Worst Random Events

The severity of random events depends to a great degree on timing. A very early barbarian invasion of 4 archers when your only warrior is out exploring is a catastrophic event that ends your game. The same invasion when you have an axeman + warrior garrison and a couple chariots mobile reserve is a nothing event.

Due to the way the evnet is coded, it will never happen like that. The barbarians which spawn are based upon which tech you know at the time of the event. Note I said "tech you know" not "units you have." It is quite possible to have Bronze Working and no Axemen due to timing or lack of metal and have the barbarian event trigger. This single event is the most imbalanced event in the game. To say otherwise shows you don't fully understand the event, it's triggers, and it's buggy mechanics.
 
The volcano is the one that gets me down the most. If it happens once, it'll keep happening throughout the whole game. Losing 3 towns at a time, over and over, makes me sad.

I've only ever seen the Bermuda Triangle once in all the time I've played. It certainly would suck to lose a huge task force. But at least it's pretty rare.
 
Fourty-two turns and no Bronze Working yet? Have I met a fellow marathon player? :D
:lol::lol::lol:
Ironically, it was my first marathon game! I've only played two since, and nearly died of boredom both times. :D
 
The worst event is definitely the tsunami one...
Code:
Event33
	Tsunami
	Prereq: THEOLOGY or LITERATURE or CODE_OF_LAWS or MACHINERY AND City is coastal
	Obsolete: None
	Active/Weight: 0/0
		Result:
1.if city has less then 6 population it is destroyed
2.else city looses a number of buildings AND looses 5 population
It is so bad that even Firaxis decided to makes it's probability 0 :p

Oh, and @ Kesshi

There is one things more unbalanced than the uprising events... it is Global warming, that, by definition, is impossible to be balanced :( You can delay it, but once it comes, you can only suffer from this Planet-given plague of sand falling from the sky in random tiles ( that aren't ice, OFC :p ) and there is absolutely nothing you can do about it. Atleast there is a very minute chance of the starting warrior beating 4 archers in a row ;) ( it already happened to me... I should had played the lottery in that day :D )
 
:lol::lol::lol:
Ironically, it was my first marathon game! I've only played two since, and nearly died of boredom both times. :D

Aww :(

I love Marathon, then again I'm a huge micormanager and a huge warmongerer, so that goes hand in hand with Marathon. Lately I've been trying to play on Epic because we don't receive the bonus to military unit production, so it's more "balanced." Then again I should just go modify the XML files and make marathon have the same military multiplier as buildings...shoulda coulda woulda.

Oh, and @ Kesshi

There is one things more unbalanced than the uprising events... it is Global warming

You may very well be right on this point, however from a game mechanical standpoint I don't think it's a "random event." That is, if you turn off random events, I believe global warming still happens. Even though I don't play with random events on, I don't see global warming because my games rarely last past the 1700s.
 
While barbarian uprisings are unlucky, there's something to be said for leaving at least one (or more) defender in a city at all times. Sure, you can just restart the game on the outside chance that barbarians show up when your city is empty. No one but yourself keeps track of your win-loss record, but you're kind of cheating yourself if you just chalk every "unlucky" event as being "unavoidable." It's quite possible to win every game even if it means making 3+ warriors to defend at the beginning. For example, in a multiplayer game, you'd never want to leave a city undefended, even at the beginning of the game. AI will never declare on you and invade your unguarded capital at the beginning of the game, but a human would.
 
Malchar,

You don't get it. The barbarian uprising event is broken.

It can trigger if no barbarians is toggled as an option.

It can trigged via a rival's tech, place the units near (or INSIDE) your cultural boarders, and then beeline YOUR city, not the rival who triggered it.

The barbarian lemming attack is flawed. I've seen them spawn right next to me, walk THROUGH my cultural boarders, and go attack a rival's city 10-20 tiles away.

Edit: Obsolete had a fun one happen to him recently. He had two cities, and the barbs spawned inside his boarders and severly injured one city to the point that a non-barbarian AI was able to take the city on the AIs turn. The raiding barbarians left the one weakened AI unit alone in the city and made a bee-line for the other one of Obsolete's city. End Edit

Note that when Civ A triggers the event, and the barbs attack Civ B, Civ B does not need to meet the technology requirements for the specific unit spawned. The part that makes the uprising so imbalanced are the bugs, not the event. If the uprising wasn't so buggy, it wouldn't be as bad and I would probably label the Bermuda Triangle just above on the list of worst random events. However the uprising event is bugged, and thus holds the top spot, hands down, at least in my humble opinion.
 
I hate the hurricane event because you can't select the other option citizens have been killed :mad: regardless of how big your city is.

I also got the volcano event but it was in the northern part of my territory so it destroyed most of Cyrus cottages.
 
While barbarian uprisings are unlucky, there's something to be said for leaving at least one (or more) defender in a city at all times. Sure, you can just restart the game on the outside chance that barbarians show up when your city is empty. No one but yourself keeps track of your win-loss record, but you're kind of cheating yourself if you just chalk every "unlucky" event as being "unavoidable." It's quite possible to win every game even if it means making 3+ warriors to defend at the beginning. For example, in a multiplayer game, you'd never want to leave a city undefended, even at the beginning of the game. AI will never declare on you and invade your unguarded capital at the beginning of the game, but a human would.
Good points, but I would like to point out that the moral of my little tale was: "Don't be stupid!"

