WOTM 11 Final Spoiler

A stack would come up to the hill, maybe 15 to 20 units with 4-6 siege. A similar stack would be 1 or two tiles behind, with others queued behind that.

Thinking back that is probably about how saladin/mehmed attacked me for a long time. When taking France, I marched straight through basically like Sherman's march, where I took 1 city, went to the next, bombarded for a turn, took that, and went on. I took a city down France's isthmus and got to the middle area there, where Mehmed had some silver city IIRC. I took that city, but mehmed & saladin sent guys to retake that (they burnt it), burnt france's isthmus city, then went to Paris.

I would have been caught off guard had those troop's brave sacrifice not warned me in advance, so Paris & Orleans could slave and other cities sent reinforcements. Even still, I had a hard time for a while fending them off, until some grenadiers arrived and cleared them, then proceeding on down isthmus to attack Saladin by two fronts- 1 by sea and 1 by the isthmus.

@Harbourboy- Looks like you might have drawn the worst luck, but it seems many of you got attacked through the isthmus after not going on the offensive. By getting Louis and Monty, Saladin/Mehmed sent forces to Paris and Tokugawa sent some guy's up Monty's isthmus, dividing the Ai's forces into 3 regions of the map:

1. My isthmus (never got hit hard)
2. Paris
3. Monty's isthmus

Another thing that worked out for me is how the AI's teched. I assume they were gifting techs to each other for the most part, and eliminating acouple of the AI's helped. I see in many of your game's the AI's came with grenadiers/calvary of their own, which gets me thinking that not taking the offensive let them get their tech. Basically for me:

Monty/Louis were eliminated
Mehmed hurt his economy too much by his large yet managable stacks
Tokugawa teched well, getting chemistry right after I landed my first troops and rifling a little after, but was not enough vs. my many highly-upgraded grenadiers + cannons
Saladin did well with camel archers and rifling, but his camel archers going for Paris left him vunerable to 2 seperate naval invasions and was also overpowered by grenadiers and cannons, geting attack from 3 fronts virtually.
Izzy got rifling but never used it much.

Leaving them with just some rifles and no calvary. Caravels were a hassle as I went for steel and put off optics/astronomy, but some maneuvering and sacrifices of triremes let my galleys still land their troops.
 
@Adama: congrats on your win! Nice write-up as always. And you needed 25000 for legenday cause it was quick speed, not because of difficult level.
@Thrallia: congrats too, at least you'll win an award, while I'm 100% sure I will get none. I should have used this game to drop a few nukes too, I've never seen them in action in my whole CIV life!
Funny thing I didn't see that many stacks coming at my choke point. I did see some but I think they chickened and turned away when they noticed my machine guns entrenched over those two hills (silver mine and other one next to it).
 
I upgraded my Maces to Rifles then Infantry on those hills(my hills were the ones west of the only iron we had on our continental area!), never bothered turning them into Machine Guns or Mech Inf, as by that point the AI gave up on land invasions and focused on overseas attacks. They might have beaten me, if I hadn't barricaded every single port on the Aztec side...including their isthmus port that was allowing the japanese and spanish ships through.

I was never able to barricade the french side though, they had too many cities and Mehmed's early destroyers kept me from being able to barricade with battleships as effectively as I had on the Eastern corridors.
 
That's Bill Murray from the film "Groundhog Day", and Ambrose Burnside, Union commander at Fredericksburg (US Civil war). AI committed suicide assaults over and over and over ...

After playing a test game on noble, realized that against 6 AI all at war, warlords level would be hard enough, at least for me.

Also, map type seemed unsuited to my rather slow military style … offensive action would likely be too slow for me. So I thought that I’d start with cultural or space as my objectives, and see how things panned out as the game progressed.

Also, with Stalin being industrious, the setting being warlords, and stone in plain sight, I decided to see if I could build every wonder. A strategy of wonder denial against the AI, and one of using GP to bulb my way to tech parity if not superiority. When my first scout move found marble, I knew I had a good shot at this.

Spam every wonder ... (to the tune of Climb every mountain)

Spoiler :
I wanted some religions early. Moved scout NW, settled 1E, with the thought that the stone would propel another wonder city. My initial research path was Myst>Poly>AH>BW>Mason>IW.

Turn 6 Buddhism was founded elsewhere, but turn 9 I founded Hinduism (3520 BC).

Turn 29 I founded St Pete by the stone and copper (2260 BC).

