harmonic42
Chieftain
- Joined
- Oct 7, 2010
- Messages
- 23
I am a huge World War 2 fanatic and history buff, and I've been creating a map of the Pacific Theater with as much attention to historical details as possible. I built the map (from Dehli to Montreal) from scratch, and have completed the city placement, buildings, names, tech levels, policies, and cultural borders. Still working on tile improvements.
The only problem is... I am unable to make any sense of the modding tools, and I am looking for a fellow WW2 buff to join me on this project and create the ruleset needed to establish true historical accuracy and gameplay balance. (Of course, a lot of that depends on official patches fixing a series of AI and balance issues with the game proper...)
There are only 2 playable civilizations, the Japanese Empire and the USA, but that might be extended to the British Empire, as they did have a sizable presence there. The free Chinese, the Dutch East Indies, the USSR, and Latin America are also included as non-playable or city state civilizations. (Their presence in the pacific theatre was too insiginificant to justify a playable civilization.)
As you can see from this image:
The smaller window is the political map from November 1941.
CIVILIZATIONS:
In addition to Tokyo, Kure, Okinawa, and Sapporo, Japan has fully incorporated cities: Seoul, Taipei, and Bangkok, and puppet cities: Peking, Mukden, Shanghai, Nanking, Wuhan, Hanoi, and Saigon. Their empire also includes a number of island bases in the Pacific, including Iwo Jima, Marcus, Saipan, Palau, Truk, Marshall Islands, and Tarawa.
The USA has several large and highly productive cities: Washington DC, New York, Chicago, Minneapolis, Houston, New Orleans, Miami, Denver, Seattle, San Fransisco, Los Angeles. Its Pacific bases include Hawaii, Dutch Harbor, Attu, Palmyra, and Midway. It also has puppet cities: Guam, Manila, Davao, Panama, and Wake Island.
The English Empire includes all of its imperial holdings in India, Sri Lanka, Malaysia, Brunei, Singapore, and Hong Kong. It also encompasses some of the minor island nations near Australia for simplicity's sake, such as Guadalcanal, Espiritu Santo, and Fiji. I have included all of Canada, Australia, Port Moresby, and New Zealand into the English Empire, even though this is not historically accurate, as Australia and Canada were independent nations at this point. However, for gameplay reasons, I feel it is not necessary to separate the English and Australian or Canadian forces.
The Chinese have little remaining (true to history) but 3 cities, Chungking, Chengdu, and Kunming. They also have scattered territory that hampers the continuity of the Japanese imperial holdings in mainland China.
While the USSR was very powerful, it did not have a strong presence in the Pacific. It did field a strong enough ground army to make any Japanese aggression a foolish pursuit, however, it had practically no naval presence, and no interest in declaring war on Japan until much later. Therefore, the USSR only has 3 cities, Irkutsk, Khabarovsk, and Vladivostok.
The Dutch East Indies include the major cities in Indonesia, which will hold a good amount of oil resources. The Latin American city state is indended only to fill that space, and includes Mexico City, Lima, and Santiago.
OVERALL:
True to history, the Japanese Empire has a very difficult battle in store, facing the huge industrial capacity of the US. However, it will begin with a superior navy and air force than the allies, and much of Southeast Asia will lay ripe for Japanese conquest in the beginning. With only a small amount of industrial capacity, Japan needs to preserve its military, as it will be much more difficult to replenish lost units nearly as fast as the Americans can. To balance the staggering difference in productivity, I have given the Japanese Empire cultural policies in the Autocracy tree, populism and such, but not fascism or total war. That combined with Bushido makes their units pretty fearsome!
--------------
MODS NEEDED:
-Turns to progress in months, beginning in December, 1941. (Maybe even half-months)
-Technology needs to be very slow-going, so that the US will be able to discover atomic bombs by mid 1945 given a strong emphasis on science.
-Ship movement is wacky. Destroyers should have 5 movement, carriers 4, subs 3, battleships 4.
-Diplomacy: Japan starts at war with the allies (USA, England, Dutch, Chinese) while the USSR and Latin America are neutral to everyone. The only diplomatic conditions that should be able to change are those between the USSR and Japan/USA.
-Removal of +2 ship movement from English
-No settlers, purchasing tiles or cultural expansion
-No wonders allowed besides Manhattan Project, Pentagon (Both built during WW2 but after 1941)
-Victory conditions: The capture of Tokyo for the allies, capture of Hawaii + Delhi + Sydney + Chungking for Japan
I welcome other ideas. Modders, please rise to the occasion, this could be a very fun scenario!
