javidbing
Warlord
I don't like SEAL's, they're too late game for my liking and my late game military strategies uses mainly air units + tanks/infantry anyways so they don't really come into play.
What? The carrack can carry any unit, including settlers and military units. Regular civs have to wait until Astronomy for this ability, Joao gets it at Optics.
I strongly dislike Dog Soldiers as well... a PRO leader shouldn't need them for defense
Aren't you the fellow who deliberately avoids hunting, let alone archery, whenever you can?
ah! Yes, that makes a lot more sense. Splendid, will actually have to try Portugal for a change.What? The carrack can carry any unit, including settlers and military units.
Aren't you the fellow who deliberately avoids hunting, let alone archery, whenever you can?
No, I completely misunderstood the Carrack. (Hey, I'm a quasi-real person you only know via the net. Don't expect too much). I was poking people a bit about the War Chariot; I was curious as to whether people would argue that I was being unreasonable (and yes, I am still narked at the ability of a guy with a pointy stick to kill almost anything in this game).Is this post a joke? I mean, naming two situationally incredibly powerful UU's for reactions? Serious question![]()
The Dog Soldier is a good UU in Immortal&Emperor levels if you don't plan an axe rush. It gives a guaranteed barb defense without need to connect Bronze or Horses ASAP. Lower it's probably useless.
Sitting bull is protective, and his UB gives +some XP to archers, I'm never to worried about barbs with him, and this makes the dog soldier utterly useless imo. The dogsoldier is total overkill on defensive units, and I think it's by far the worse UU in the game. All the others, I can find a use for, the dog soldier is more like a handicap, I prefer axes with SB.
Fast Worker is IMO generally the best UU in the game. It saves numerous worker turns in every game. Some military UUs can be stronger in some certain situations (like Quechuas in Dual map) but none of them is useful in every game like the FW.
A fun way to use fast workers is as explorers. They are the fastest unit available for mapping out open border territory, and in the early game you can use them very safely even in jungles/forests because you can always run away from a barb or animal. Only wolves can cause problems but these are pretty rare.
I hated, hated the Hittite Cottage Builder. WTH? It built cottages faster? BFD. I'm so glad it was removed several patches back.
Although others have posted this, I cannot bring myself to send out such a valuable unit exploring. If I build a worker, they better be improving my lands instead of taking a vacation!
I agree. What I'll often do though is send out workers on vacations when there is not much work to do or already enough workers to do it. The point is, I don't really fear using them to "road" a future city because as they move through the fog they can spot barbs in enough time to retreat if necessary. Usually you'd need to send a defender along with any workers outside your territory. It's especially useful if your first expansion city is going to be 10+ tiles away or so.
The era where I tend to be sending them through open border territory is that typical time before lumbermills and railroad are available where my workers suddenly don't have much to do other than build forts in between cities and useless roads. At this time of the game, sending out a fairly useless worker (especially a 3mp one) is preferable to sending out a valuable military unit which might be needed in an attack.
I agree. What I'll often do though is send out workers on vacations when there is not much work to do or already enough workers to do it. The point is, I don't really fear using them to "road" a future city because as they move through the fog they can spot barbs in enough time to retreat if necessary. Usually you'd need to send a defender along with any workers outside your territory. It's especially useful if your first expansion city is going to be 10+ tiles away or so.
The era where I tend to be sending them through open border territory is that typical time before lumbermills and railroad are available where my workers suddenly don't have much to do other than build forts in between cities and useless roads. At this time of the game, sending out a fairly useless worker (especially a 3mp one) is preferable to sending out a valuable military unit which might be needed in an attack.