World Wide Wonder

Good question so I'll try to answer it in a separate post for clarity.

I think the problem with going WB>worker with Myst first is that there is nothing for the worker to do until we get BW or Agriculture. If we were to go BW first it would probably time out fairly well to get the worker out as BW finished, but whipping Settlers and Workers is really nice because they provide the juicy 2pop whip easily and you can build other stuff in the recovery period as the city regrows and unhappiness goes away.

In this situation going WB>WB lets the city grow to a "whipable" size as well as providing lots of food for recovery.

Ok didn't think of whipping SH (or whipping into for that matter), so that clarifies my question. Thanks.
 
Great! Nice to see some land for some more thought. Too bad about the warrior, we should consider working one in to replace him.

With the flood plains near by I think that settling the stone becomes much more attractive. In fact I would consider settling on the stone since we are looking for speed. That saves us 9 turns of quarrying and it has the added benefit of getting another floodplains in reach for some more food to work specialists or plains.

Just one minor note, I think that we should still be working the 3:hammers: tile for the WB, getting that out really fast means working the fish earlier and I'm pretty sure that that will more than make up for lost food from working the hill (it gives one extra commerce too).

Thoughts for next few sets:
I'm thinking that we should try to get a warrior and worker out before SH. The warrior to guard the Stone and the worker to make a mine and then start a road towards the stone. Then finish SH and get a settler out, trying to time it so that the settler arrives just as the worker finishes a road to the stone.
 
Think I'm up

Will take a look in more detail tomorrow but I like the settle on stone idea.
Gonna think about the path to the TGW and propose a plan accordingly. We may lose the gold site (just prewarning y'all) until we pry it from his hands that is!
 
Rome is work the fish and the 3:hammers: hill building a wb. Maybe slot in a warrior before the worker.

So it is, sorry. I must have triple clicked when I opened up the city and rearanged the tiles:blush:

As for warrior, that is probably the best time. Maybe something like this: 2pop whip SH for max overflow into a settler (to take advantage of imperialistc) then two warriors in the recovery period. The first to scout the silver for possible seafood and then NW along the coast and the second for military police.

Think I'm up

Will take a look in more detail tomorrow but I like the settle on stone idea.
Gonna think about the path to the TGW and propose a plan accordingly. We may lose the gold site (just prewarning y'all) until we pry it from his hands that is!

Sounds good, I fully expect to loose the gold too, but it isn't really that juicy a site, it is so brown.
 
...Maybe something like this: 2pop whip SH for max overflow into a settler (to take advantage of imperialistc) then two warriors in the recovery period. ...
I don't think whipping wonders is a good idea even though we may have LOTS of food. I don't know the exact ammount of hammer we'd loose that way but in case we want to get max out of a whip we should rather whip the settler with overflow into the henge!
 
I don't think whipping wonders is a good idea even though we may have LOTS of food. I don't know the exact ammount of hammer we'd loose that way but in case we want to get max out of a whip we should rather whip the settler with overflow into the henge!

Yeah since we are Imp + Ind we get the +50% on the overflow into wonders and settlers so since their is no penalty for settlers on the whip it makes sense to overflow into a wonder and regrow while finishing it. Probably SH (partial), chop into the settler then 2 pop whip-> SH

Pure speculation at this point tho!
 
Those are all good points, I just thought that we wanted to get SH out as fast as possible.

If we are all on the same page about whipping into SH rather than whipping it directly, I'd rather 2pop a worker into SH so that we can start improving our lands and build a road out to the stone. There is no point in getting a settler before a worker IMO.
 
Ok so I think I have a plan! :D

With the flood plains near by I think that settling the stone becomes much more attractive.

I'm thinking that we should try to get a warrior and worker out before SH. The warrior to guard the Stone and the worker to make a mine and then start a road towards the stone. Then finish SH and get a settler out, trying to time it so that the settler arrives just as the worker finishes a road to the stone.

