World Wide Wonder

That's a good point, I'd completely forgotten about that! Unfortunately I don't have the time to reevaluate it properly right now, but here is a quick mental calculation based on memory. I think that we get 13:hammers:/turn on max hammers so we'd have to get 39 overflow to break even (13*3) assuming the whip would be in 2 turns from now.

Actually 15 :hammers: / turn = 43 overflow. We'd need to compare this to 2 lost turns of max :hammers: directly into Oracle
 
No, I meant than each turn of max hammers into the oracle will be worth 13:hammers: But looking at the save I see that I was wrong, it is actually worse: we would get 11:hammers:/turn. So the whip will be worth it if timed when the Oracle has ~150 hammers, good catch ifinnem!
 
OK, will play it this evening.. But just to ensure I got it the correct way: I should stop the worker and rather start on the Oracle with max hammers and whip it the turn I could?
And it seems it's a consensus to take MC.
Techwise I'll go writing --> math --> aesthetics
 
OK, will play it this evening.. But just to ensure I got it the correct way: I should stop the worker and rather start on the Oracle with max hammers and whip it the turn I could?
And it seems it's a consensus to take MC.
Techwise I'll go writing --> math --> aesthetics

Looks good to me, sorry I wasn't in the debate, was up home chopping trees and developing my farmers' tan
 
OK, will play it this evening.. But just to ensure I got it the correct way: I should stop the worker and rather start on the Oracle with max hammers and whip it the turn I could?
And it seems it's a consensus to take MC.
Techwise I'll go writing --> math --> aesthetics

I thought it was work Oracle at max hammers (stealing wheat & stagnating, even go into food deficit per turn if there is food in the bank). Then once 150 in Oracle go to worker for 2 turns (work food again) and whip for max overflow that will finish the Oracle in 1 turn

Perhaps go to 0% after writing so we can build lib post Oracle then get library up for +25%
 
I thought it was work Oracle at max hammers (stealing wheat & stagnating, even go into food deficit per turn if there is food in the bank). Then once 150 in Oracle go to worker for 2 turns (work food again) and whip for max overflow that will finish the Oracle in 1 turn

Perhaps go to 0% after writing so we can build lib post Oracle then get library up for +25%

That's what I thought also, tech path is good.
 
I thought it was work Oracle at max hammers (stealing wheat & stagnating, even go into food deficit per turn if there is food in the bank). Then once 150 in Oracle go to worker for 2 turns (work food again) and whip for max overflow that will finish the Oracle in 1 turn

Perhaps go to 0% after writing so we can build lib post Oracle then get library up for +25%

Thirded, because the whip overflow comes at the end we don't loose hammers on the oracle. Also a very good point about 0% research until libraries.
 
Finished my set. Here's the report:

IT:
Changed production in Rome to Oracle. But I let Antium work the wheat for another turn, 'cause Rome won't need that much food for this turn.

1850:
Antium finished a warrior and I started on another one. Rome got microed to max hammers for -1 :food:.

1825:
Pottery in and I went on with writing.

1775:
Chop went into Oracle.

1700:
Warrior finished in Cumae and a granary got called. And finally we found copper:
Spoiler :
Screen01.jpg


1675:
Exploring warrior ran into a barb archer.. But because he was sitting in the jungle he killed him! :wohoo: Meanwhile Antium finished another warrior and as Rome will be busy building wonders and stuff the next settler got started right here!
Ahh and in Rome the worker got whiped with an overflow of 58 into Oracle!! Jepp I changed just in time ifinnem! ;)

1650:
Worker finished! So Oracle will be next turn?

1625:
Jepp Oracle is in!!
Spoiler :
Screen02.jpg

I choose MC and here we go:
Spoiler :
Screen03.jpg

As we're going to build a few more wonders I went forge next while regrowing. And I signed OB with the english just to improve our relations a bit..
Spoiler :
Screen04.jpg


1600:
A GSpy was born but as we didn't discussed about using him for a SY or settling I just kept him.

1550:
Rome grew back to size 4 and as we're going to whip the forge for max hammers I slowed down groth for a few more hammers.

1500:
As next turn the plainhill mine will get finished I whiped the forge for 46 :hammers: so the next turn the forest will get +175%!!

So the only thing remaining from my set is to discuss what to do with the GSpy. I'm for settling as we won't have anything to build that would make it worth to choose the SY for quite some time! So taking the 12:espionage: as well as the 3:science: seems to be the wiser decision..
 

Attachments

:goodjob: Got the Oracle and MC! With the save the forge isn't whipped yet, so you're saying whip the forge and chop on the next turn right?

After writing go math for the chop bonus and HG. Still need to scout the area N of white spot, also scouting out Church will help a lot! Seems we'll need to get IW at some point soon to take a few of Church's cities since he's starting to cramp us in a bit.

Roster
1. cripp - UP
2. ifinnem - getting ready
3. IPEX
4. Brian
5. Stochastic
6. Thy_Spellcraft - just played
 
Looks like everything went off without a hitch! I'm flabbergasted that we got the oracle. :goodjob: Also good call about whipping the forge, but after this I think we should let Rome start to grow. Soon we will have +2:) from the gold and then later we should get another +3:) from Rep.

I think our next city should be on the sugar to claim the pigs, banana and copper.

For the Great Spy I'm temped to send him abroad to get some tech stealing. We could probably get a bunch of early techs like sailing, IW, polytheism if we hit the right person. So I'd be tempted to hold off on using him until we get Alphabet (through aesthetics trade with Churchill?)
 
