El Justo
Deity
making cities size 1 to start is a trade-off i was willing to make in order to:
a) significantly decrease initial load times and the first few dozen turns as well
b) even the playing field a bit and not cause any imbalances w/ production/science levels
c) city growth occurs so fast anyway that it really doesn't matter if it was "pre-placed" as a size 11 or whatever it is.
large maps = long load times which equates to a lot of staring which is, well, uhh...
smaller maps = much quicker load times which makes the anxious civer like myself a bit more content.
sure there isn't alot of troops at the outset of TCW. all of those extra start units slow it down even more.
as for TCW "realism", you don't get much more "real" than 249 units, unique units for every civ, multiple upgrade paths and dozens of flavor improvements and wonders.
a) significantly decrease initial load times and the first few dozen turns as well
b) even the playing field a bit and not cause any imbalances w/ production/science levels
c) city growth occurs so fast anyway that it really doesn't matter if it was "pre-placed" as a size 11 or whatever it is.
large maps = long load times which equates to a lot of staring which is, well, uhh...
smaller maps = much quicker load times which makes the anxious civer like myself a bit more content.
sure there isn't alot of troops at the outset of TCW. all of those extra start units slow it down even more.
as for TCW "realism", you don't get much more "real" than 249 units, unique units for every civ, multiple upgrade paths and dozens of flavor improvements and wonders.