World Wonders – Suggestions / Requests

I think the great library should be changed. In ancient times the city of Alexandria confiscated all books brought by travellers and copied them. The great library should give research bonuses for every trade route going into the city.
 
It also attracted scholars from around the world to Alexandria
 
Before I start ranting just wish to point out that those who know how dumb I am and that my ideas are always beyond crazy mew.
So if you are one who finds such nonsense tiring please just skip this post cause its going to be a bit of a rant in futility mew.

Beginning Rant

I find alot of this conversation and some of the game set up a bit crazy and and openly contradictorily mew.
When I play through a game of CivIV at cities with water access I like to build a lighthouse and try to get the Great Lighthouse built afterward. But seriously can some one tell me why my city needs 2 lighthouses? Shouldn't the great light house maybe I don't know replace the lighthouse mew? And why does a city my city have 2 libraries as a library and a Great Library mew? If its Great then who is going to waste their time on a flunked out library? Or what about the aqueduct and the Hanging Gardens? Their the same freaking thing. Why all the freaking redundancy?
This list can go on and on. The Church of the Nativity? Glorified Christian Cathedral. The Parthenon? Was a glorified ancient bank. The Three Gorges Dam? Just an oversized hydro power plant.

Point is most of the great wonders are just bigger versions of something smaller mew. Most of which have that smaller version in the game. How did most of the great wonders come about? Wasn't cause someone said lets make a great wonder to make everyone go "Ooohhh" and "Aaahhh". No they were made cause everyone loves to have pissing contests. One city make a city feature for some reason, usually cause it added to some aspect of their city. If it worked the city next door make it to not be out done. The city next to it go well I make it bigger so then I will be better. and this go on and on till someone make one so insanely big and gargantuan that everyone else go OK you win. And if this pissing contest went on long enough for someone to make one big enough and grand enough then it would become a world wonder. Cause the world wondered why how this guys ego fit in the city along with his monstrosity mew.

Since almost all these so called wonders *cough* mohsosities *cough* are based on standard city improvements I don't see a reason for all the redundancy mew. As well as everyone always clamoring for more more more especially when it comes to options then I figure why no kill two birds with one stone. Now if I were the programmer, which we know I am not cause frankly I have the programming skills of a cat on acid, but if I were? I would throw out most of the wonders. Then I replace that with a city improvement upgrade system. Lets take everyone's favorite classic and true city improvement the barracks, which has been in EVERY single Civ version, and see how it might work under this upgrade system. *random person jumping in my face* What wonder could the Barracks upgrade into you ask? *faceplants* And they call me the moron mew... *sits random person down* Sit and wait there I will get back to you. The Barracks has always given troops an EXP bonus when they were created after it was built. Lets say in this system of my I decide I want a Barracks in my city to give the units I produce an exp bonus. I look at buildings I can make and I see select Barracks and see that making it gives my Units +1 EXP. Its not particularly expensive and I could have it made in a few quick turns so already I make one. Now its built. I look into my city and click on the barracks and see a option list open on that lists all kinds of upgrades I could make to my brand new barracks with various price costs. There's an option of raising the EXP bonus from +1 to +2 for a little more resources than it took to make. An option for adding a great person point for faster great general production. An option to add espionage point generation to the Barracks. As well as some other options some requiring other options as prerequisites, some requiring new techs or even other buildings to be in city to be able to acquire. And there at the bottom there is a really expensive upgrade option. It allows me to convert this humble little Barracks into a special and powerful Wonder. *looks again at the random person who been sitting waiting* As for your question what wonder can a Barracks become? Why the West Point Wonder is is nothing but a glorified Barracks. *gives stunned random person a moment to compose* The requirements could be simple as saying the Barracks needs so many upgrades to be allowed to become this wonder or it can demand certain specific upgrades to become this wonder mew.

Now don't start yelling at me for this concept mew. You were warned earlier mew. I am also quite aware that to do this would require altering CivIV from the ground up and is completely beyond the scope of any programmer here let alone one as lowly and pathetic as myself mew. Still this is my opinion on the whole matter mew. And you all knew better than to read my belligerent ramblings mew. Just be happy that I stifled my mewing for so long mew. Now get lost mew. *walks off*
 
http://en.wikipedia.org/wiki/Wonders_of_the_World
Lists many many more that could be added.
Some of these are amazing.

I love the sewage system as a great potential wonder. On the surface it seems so funny. "The English civilization has just built a world wonder, the great Sewage System." lol

When you actually think about the benefits it could give to a civilization, improves health directly or through a few health building. Or it could give a city immune to health with a bonus to all cities in health. The building is close to what the benefits actually are, in many wonders its an amazing building with little to no correlation to the benefit it gives.