On turn 37 Judaism was founded elsewhere, 4 turns before I could get there. For consolation, turn 38 put henge in Moscow (1780 BC). Turn 40 I met Louis.

Decided to specialize my GP production … prophets in Moscow, Engineers in St. Pete.

Turn 50 put the Great Wall in St. Pete (1060 BC). Turn 52 put oracle in Moscow, took MetalCasting for the cheap forges. Also founded Novgorod by the horses in the east.

Turn 62 founded Rostov by the Marble, and turn 65 my first GP bulbed Christianity in Rostov (475 BC). Turn 68 completed the Pyramids in St. Pete (370 BC).

Rostov was planned for Great Merchants, Novgorod for Artists.

Turn 81 founded Confucianism in Rostov (50 AD). Turn 90 put Parthenon in Novgorod (320 AD). Same turn a GP bulbed Civil Service. Turn 98 Chichen Itza in Moscow (560 AD), Turn 99 Colossus in Rostov, Turn 101 Hanging Gardens in St. Pete and Sistine Chapel in Novgorod, Turn 102 G Lib in Moscow (680 AD).

770 AD GLhouse founded somewhere else! Oh well!

Turn 106 Temple of Artemis in Rostov (830 AD), Turn 118 Islam founded in Siberia, turn 120 Notre Dame in Novgorod, 121 Ankgor Wat in Moscow (1100 AD).

Turn 129 Spiral Minaret in Moscow (1220 AD). Turn 136 Kashi Vishwanath in Moscow (1335). Turn 141 Hagia Sophia build elsewhere.

Turn 142 Verasailles in Rostov (1385), Turn 147 Taj Mahal in Novgorod (1435), Turn 151 U of Sankore in St. Pete (1475) .

Turn 1545 was my discovery of Gunpowder, and Church of Nativity in Rostov.

Turn 164 (1615) I discovered Liberalism, but forgot to switch to Free Speech right away!

1740 AD got steel. 1750 built Kong Miao in Rostov 1805 Masjid al-Haram in Siberia

Only Great Lhouse, Statue of Liberty, and Hagia Sophia were built by AI. Wonder denial strategy worked!


Marye's Heights holds against enemy assaults

Spoiler :
Combat: All about holding Mayre’s Heights at Fredericksburg … I mean Siberia. Waves of AI troops approached, only to be hit with siege and preemptive attacks before they could use siege on me. Luckily, no one stack was much bigger than 20, so I had time to heal and promote between attacks. See the screenshots.

The killing spree on Marye’s Heights was insane. I killed 159 cavalry, 128 trebs, 58 cats, 62 war elephants, 43 grens. At sea, sank 62 frigates (with my ‘clads), 34 caravels, 26 galleons, 17 triremes. Some stats screenshots as well.

This netted me 12 Great Generals: 3 Mil Acad and 9 Mil Inst, as they add culture!

I did some offense at the very end against Monte and Louis to ease the wait for the legendary culture to arrive.


High culture comes to Russia

Spoiler :
1958 Moscow went legendary.

1980 St. Pete went legendary.

1982 Novgorod went legendary for the win:

2613 base, 4738 final.


My first cultural win ever, so rather poorly done. But I learned a lot, maybe next one will be more respectable.

dV
 

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I see in many of your game's the AI's came with grenadiers/calvary of their own, which gets me thinking that not taking the offensive let them get their tech.

Not in my game. I was embarrassingly overrun by hordes of extremely inferior units. It was almost like Super Raging Barbarians at the Gate. I was miles ahead on tech, but unprepared for the overwhelming numbers. If I had had only half a dozen more good defenders and a Medic III, I would probably have been able to withstand the onslaught which would have shattered against my now heavily promoted defenders. Unfortunately, I was just below the tipping point and got utterly destroyed by the first tsunami of enemies.
 
So... After having some fun with this great game I've decided to revive my old account from the civ2 days to play some GOTM!
Man has this feature come a long way since then :goodjob:
I liked this one because i have had some experience with AW, although I would have liked it to be everyone at war with everyone... :evil:

I wish i could bring more details, but the patch broke my saved files, so im going from memory.
I managed a 1795AD cultural win, getting the four late religions and most wonders along the way. I decided for culture when the scout saw the marble, and i think it was the easiest solution to this particular game.
I didnt give much thought to a military win, as warring on quick speed is just awful.

However, as the experiences of everyone else confirms, i knew that if not careful you could still be easily overrun. I did my best to delay meeting the other civs, meaning i pulled my scout after scouting out my mainland and 3/4 down the isthmus. I had my first contact when I saw Louis' borders across the sea, and i think i met the last civ as late as 1000AD.

