World Map Mod

M&BLAST

Chieftain
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Nov 30, 2002
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FBI is Curently Tracking Location..
This is a mod I am working on that is striving for realisam, and more units. Please, give your reviews on this one. I just started this mod, but I hope that it will some day be a great mod that everyone wants to play. Please play and review, and give your suggestions! Here is the current readme file:

The top version is the most current

List of changes in Version .5

- The Great Wall no long gives walls to every city on the map, only ones on its contenient
- Catapult bombardment strength changed to 4, cannon changed bombardment strength to 8 and rate of fire to 2, artillary bombardment strength changed to 14 and rate of fire changed to 3, radar artillary bombardment strength changed to 18 and rate of fire changed to 4.
- Cruise missle bombadrment strength changed to 24, rate of fire changed to 4
- Carrier can now not bombard (Don't know why I changed it to this)
- Submarine now upgrades to Nuclear Submarine
- Submarine defensive increased to 6
- Destroyer bombard strength changed to 14, and range changed to 2
- Battleship bombard strength changed to 18, range changed to 3, attack changed to 20, and defense changed to 14
- AEGIS attack changed to 18, defense to 16
- Nuclear Submarine attack changed to 10, defense to 8
- Bomber bombard strength changed to 14
- Helicopter attack changed to 3, defense changed to 6
- Jet fighter bombard strength changed to 8, rate of fire changed to 2
- Stealth Fighter bombard strength changed to 12
- Stealth Bomber bombard strength changed to 24
- Ironclad bombard strength changed to 8
- The Leader, Scout, Spy, and Explorer can now airlift
- Ironclad is now built after you research Industrialzation
- You can now airlift the Catapult, Cannon, Artillary, and Radar Artillary
- Frigate bombard strength changed to 4
- Aircraft Carrier attack changed to 6
- Privateer attack strength changed to 2
- The AI will now bombard with fighters
- Cruise Missle bombard range set to 4
- Man-O-War defense changed to 3, bombard strength changed to 8
- Musketman attack changed to 3
- Rifleman attack changed to 5
- Musketeer attack changed to 4
- Infantry attack changed to 8
- Paratrooper attack changed to 8, and defense changed to 12
- Marine attack changed to 12, and defense changed to 8
- Wealth produces twice as much
- Spaceship part cost doubled
- Space Flight now requires Satillites, which in turn, requires Rocketry
- Paratrooper Defensive flag checked, this should make the AI use the unit defensively
- Swordsmen now upgrade to knights
- Cure for Cancer wonder now gives 2 happy faces in all cities
- Decreased cost of Longevity wonder to 80
- Communism goverment workers rate increased to 3
- Cavalry now upgrades to Rifleman
- Paratroopers operational range increased to 7
- You can now load Cruise Missles in cities, and airlift them
- Explorer defense decreased to 1, and scout decreased to 0
- The Archer, Longbowman, Marine, Paratrooper, Musketman, Rifleman, Infantry, Catapult, Cannon, Artillary, Bowman, and Musketeer, now have a Zone of Control
- The Chariot, Horseman, Knight, War Chariot, Rider, Mounted Warrior, War Elephant, and all ships no longer have a Zone of Control
- The Nuclear Submarine is now used more often as a offensive unit by the AI
- The Galley is now used more often as a offensive unit by the AI
- Increased the Destroyer attack power to 14, and defense to 10
- Increased the Battleships defense to 16, and it cost to 22, and its bombard strength to 24
- Bombers now upgrade to Stealth Bombers
- Jet Fighter now upgrades to Stealth Fighter
- All ranged land, non-artillary units get a bombardment strength of half their attack power, a range of 1, and a rate of fire of 1
- Frigate attack power increased to 3
- Galleon attack power increased to 2
- Transport attac kpower increased to 3, defense power increased to 10
- Aircraft Carrier defense decreased to 6
- AEGIS Cruiser defense decreased to 14
- Man-O-War attack power increased to 4, defense decreased to 2

List of changes in Version .4

- Jaguar Warrior Attack increased to 2.
- Impi attack increased to 2
- You can play the Aztecs, and Zululand in their historic starting locations now also.
- Marine’s attack and defense raised by 2.
- Added a new unit, the Spy. It is invisible to all units except other spies. Its attack is 6, while its defense is only 1.