The only problem is... I am unable to make any sense of the modding tools, and I am looking for a fellow WW2 buff to join me on this project and create the ruleset needed to establish true historical accuracy and gameplay balance. (Of course, a lot of that depends on official patches fixing a series of AI and balance issues with the game proper...)
There are only 2 playable civilizations, the Japanese Empire and the USA, but that might be extended to the British Empire, as they did have a sizable presence there. The free Chinese, the Dutch East Indies, the USSR, and Latin America are also included as non-playable or city state civilizations. (Their presence in the pacific theatre was too insiginificant to justify a playable civilization.)
As you can see from this image:

The smaller window is the political map from November 1941.
CIVILIZATIONS:
In addition to Tokyo, Kure, Okinawa, and Sapporo, Japan has fully incorporated cities: Seoul, Taipei, and Bangkok, and puppet cities: Peking, Mukden, Shanghai, Nanking, Wuhan, Hanoi, and Saigon. Their empire also includes a number of island bases in the Pacific, including Iwo Jima, Marcus, Saipan, Palau, Truk, Marshall Islands, and Tarawa.
The USA has several large and highly productive cities: Washington DC, New York, Chicago, Minneapolis, Houston, New Orleans, Miami, Denver, Seattle, San Fransisco, Los Angeles. Its Pacific bases include Hawaii, Dutch Harbor, Attu, Palmyra, and Midway. It also has puppet cities: Guam, Manila, Davao, Panama, and Wake Island.
The English Empire includes all of its imperial holdings in India, Sri Lanka, Malaysia, Brunei, Singapore, and Hong Kong. It also encompasses some of the minor island nations near Australia for simplicity's sake, such as Guadalcanal, Espiritu Santo, and Fiji. I have included all of Canada, Australia, Port Moresby, and New Zealand into the English Empire, even though this is not historically accurate, as Australia and Canada were independent nations at this point. However, for gameplay reasons, I feel it is not necessary to separate the English and Australian or Canadian forces.
The Chinese have little remaining (true to history) but 3 cities, Chungking, Chengdu, and Kunming. They also have scattered territory that hampers the continuity of the Japanese imperial holdings in mainland China.
While the USSR was very powerful, it did not have a strong presence in the Pacific. It did field a strong enough ground army to make any Japanese aggression a foolish pursuit, however, it had practically no naval presence, and no interest in declaring war on Japan until much later. Therefore, the USSR only has 3 cities, Irkutsk, Khabarovsk, and Vladivostok.
The Dutch East Indies include the major cities in Indonesia, which will hold a good amount of oil resources. The Latin American city state is indended only to fill that space, and includes Mexico City, Lima, and Santiago.
OVERALL:
True to history, the Japanese Empire has a very difficult battle in store, facing the huge industrial capacity of the US. However, it will begin with a superior navy and air force than the allies, and much of Southeast Asia will lay ripe for Japanese conquest in the beginning. With only a small amount of industrial capacity, Japan needs to preserve its military, as it will be much more difficult to replenish lost units nearly as fast as the Americans can. To balance the staggering difference in productivity, I have given the Japanese Empire cultural policies in the Autocracy tree, populism and such, but not fascism or total war. That combined with Bushido makes their units pretty fearsome!
--------------
MODS NEEDED:
-Turns to progress in months, beginning in December, 1941. (Maybe even half-months)
-Technology needs to be very slow-going, so that the US will be able to discover atomic bombs by mid 1945 given a strong emphasis on science.
-Ship movement is wacky. Destroyers should have 5 movement, carriers 4, subs 3, battleships 4.
-Diplomacy: Japan starts at war with the allies (USA, England, Dutch, Chinese) while the USSR and Latin America are neutral to everyone. The only diplomatic conditions that should be able to change are those between the USSR and Japan/USA.
-Removal of +2 ship movement from English
-No settlers, purchasing tiles or cultural expansion
-No wonders allowed besides Manhattan Project, Pentagon (Both built during WW2 but after 1941)
-Victory conditions: The capture of Tokyo for the allies, capture of Hawaii + Delhi + Sydney + Chungking for Japan
I welcome other ideas. Modders, please rise to the occasion, this could be a very fun scenario!