AbbeyL1.jpg
 
lol @ sewer. i like the concept, though, and would like some ancient equivalent of this should give the health bonus instead of the hanging gardens. The gardens could give some other bonus :P

It would be nice if the dev team would look through some UNESCO World Heritage sites and do a more even distribution of Wonders among different culture groups - like many people have already pointed out, almost all wonders originate from the West, which is a bit imba imo. I say include at least two wonders from each civ in the game as long as it doesn't clog up the game.
 
Err, the Córdobans had them in 9th century IIRC, so not that special (other major Arab cities did too)
 
Err, the Córdobans had them in 9th century IIRC, so not that special (other major Arab cities did too)

On that note, most civs had their own version of most wonders at some point in history. Case in point, the Harappans had a sewerage system in like 2600 BC, and archaeologists discovered city ruins with complex sewerage systems dating back couple millenia BC in the Mediterranean near Crete.

Pretty much any "wonder" you can think of has their equivalents in pretty much every culture. The Pyramids, for example. The Egyptians built the arguably best ones, but the Mayans, the Chinese, and the Babylonians (Ziggurats, whatever) have built their own. Heck, even the Koreans have, in the form of Goguryeo tombs, although they're now in near-complete ruins not very impressive in the face of the other ones from around the world.


And Maeztu is pretty much right, I think. But then again you can say that about most threads on the forum :rolleyes:
I still think the Wonders should be spread out more evenly among Civs. Kinda unfair how most of them are in the west - Greece alone gets like 5 in the ancient times, and the most of the rest are from Western Europe.
 
Tygari, besides that I'm seriously annoyed by your constant use of a stupid word with no meaning (to my knowledge), mew, I must say I very much like your idea.
 
Tygari, besides that I'm seriously annoyed by your constant use of a stupid word with no meaning (to my knowledge), mew, I must say I very much like your idea.

Mew made me give up reading the post mew.
 
I think you have to look into history to get some really great wonders and LOTS of them, there should be MASSES of Wonders and buildings to build, unique and common to all, both.

Ancient Chinese wonders, Western Wonders, Ancient Greek and Roman Wonders, African, Thai, Indian, Incan, Japanese, Russian all of it, if you can think it, just put it into the game.

Cheers!
 
Monument of Yonanugi.
required techs:Steinmetzkunst -25% build time when you have stones.
+6:c5science:?
It should be "Yonaguni".

According to Wikipedia, the "Yonaguni monument" may not be manmade at all:
Wikipedia said:
Patrick D. Nunn, Professor of Oceanic Geoscience at the University of the South Pacific, has studied these structures extensively and notes that the structures below the water continue above and are slate that "has been fashioned solely by natural processes" and that "there seems no reason to suppose that they are artificial."



I love the sewage system as a great potential wonder. On the surface it seems so funny. "The English civilization has just built a world wonder, the great Sewage System." lol
Somebody has already done that!

8Realms is a browser game. In this game, a player ages up his civ by building a wonder, and must choose between the benefits of different wonders (a bit similar to Age of Empires III: The Asian Dynasties). Sewage system is a wonder, along with things like steam engine and electricity.
https://secure.8realms.com/m=erwiki/en/Wonders_of_8Realms

Their wonder list has a surprisingly lot of South Asian/Southeast Asian buildings, and not enough East Asian buildings.
 
Nazca Lines (Man Made Wonder, Desert Must be within 2 tiles of a city)
+3 Culture
Unlocked with Masonry
+1 Great Artist Point
Desert Tiles in your empire get an additional +2 food base.

Lake Atitlan
+3 Food +3 Culture +2 Gold
 
I think wonders are more abstract than anything. They represent your civilization's focuses: if you've built the Pyramids, it's because your society has a powerful, wealthy monarchy, is deeply spiritual, and has lots of available labor that can be mobilized effectively in an organized way over a long period. They may be entirely different in structure and appearance and possibly in purpose, but that's the basic gist of them. The Great Wall, of course, represents fear of an outside enemy, perhaps one that is highly-mobile and raids your lands persistently in such a way that it is difficult to stop them. So best to just throw up a big old wall and focus on how best to defend your country and people from those who would seek to despoil its beauty and wealth.
And something like the Great Library ought to be obvious.

Determinism is not a good design path. If you assign the Egyptians a special bonus for building the Pyramids, then you're assuming that any Egyptian society will have the impetus and ability to do so, regardless of whether it exists in a rich, prosperous river delta with easy access to stone or is trying to scrape by in the steppe(it's still Egypt, of course, but that doesn't mean they can't find a more convenient way to express their spirituality. Perhaps they would rather have their horses drag smaller stones and make a nice little henge to show off their knowledge of the stars?). It's gamey, and what would the bonus even be? Would China want to build a Great Wall, if it developed in a situation more akin to our Mongolia? If you're not careful, these bonuses could even prove to be disincentives.

In any case, wonders should be projects that are grand in scale, and either perform a useful function, or demonstrate a mastery of certain areas that merits a bonus.
 
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