Rules state that all GPs to be settled in the cap, given that doing a mission will get some techs we still need to stick to the rules. Just like the Bull game, we'll be making it up. Plus with Rep he'll be having +6:science: +12:espionage:

Agree on letting Rome grow.
:nono:We're allowed to build at least one SY! Therefore I didn't already settled him!
 
Nice job - Oracle landed WOW!

Couple of thoughts
1) The power of this economy is settling GPs so we should default to that and if we believe it needs discussion rather pause a turnset so we don't lose turns of GPP points
2) Library and granary definitely needed next in Cap. Potentially mixed with a settler if we hit happy cap with whip anger. All whip overflows into mids
3) Next whip forge (done already?) and overflow into the mids then start on granary I recon
4) Settle FP site before banana site as that is much more in danger of being nabbed by Churchill
 
With the save the forge isn't whipped yet, so you're saying whip the forge and chop on the next turn right?
I'm sorry.. I thought I already whipped it.. But you need to whip BEFORE hitting enter otherwise we'd loose the 25% bonus from the forge or a worker turn!

About building a lib right after getting whip overflow and chop into the mids: I don't think we should whip THAT much without having even a granary in Rome.. I think it would be wiser to grow to happy cap and go max hammers into Mids until last whip :mad: has gone. Going this way would ensure Mids as well and would earn a whipable capital afterwards. Nontheless getting some cash into the bank while waiting for the lib would be a good idea!
BTW: Are you sure settled GPs pruduce GPP as well??
 
Nice job - Oracle landed WOW!

Couple of thoughts
1) The power of this economy is settling GPs so we should default to that and if we believe it needs discussion rather pause a turnset so we don't lose turns of GPP points
2) Library and granary definitely needed next in Cap. Potentially mixed with a settler if we hit happy cap with whip anger. All whip overflows into mids
3) Next whip forge (done already?) and overflow into the mids then start on granary I recon
4) Settle FP site before banana site as that is much more in danger of being nabbed by Churchill

I agree with everything except the settling order. The sugar site is also right next to Hammy (you can just see his culture in the fog) so it is also vulnerable. However it has a lot of resources that we should nab while the other site is just acres of floodplains, which, while good for cottages, are not essential.

I'm sorry.. I thought I already whipped it.. But you need to whip BEFORE hitting enter otherwise we'd loose the 25% bonus from the forge or a worker turn!

About building a lib right after getting whip overflow and chop into the mids: I don't think we should whip THAT much without having even a granary in Rome.. I think it would be wiser to grow to happy cap and go max hammers into Mids until last whip :mad: has gone. Going this way would ensure Mids as well and would earn a whipable capital afterwards. Nontheless getting some cash into the bank while waiting for the lib would be a good idea!
BTW: Are you sure settled GPs pruduce GPP as well??

I agree about getting a granary in next, but after that I think we should get a library, not work on the pyramids. I still feel like we have some time before they fall and we have massive production boosts to them, I think we only need ~300 :hammers: more which translates into ~120 base :hammers: or three whips.

Finally, I just noticed that Antium is only one turn away from growth. I think that we should swap to either a warrior or the pyramids (for fail gold) for a turn and then keep working on the settler. That will mean that we can work the floodplains now and the mine when it is done.
 
Finally, I just noticed that Antium is only one turn away from growth. I think that we should swap to either a warrior or the pyramids (for fail gold) for a turn and then keep working on the settler. That will mean that we can work the floodplains now and the mine when it is done.
Hmm as Antium could whip the settler next turn this seems to be wiser, 'cause we'd need that settler fast!
 
Looking at the save now, for the sugar site, how about settling on the hill 1W of the sugar? I know it takes production, but all those river plains won't be short of production, and it won't cross-over with the FP site. As regards denying Churchill land, I suspect we'll be denying him life soon enough:
"we shall fight on the beaches,
we shall fight on the landing grounds,
we shall fight in the fields and in the streets,
we shall fig-uurgh" style of thing.

On tech what's our medium term plan. I know we're going for Literature, but will we put IW in the queue, in order to unleash the might of Rome?
 
Hmm as Antium could whip the settler next turn this seems to be wiser, 'cause we'd need that settler fast!

Good point. Then maybe start on a granary, whip that (IMO it is always best to whip granaries) and then it can get back to some scouting warriors and maybe a barracks while it grows up to a better size.

Looking at the save now, for the sugar site, how about settling on the hill 1W of the sugar? I know it takes production, but all those river plains won't be short of production, and it won't cross-over with the FP site. As regards denying Churchill land, I suspect we'll be denying him life soon enough:
"we shall fight on the beaches,
we shall fight on the landing grounds,
we shall fight in the fields and in the streets,
we shall fig-uurgh" style of thing.

On tech what's our medium term plan. I know we're going for Literature, but will we put IW in the queue, in order to unleash the might of Rome?

I actually prefer to have a little bit of overlap. It will take a very long time to get either city to a point where they will both want those tiles and in the mean time the tiles can be traded around based on which city needs what as we did for the Oracle.

As for IW, I would prefer if we could obtain it through trade (eg IW+Sail for Aes) but that would slow down the march of the praetorians considerably, but then again we already have our hands full building wonders settlers/workers and infrastructure.
 
I actually prefer to have a little bit of overlap. It will take a very long time to get either city to a point where they will both want those tiles and in the mean time the tiles can be traded around based on which city needs what as we did for the Oracle.

As for IW, I would prefer if we could obtain it through trade (eg IW+Sail for Aes) but that would slow down the march of the praetorians considerably, but then again we already have our hands full building wonders settlers/workers and infrastructure.

Well I often overlap myself, but as we'd be farming Silk,Copper,Pig,Banana for the prod, I thought as we'd be cottaging the FPs it might be better to minimise overlap. Also the extra 25% defense in case of attack.
 
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