Workers

For the Yeoman and Armed Workers, I just need something that has animations for work actions and melee combat. For the Industrial and Modern Combat Engineers, I would like something that has shooting animations and worker animations. That Galactic Colony pod may be useful for the Galactic Armed workers, but I'm not concerned about that yet, we still need to add the Galactic map, and Koshling said he's going to be in and out for the next three weeks.

We already have a Military looking worker units ingame, ie: Pitchfork, Militia with rifles, Modern Militia with machine guns workers., They are part of the python Militia that The_J made and DH updated for C2C.
 
We already have a Military looking worker units ingame, ie: Pitchfork, Militia with rifles, Modern Militia with machine guns workers., They are part of the python Militia that The_J made and DH updated for C2C.

Do they have the worker animations in their .kfm though?
 
I strongly believe they are just too strong at the levels you established. Maybe 2 without any special combat effects at most for a worker. 1 for a gatherer, sure. (but nothing excessive against animals... these are just the combat capabilities of an inadequately armed human being really.) Some of the Combat Engineer concepts seem to be fitting though. Keep in mind a combat engineer is often a member of a special forces unit too... might be worth expanding some existing unit build capabilities as we used to have with elephants and hunters.

Here's the problem. The error in the dll is not a big problem that can't be debugged. It was just really confusing to me at the time. And it still might be. Koshling or AIAndy could probably debug it with ease but we're without them for a bit here and my skills aren't enough to help you with the tags. (Actually... I could make the tags but they wouldn't do anything unless programmed to do so and that's an area of the code that I find quite baffling in addition to having other projects that would take precedence and likely already won't be completed until the others return.) So it may take some patience.

Also, when establishing the ai settings then, keep in mind that you can set a secondary combatai. It doesn't often mean much but it might be able to help somewhat in this case. This adjustment would take some consideration on the unit's ai behaviors.
 
I a agree with thunderbird that the regular worker untis should not be that strong. Including the elephant. It should be stronger then a normal worker for sure. But an elephant not trained for combat might just panic and run rampage. So makign it as strong as the military elephant riders is too much.
Also: Could the combat/worker hybrids like engineers be made to work slower then "pure" workers? Their military equipment means less capacity for tools after all.

Another big issue: Workers, having no strenht so far ignored terrain damage. Giving them some would solve the problem of them dying to animals, but make them baked in the dessert sun, freeze in the ice and so on. If the combat line of promotions is open to them as you sugggested this can be counteracted by giving some dedicated ones the correspondig terrain promotions, so I am fine with that.
But it is big change to how they used to behave, so some might object I fear.
 
Work Mule/Buffalo:
Strength 3

Work Elephant:
Strength 6
National Unit (Limit 15)
Starts with Combat I

If you're going to make the elephant flat out better than the other two, make sure you allow upgrading from mules and buffalos to elephants.
 
If you're going to make the elephant flat out better than the other two, make sure you allow upgrading from mules and buffalos to elephants.

Better keep in mind then that Buffalo Workers (at least) can place improvements that Elephant Workers can not.
It might not be intended in which case we'll hopefully see that fixed by the time Workers get some strength.

Cheers
 
Better keep in mind then that Buffalo Workers (at least) can place improvements that Elephant Workers can not.
It might not be intended in which case we'll hopefully see that fixed by the time Workers get some strength.

Cheers

Since I copied from one to the other they should be the same.:confused:

On another note if you are making some new worker units I would like some "forced worker" units. Basically a military guard and a work gang. To be used for "Ancient/Classical slave workers", "Prisoners of War" and the like.
 
Mousing over the build buttons in a city where I can build both Buffalo and Elephant Workers I see that the Buffalo can build:
A Windtrap
A Desert Windmill
A Groundwater Well
None of these show up for an Elephant Worker. They do for a Work Mule when checking the Civilopedia though.

Cheers
 
I never noticed.. those improvements are so far down the tech tree from the elephant worker, I had them all upgraded long ago until those came around.
 
Since I copied from one to the other they should be the same.:confused:

On another note if you are making some new worker units I would like some "forced worker" units. Basically a military guard and a work gang. To be used for "Ancient/Classical slave workers", "Prisoners of War" and the like.

I think there are several probably unintentional differences with those early workers. For example, I'm pretty sure that the mule worker and the elephant worker are exactly the same except that one of them can't remove bamboo.
 
I think there are several probably unintentional differences with those early workers. For example, I'm pretty sure that the mule worker and the elephant worker are exactly the same except that one of them can't remove bamboo.

I need to go through them again. Improvements that don't become available until after you can upgrade to the Industrial Worker should not be on the earlier workers.
 
If you're going to make the elephant flat out better than the other two, make sure you allow upgrading from mules and buffalos to elephants.

The Elephant Workers are National Units, so they are more powerful. Note that to get any of those three, you need to have the appropriate resources, so if you don't have any of the three resources, you'll be stuck with normal Workers until the Industrial Era.
 
The Elephant Workers are National Units, so they are more powerful. Note that to get any of those three, you need to have the appropriate resources, so if you don't have any of the three resources, you'll be stuck with normal Workers until the Industrial Era.

Correct, like i was stuck in a Tundra Continent and didnt have hardly any resources and very few animals to work with either, thats makes it really hard to get anything going, but i survived, at least for a little while:twitch:
 
@SO: (or anyone else who can help)

Do you know where I could find graphics for an android worker with both work and combat animations? I looked at The_J's stuff, and it only goes through the modern era. I think that I'll just use a Mech Infantry graphics for the Mechanized workers, but if there are also some mech infantry with worker animations that you know of, that would be great.

@Hydro: Could you please make icons for a Combatworker unitcombat, as well as for the new combat worker units I listed in the previous page? Thanks in advance. :goodjob:
 
@SO: (or anyone else who can help)

Do you know where I could find graphics for an android worker with both work and combat animations? I looked at The_J's stuff, and it only goes through the modern era. I think that I'll just use a Mech Infantry graphics for the Mechanized workers, but if there are also some mech infantry with worker animations that you know of, that would be great.

We are using the "constructor ship" from another mod for the updated and should probably use the same graphics for the android units. I just never got round to it. Don't know if it has combat animations.
 
Which ones specifically?
All of the new units, from the Armed Workers to the Android engineer, as well as an Icon for the new unitcombat. The new promos will have to wait fir the proper tags to be added.

Actually, I may be able to make the new promotions with the Expression System, whenever AIAndy adds it.
We are using the "constructor ship" from another mod for the updated and should probably use the same graphics for the android units. I just never got round to it. Don't know if it has combat animations.

Which mod has this graphics?
 
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