That's not why sitting bull is good as an AI- he's good cus he has one of the highest unit build rates in the entire game and the protective trait means he's hard for to take out, so the other warmongers like monty, shaka and mehmed can't conquer him usually. Ok so yes protective matters for him as an AI, but as a player it's not very good.
Not really used to this new forum style, couldn't get my quote in here try as I might.
Not sure why you would single out only PRO when I was pointing out 4 reasons he can be a challenge in a defensive position. This kind of direct bias against it is exactly why PRO is considered so mediocre by the player-determined metagame...despite the fact that I was trying to demonstrate, for him, it's more than relevant and powerful in a defensive application because it combines with his other unique advanatages.
Sitting Bull's defensive strength is due to a combination of PRO, the Totem Pole, he can tech off of PHI alone, and guaranteed non-metal axes that counter other axes,
not just the trait. Unit prob only cements that, since each each of his archery units is tougher and he
will build dogs as they are his UU. It really only counts until the other AIs (or you) start massing siege anyway, so it is most definitely is the reason he hangs on for so long, since a defensive buffer is an early game advantage.
My point was that a player doing the same thing he does could do it better, like most of anything the AIs do where their bonuses don't cheat for them, and it's amazing how strong it could be when not building superfluous spies and running 20% ep slider all game, not randomly shuffling around their citizens from turn to turn, etc...not that just having the PRO trait is good for a player.
He's probably the only example of the PRO leaders that can actually work in practice the same way as in theory, using PRO+UB+UU to stay alive and PHI to tech while not really needing much developed land.
I'm not really trying to fanboy that hard for him or anything, I just found him to be pretty much the only decent PRO leader if you don't count rushing Cho-ko-nus with Qin, who doesn't need to be PRO, that's just incidental. PRO largely seems a waste on most of the others except SB and Toku because it's a trait that that normally gains no synergy from the leader/civ and is counter-intuitive to how many players want to/should play. No growth or econ benefits doesn't help that trait's case.
Well, not sure if anyone knows what the devs were thinking with Protective, but what you stated is something that actually has been discussed quite a bit in the past.
Yeah, I don't really like the PRO trait but there seems to be no doubt it seems to spark discussion fpr one reason or another, theorycrafting or preference etc etc.. Like my whole rant above ^^ lol.