cripp7
Playin' Bored
I agree with that, having a good city that can take away the settler/worker duty from Rome is always good, and let Rome keep going with the Mids, as this is being a WWE, I would really like to keep the Mids from the AI!Hmm as Antium could whip the settler next turn this seems to be wiser, 'cause we'd need that settler fast!
Looking at the save now, for the sugar site, how about settling on the hill 1W of the sugar? I know it takes production, but all those river plains won't be short of production, and it won't cross-over with the FP site. As regards denying Churchill land, I suspect we'll be denying him life soon enough:
"we shall fight on the beaches,
we shall fight on the landing grounds,
we shall fight in the fields and in the streets,
we shall fig-uurgh" style of thing.
On tech what's our medium term plan. I know we're going for Literature, but will we put IW in the queue, in order to unleash the might of Rome?
I can't look at the say that the moment, so I can't say about the settling spot. But yes we do need to put in IW pretty soon.
or 5 turns. But should return to whip out settler for the Sugar spot.
), as well as a Mine on the Silver to increase Romes happy cap by +4.
)
Do you vote for growth? In case you do I don't understand why.. As far as I can see in case we only need one turn to grow to size 3 we'll be at size 2 with nearly no food after the whip. In case we immediately whip we'll be at size two the turn after. So in the end we may loose a little food but would win a turn towards the settler!
. With the forge whip we'll have 23
overflow atm which could do a warrior in 1t. should that go into the forge for a turn then switch to a warrior? although it get a warrior out quick.

working all our seafood would really help our
. NE, Parth, TGL will be great it looks like we're on the right track!