List of changes in Version .3

- Ships in Ancient period movement is 5, in the Middle Ages, 10, and in the Industrial and Modern Ages, 15.
- Oil is present in the water.
- Timber, a new resource found in forests. It boosts your shield and gold output by 2 on the square it is on.
- Loot, a new luxury sometimes found in goody huts after you search them. It boosts your gold output by 5 on the square it is on.
- The Archer, Longbow, Bowman, Catapult, Galley, Galleon, Frigate, Privateer, Man-O-War, and Caravel now need Timber to be built.
- New type of government, Constitutional. It is a cross between Democracy and Republic.
- The bombardment of all units has been increased, and it now can kill them.
- The F-15’s stats have been boosted.
- Chopping down a forest gives 40 shields.
- Laborers produce 1 gold, Scientists produce 3 science, Entertainers produce 2 happy faces, and Tax Collectors produce 3 gold.
- The barbarians name has been changed to “Terrorist”.
- Terrorist now build Privateers instead of Galleys.
- Minimum population for “We Love the King Day” has been decreased to 1.
- The fee for doing spy missions (Get map, steal tech, etc) has been greatly reduced.
- The difficulty level “Custom” you need to play on this level right now.
- Chance to intercept enemy stealth mission increased to 10.
- Maximum tech time decreased to 20.
- Defensive bonuses changed to, Town: 25, City: 50, Metropolis: 100, Fortress: 100, River: 25, Fortifications: 50. Citizens and buildings don’t give you bonuses any more.
- Scout movements changed to 1, and set to “Use all terrain as roads”. Defense changed to 1. Can’t attack though.
- Explorer defense changed to 2. Can’t attack though. (Did you know that the explorer can pillage in regular, non- edited games?)
- Unit experience levels HP changed, Conscript: 2, Regular: 4, Veteran: 6, Elite: 8
- Wonders don’t become obsolete.
- Copernicus’ Observatory now also gives every city a library.
- Newton’s University now also gives every city a university.
- The SETI Program now also gives every city a research lab.
- You can now build research labs after you discover computers.
- All the wonders that only give you their benefits on their continent only, are changed to world-wide benefits.
- You can now build the military academy without a victorious army.
- The Great Wall now also gives you a wall in every city.
- Shakesphere’s Theater now gives every city a Colosseum, and 2 happy faces.
- You can build cities in ocean terrain. This will be temporary until I can figure out a way to get to the oil through other means. All you have to do to get the oil, is build a harbor, or airport.
- All the terrain food, shield, and gold outputs have been boosted along with the improvements.
- You can play the Americans, Germany, England, France, Japan, China, and Russia in their historic starting locations.

This mod will install new units and change your settings, but it should not affect your other Civilization III games, unless you have other mods installed.
Please tell me if you find any more changes.

Download it at (106 KB)
www.noiz.ontheweb.com\World Map Mod Version 0.5.zip

Have fun with it, and please, post reviews and suggestions!
 
Okay, I will post the readme here, and update it every time the mod is updated, so you will know what you are downloading. Still, it is not a huge download, so its not much, even on a 56K.
 
The World Map Mod (I'm thinking of changing the name) version 0.5 is out! Details, and the download link are in the top post. Please, comments, suggestions, reviews!
 
Did you make your own world map, or are you using someone else's? I am gathering a whole load of world maps to decide which is best.

GIDustin
 
@M&BLAST,

Screen Shots are always a good way to generate interest.

@GIDustin,

Do you really even need to look beyond Kal-el's 180x180 Earth Map? I haven't seen anything that comes even remotely close. All the other world maps tend to use Miller's projection which completely distorts the northern portion of the map.

It drives me crazy, and I just have to laugh and roll my eyes when I see North America as big or bigger than Africa, worse when Greenland is bigger than Europe. Its really quite silly. I know there are limitations when trying to convert a spherical world to a flat map, but come on people, be a little creative.

Thats why I like Kal-el's map. He went for size and shape rather than restricting himself to the lattitudanal and longitudinal lines. I can't wait to see his completed 140x140 map.
 
El mency's world map is the best. It is 256 X 256 making it the biggest one yet and he is currently making a 362 X 362. I have played Kal-el's and it is good but not as good as El mency's
 
Here are some screenshots of the mod

Screenshot 1
Notice the new lumber resource in the forest tiles. It is used to make several units
http://www.noiz.ontheweb.com/screenshot1.jpg

Screenshot 2
Notice the new Spoils luxury, they appear from goody huts if you get gold from your visit. They have a high tendancy to dissapear though...
The explorer type unit is actually the new spy unit. I don't have any custom animations for it yet, so the explorer ones will have to do. If anyone wants to help me make animations, please tell me!
http://www.noiz.ontheweb.com/screenshot2.jpg

As for the map, I am using an edited version of Kal-el's map. Pretty good maps, in my opinion.
Please, as I have said before, download and review! I need some input if I am going to make this mod a good one!
 
What doesn't work about it?
If you have a pop-up blocker, then it may be blocking it. It opens up in a new window when you click on it. I know the pictures are there, and the link is correct. I tried it out myself.
 
like i said it doesnt work. i have no blocker and am more than capable of fixing a broken link if its a mistake by the person who posted it. i didnt spend 3 years of college to be unable to open a link. it doesnt work. in case you are still unsure what i mean, here have a look. i click the link and -
 

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Same thing here.

GIDustin
 
M&Blast,

I get the same error when trying to download the mod.

this link seems to be broken:
www.objectoutpost.esmartdesign.com\...Version 0.5.zip

You say that that is one of my maps you are using and yet those Great Lakes do not look like any that I have made. I would never have Lake Michigan so deformed.
 
Garak:

I am not saying you are stupid in any way, I just wanted to make sure that it was not a problem that was on the user end.

Kal-el:

I am using an edited version of your map. It had a few features that I wanted on my mod, so I used it. I don't know who edited it. I know it is kind of deformed, I don't know why he changed it, but I do know it is your map.

The link should work now.
 
should is a very big word and should not be used lightly. :( suffice to say the link does not work :(
 
I feel soooooo stupid! I forgot that the server that I uploaded it to deletes all files that are not linked to html files....
I put it on a different one, it SHOULD work now.
 
:santa: Merry Christmas to everyone at Civilization Fanatics!
Remember the reason for the season! :jesus:
 
I like very much the map. A projections which isn't Miller's....I have been waiting for it for months. It would be good to convert it to a 160x160.
But I don't like many of the rules changes. They seem "hasty" to me.
So I voted 3 of 5
 
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