I can't really moan about it other than to shake my head and maybe give myself a face-palm. I lost that game because of my own stupidity:

1. I built a warrior first, then a worker. I should have built another warrior.
2. I left my capitol undefended to grab a goody hut.
3. I wasn't expecting barbs quite so soon, and got caught with my knickers down.

But it is kind of a funny story.

So don't follow Lemon's example. For goodness sake, use your brain! :D
 
Malchar,

You don't get it. The barbarian uprising event is broken.

It can trigger if no barbarians is toggled as an option.

It can trigged via a rival's tech, place the units near (or INSIDE) your cultural boarders, and then beeline YOUR city, not the rival who triggered it.

The barbarian lemming attack is flawed. I've seen them spawn right next to me, walk THROUGH my cultural boarders, and go attack a rival's city 10-20 tiles away.

I know that it's bugged. This is all the more reason to play cautiously by making extra defenders and by not over-scouting or REX'ing prematurely.
 
Due to the way the evnet is coded, it will never happen like that. The barbarians which spawn are based upon which tech you know at the time of the event. Note I said "tech you know" not "units you have." It is quite possible to have Bronze Working and no Axemen due to timing or lack of metal and have the barbarian event trigger. This single event is the most imbalanced event in the game. To say otherwise shows you don't fully understand the event, it's triggers, and it's buggy mechanics.
----------------------

The point wasn't the specifics of an invasion but if the invasion occurs when you are unprepared or at a very delicate time in your early expansion your dead. So the second example would have been axemen instead of archers, it doesn't change the situation of "If your prepared it's a major/minor problem, if your not it's a game breaker.". Also I don't contest that the invasion event is horribly implemented/broken, seems obvious it is, or that the invasion event is imbalanced, also seems obvious, just that the timing of an event, any event, has a large influence on how bad an effect it has on you.
 
I know that it's bugged. This is all the more reason to play cautiously by making extra defenders and by not over-scouting or REX'ing prematurely.

Enough of this. It's sheer ignorance and it hurts to read it :sad:.

Unless you enjoy an event titled "you lose" that simply exits the map for you, you can't possibly argue in favor of the current barb uprisings.

4 archers pre 3000 BC. Think about it. Play cautiously? If you build a worker first, you lose. There's absolutely no way you'll have the defenses to counter 4 archers hitting you pre-3000 BC going worker first (and non-warrior builds as 1st item in queue are optimal on virtually all settings monarch+).

What about huge? Now it gets even worse. Now you get hit by 6 (!) archers at an earlier year (probably playing epic or mara). Even if you built nothing but warriors to that point, you could still die. But, building nothing but warriors is idiotic anyway.

"play cautiously" is not an acceptable counter-argument to event balance. To stop some of the uprisings, you literally have to play in a fashion that would suck in 90% of your games or more. The "returns" on playing it safe are low. Then, you get this volatile damaging event that screws you over completely in those 10%.

But again as an emphasis, that's for normal uprisings. The archer uprising really is just a "you lose" event if it comes as soon as it is available. Game over, man!

Events that drastically effect diplo or give ridiculous promos to early units are really foul too. I'm lucky enough to have started playing without them before the bermuda triangle event...such a thing is an amazingly stupid concept ----> 5000+ :hammers: worth of losses in troops potentially? I've been in enough games to know that that could mean an INSTANT loss of the game. Why not just have events that destroy all of your wonders or change half of a random AI's cities into barbarian cities?

Seriously, perilously little care was taken in the creation and balance of random events.

Mining disasters, volcanoes and hurricanes suck. All others are nice and acceptable.

I really don't like wishing bad on people, but I will actually admit that I smirk a little bit every single time someone chooses to play with events on, takes an optimal (or close) course, and loses outright due to an event.

For anybody who claims the unbalanced garbage is a good idea or fun, I actively hope it happens. Sounds mean I guess...but hey, losing that way is "fun", right? Maybe I'm just wishing you some "fun" ;).
 
If the net effect of events was about even I could deal with drastically bad ones as sometimes you would get great ones but it never works out that way. I will probably follow TMIT's lead and disable them, I keep meaning to but forget.
 
Some very good points about the stupidity of random events. I'm starting to wonder why I haven't turned them off already. :lol: Does anyone know, if you turn them off does that turn quests off too? Quests are ok because if they don't fit with your strategy (or they are totally absurd like 'blessed sea') you can just ignore them.
 
@TMIT:

You know, as weird as it sounds, I actually like the random events. It has cost me some games, and some really silly things happen sometimes, but I actually think the unpredictability adds a little bit of chance to the game. Sort of like gambling.

I listen to the stories, I relate to my own experience, and I laugh about it. I think of them as funny little stories that people share. We revel in our collective misfortune and we laugh at each other's misery, then we start a new game. You can turn them off, or not, but if you leave them on you really have to laugh when that volcano goes off for the third time, no? ;)
 
I agree with Lemon - I like events. But then, I'm playing on a much lower difficulty level than a lot of the folks here. It's reasonably to think that a small disruption can have a greater impact at the higher levels. It's also reasonable to expect that the events are tuned for the middle levels.

Honestly, my biggest wish for events was that there were more of them. I'm getting kinda tired of the same old ones.
 
hurricane and newly built forge got destroy.
 
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