBMs and if we find out where their stacks are located, you can conquer with rifles and cossacks.
But first of all we need to have the basic infrastructure for stability, i.e. lots of SBs and IAs and the ultimate stability buffer, Cristo Redentor.
 
hmm don't police stations also increase stability ?
Danger Bird it's your turn. IMHO for 2-3 turns we should focus on:
- city buildings (focus on espionage and science for inner cities and pop+trade route buildings in ports)
- military buildup for future operations.

AP do you suggest the use of ICBMs ? I've never really used them, should be interesting :D
 
I've never been in a full-blown modern war either, the closest thing I had was invading the middle east as America with infantry and tanks against independent rifles.

I think you should just take this next turnset onedreamer, because Danger Bird might not be ready yet to play and we didn't have a play for quite some time now.
 
ok since Danger Bird disappeared again I will play asap.
 
Oh, thought my turn was skipped.

But, go ahead onedreamer. I am still catching up, reading page 13 of the thread. (My business trip was extended and made me more than usually busy at work since.)
 
Looking at the most recent save now:

- Wow, our tech situation is bad, isn't it? (All those damned cities that Nody keeps building ;) . And I admit that the city I suggested (Buryngrad) hasn't turned out too well - yet.) I agree that we need Nationalism, Communism and Fascism, to run the jingoistic, totalitarian, socialist civics. But Fascism is a LONG way off still, because its route goes through Mil Sci, Chemistry, Steam Power, and Assembly Line (all of which, of course, we need).

- I suppose we should stay with our present civics until Fascism come in, so that suggests not fighting unless attacked (because of Pacifism), but keeping a good defence and focussing on city improvements for tech and espionage. (which is what others are saying :)) And considering our eventual targets.

- Then (around 1900, edit: maybe 1950 actually), when we have the war civics, we unleash our plans for domination.

<doubt> But, I'm not so sure about those two points I just made. The AI does turtling and tech better than the human, and the human does war better than the AI. So perhaps we should keep warring even with Pacifism.</doubt>

- Note: It is much cheaper now to steal techs from France in Amsterdam. So we should move the spy and wait another 5 turns. (I know that it 5 turns we can probably steal in Aix, too, but at higher cost. And we want to steal again, someday.)
 
The tech stealing cost takes distance into account (IIRC religion(state?), trade routes, stat.spy, esp.spend. are the other modifiers), so techs will actually be more expensive in Amsterdam.
 
The tech stealing cost takes distance into account (IIRC religion(state?), trade routes, stat.spy, esp.spend. are the other modifiers), so techs will actually be more expensive in Amsterdam.

Don't the numbers in the Espionage screen already take distance, etc. into account? I think the only additional calculation you have to do is the -50% for stationary.

Amsterdam is ~4500 for steal tech and Aix is ~5700. We have 2445 EPs on France, so we can turn off espionage points to France now and steal a tech in Amsterdam in 5 turns.
 
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