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World Map 360x305

Well, the Middle East IS where a lot of civilization got started, so maybe all of them should be put in and around that area, and the one who comes out on top is able to fight the other Civs on equal ground, or they all stay like a bunch of little countries like they are now; but hey, it's aeldrik's map, and it's pretty easy to change starting locations.
 
aeldrik,

You have done a excellent work with the Conquests version.

Thank you.

Best Regards

Rocoteh
 
@aeldrik:

There is a utility here which will allow you to get past the 512 city limit.
It only works for PTW 1.27f, (and perhaps earlier patches, not sure)
Keep on eye on that thread though. Hopefully it will get updated for C3C.

Matt
Who is waiting for the corruption and gpt bugs to be patched. :mad:
 
Matt_G: Great, I've been looking for something like that for quite a while... this also mean the limit isn't hard coded.... I'll only have to wait for a conquest version of the tool to come...
I doh't think they will do anything about corruption especially since you can set it yourself in the editor, but I remember getting CIV3 before they made the patch with the editor,... awfull...
 
aeldrik,

I am not saying I want corruption to be lowered. (Just want to be clear on that) :)
There are some serious bugs in C3C which IMHO break the game. The details can be found in this thread.

Building your FP should not increase corruption!.

Also the gold per turn bug is very serious also. In case you haven't heard of that one......Any Civ receiving gpt for tech, luxes etc., receives double payments! So if I buy a tech for 40 gpt the AI will actually have 80gpt added to thier treasury. Note I will only be paying out 40gpt. I don't get 'charged' double.
On higher difficulty levels, this serves to turbocharge an already fast tech pace.
 
Matt, corruption is now working fine, I agree, this wasn't always so, and the extra police specialist finally solved the problem to my satisfaction
... About the corruption bug, now I understand what happened in my last game (Rise of Rome), where after building the FP I had less GPT then before (meaning more corruption... if someone needs the file...
As for the GPT bug, I did'nt know that one....
 
Originally posted by aeldrik
sorry, but what does DyP mean?

DyP = The Double Your Pleasure Mod. It has more than twice the units, buildings, wonders, governments, techs, and strategies.

I have to admit the first I played C3C and saw the tech tree I thought the thing looked pretty darn sickly. Then I mistakingly hit the "I" key and my worker started irrigating ages before I discovered "Crop Rotation". And finally, the worst of all...not one of perhaps one of the most beautiful units ever created...the Steam Frigate. Oh how I wished for them to double the number of turns so I could use that ship twice as long B-)
 
allright, I get it---
If you want a DyP version of it, just import the rules of DyP on the map in the editor,....
@Ezinky: if you want to use the units longer, you can for exemple just double the minimum research time for techs, that will give you more time with each kind of units
 
Originally posted by aeldrik
allright, I get it---
If you want a DyP version of it, just import the rules of DyP on the map in the editor,....
@Ezinky: if you want to use the units longer, you can for exemple just double the minimum research time for techs, that will give you more time with each kind of units

Those who work on DyP are in the process of doing just that, but there's been a problem with government specific buildings causing crashes from what I understand. Someone else was working on extending the number of turns in each era...I tried it myself but it somehow unbalanced the game's timing as I was conquering the world map with Spec Ops and M1As in the twelth century.
 
OK - I've played it (C3C), with the full whack of civs - well at least part of it my computer is complaining :(. Though strangely I found that if you loaded it into the editor and resaved it the game ran faster ?!?!

Anyhow my thoughts game-play wise, after playing it a few times (never all the way through yet)

Rome: They just can’t seem to expand at all – I think maybe the terrain is a bit too harsh

China: They are also bogged down with harsh terrain; those Himalayas REALLY slow things down over there. Just *shush* knock down a few of those hills and give them a few patches of good land, just something to help them expand southwards away from the “conflict zone”

DON’T ever put the Dutch on the map. They get EVERYWHERE. No seriously never play with them on, Ditto with the Celts, they play havoc with the Germans, English and French.

One thing that seemed to work very well in my last game was playing with Spain and Portugal editing the map so they were in a locked alliance (Iberia), this allowed a nice co-operation between the two which previously had them at each other throats.

Nice map all the same – just a shame about the 512 city things REALLY annoying.

~ Boli
 
If you want a DyP version of it, just import the rules of DyP on the map in the editor,....

It doesn't quite work like that. DyP also adds new Civs and new resources. The adding of the extra starting locations isn't a problem but adding the new resources is if you don't know where they should be.
 
Gentlemen and Lady, Found the huge maps and C3C working quite well. However the problem of the 512 City limit is still an issue. Is any one working on the problem. Or if some one could tell me the language or stratagy for correcting the problem, I would be happy to give it a shot. Once again do well and subjugate all to your will.
 
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