1) Agree for settling on stone for sure. Decent site + stone without worker turns

2) The critical path is not SH but SH + TGW. We need to get this before 2250BC to be safe I think. Ideally a few turns before that (ie ~turn 65)
I think we can get a 1T warrior with the overflow post SH

Did a mock run thru on the simu map and I can get
SH + TGW + settler + worker + 2x warriors by turn 66. Requires some careful management for sure. Here is the proposed plan

T23 WB 2 will be done, start SH
T24 work 2x fish to grow
T26 Growth to size 3, work 2xfish + plain hill forest
T32 Growth to size 4, SH at 55/180. Start worker
T36 Revolt to slavery
T37 2 pop whip worker, overflow to SH
Work fish for max regrowth
Worker moves to grass hill to chop then mine
T43 1st chop complete (into SH)
T44 SH done, warrior
T45 warrior done, start TGW
T49 Mine done, move to chop
T55 2nd chop done (into settler, switch from TGW for 1 turn), start road to stone
T56 back to TGW
T58 growth to size 5, stagnate so 18 :hammers: / turn
T59 TGW @142/225 so will complete from overflow of 2 pop whip, continue settler (NB due to Imp 2 pop whip for settler is not 103/149)
T61 2 pop Whip settler into TGW, move settler with warrior to stone site
T62 TGW completes start warrior
T66 warrior complete

Tech path would be BW->Mason->Wheel

It does mean no further scouting for now but gives us 2 early wonders and early stone for mids. Could then go 2nd settler here aided by chop from worker

20 turn sets based on Cripps 1st set then. I will play tomorrow assuming we are ok with the plan above
 
Looks good to me. The start of my turnset is planned out and all. We can always take our cities of them Britons later on anyways.
 
Looks very well planned out, I've tried to get some better results by swapping around orders and tiles but with no success. :goodjob: I think it might be a tiny bit better to revolt to slavery while still at size 3 because that ends up saving one pop turn of working, but that is really an insignificant difference.
 
Went ahead and played. Time crunched today so will post some screenies later maybe.

All according to plan as per earlier post, differences / extra info noted below.
T22 Random event - lose 22 :science: from BW :sad: (Still ok on timeline though)
T32 Work 2x fish + plains hill forest + clam (2F2C) since this gives 11H / turn and we want 44 :hammers: in worker
T33 BW in
T36 Had to revolt to slavery at size 4 since BW came after growth to size 4
T37 Meet Izzy (Bud founder)

Notes for next player
Make sure 2nd worker chop (after the mine) is 1N of Rome so we can start road to stone from there
 

Attachments

Looking good so far, I think we may as well stick to your plan up to TGW and then re-evaluate.

We should focus our espionage on one of the two leaders. I'd choose Churchill because he is considerably closer (judging by contact times) and we already have invested 40 turns worth into him.
 
Yeah post TGW we need to figure out settling order and determine timing for building the mids and hence what else we can squeeze in during that period.
Tech path post the wheel is prob writing (via Agri). Also should see if there are any other wonders worth grabbing as we head towards the GL and then stone based wonders like Ankor Wat
 
ok, seems I'm up, I've got it, play within 48 hr's..probably nearer to 40...lol...Plans set out all ready, another work boat might be in order. Have a lock down on Stonehenge. But I'll leave as is, not sure on these speeds.
 
I agree another WB would be nice if you can fit it in, but for scouting, not food. With a 5 happy cap I think our 2 fish is sufficient for regrowth.
 
I agree another WB would be nice if you can fit it in, but for scouting, not food. With a 5 happy cap I think our 2 fish is sufficient for regrowth.

Based on my experience we cannot afford to delay TGW past turn 70 so no space for WB till its done I don't think

Also think Oracle shot is v unlikely given all the techs we still need for it. We could try TOA but its quite expensive and prob safer to go for Mids soon.
 
15 Turns only​

T+0

Nothing at all

T+1-T+ 4

Put the Chop into a Settler, Build Stonehenge for 1 turn, so as to grow to Pop 3

T+5-T+7

Building settler, building mine on Grassland, and another opponent turn up

Spoiler :
Hammurabi.png


T+8-T+14

Well, I messed up, should have put chop into settler, ah well, put a few turns into chop, now building road to Antium, its building a warrior for defence as is the capital. Plenty of AI's just running about for fog busting.

Spoiler :
Antium.png


T+15

End of game, 1 chop remains, build road to Antium 1st then complete chop.

Spoiler :
Endgame.png
 
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