Anyway i hardly got attacked through the isthmus, and although i lost a size 3 city to monty's first invasion, I managed to fend off the few other ones that got through my naval guard without too much trouble. The game went steadily with me spreading the religions in my six cities, building culture stuff and trying to keep the hordes of pillagers away. I decided to tech for frigates before shutting down research, and just managed to keep naval superiority long enough, as large amounts of enemy frigates were starting to show up at the end.

Thanks for an interesting game! :hatsoff:
 
I decided to go for the Challenger save just for fun. I figured I probably wasn't going to medal anyway, so why not.

I also decided after playing a practice game that Space Race would be a fun attempt. I wasn't convinced that I could tech all the way without any trading, so I thought it would be a good challenge for me.

I liked the pre-game discussion and decided I liked the option of settling 1E and working the Oasis, leaving the stone for city #2. This worked out great!!

Research started Myst>Poly>AH>BW>Priest>Masonry>Writing>Math>CoL(Founded Confucianism 440BC/T66)>Civil Service(From Oracle 405BC/T67)>Agriculture.

Moscow built a worker and then Stonehenge (1780BC/T38). Then Settler>Axe>Axe>Oracle.

St Petersburg was founded in 2380BC and built Barracks>Pyramids (930BC/T52)>Great Wall (650BC/T60)>Parthenon ()>Temple of Artemis()>...

I moved my capitol to St Petersburg at some point when I wanted to build FP in the east. St Petes turned into the UUUBBER city!! It was the Confucian Holy city so it got the shrine of course along with the National Epic and Wall Street, plus a Military Academy. I settled 4GP's, 1GS, 3GM's and it had 3 Military Instructors as well.
It was the home of 14 World Wonders and along with Moscow would produce all of the high ticket spaceship parts.

Moscow built Heroic Epic and Iron Works(GE), a Military Academy and 5 more World Wonders (all the GP Wonders).

From my test I knew that the AI's would try some early landings on the flanks. After getting CS from the Oracle, I beelined for Optics so I could be first to Caravels. I made the naval techs a priority throughout as I did not want to have to fortify that many cities. My naval victories were staggering.
I killed 25 Triremmes, 75 Caravels, 30 Galleons, 196 Frigates, 10 Clads, 4 Transports, 11 Destroyers and 1 Battleship. In addition, I was able to blockade both the French and Aztec isthmus cities to keep those avenues closed. And I continued to send advanced units around the outside to get in and wreak havoc behind scenes.

My choke point city was on the hill 2W of the Iron. But I built a fort on the hill further to the south, and that became my #1 defensive position. After I culture bombed that city, I was able to get the silver and then protected that tile very heavily. I did have to fight off some landings on the Iron before I was able to complete the Aztec side of the blockade. The mine was destroyed a couple times but they never got close to the city.

I went on the offensive somewhat after I got Cossacks and later Tanks, but most of my fighting was on the defensive, on that hill with the fort. I ended with 1 Machine Gun that was Drill 4 + Combat 2. It mowed down waves of attackers. I don't remember how many Great Generals I spawned, but I needed 390 pts for the next one, so I think I got 6-7. I razed a couple cities in the hub and pillaged for cash, but did not want to keep any as my economy stayed pretty good with the 11 cities I had.

I saved a bunch of great people for late golden ages during spaceship production.

And I was successful! Spaceship Victory in 2030AD. Base Score 3461 Normalized Score 4499

Thanks to the Staff for a very fun game!!
 
My my my.
I thought I'd be the only one going for cultural :lol:

I got surprised early and had a city taken, but learned my lesson and went to feudalism and CG LongBows.

After that it was a walk in the park, with the notable exception of pilaging naval units. I even teched to steam power to try and build ironclad. it finally wasn't needed, but this certainly slowed my progress.

I had the spiral minaret + university of sankore to fund and research + pyramids and sistin chapel to make specialists worth the food.
Quite a mixed economy, indeed :lol:
I even afforded pacifism for most of this always war game :lol:
 
I managed a spaceship victory in AD2044, but accidentaly submitted an earlier save file and it's been logged as a conquest loss...

Can someone remove that record so I can resubmit? It's obvious that I've made a mistake, the dates on the save and replay file don't match for a start.
 
Challenger--cultural 1916

I had no idea what to expect this game having very little AW experience and almost none at quick speed. Also had never played a hub map. I thought it would be fun to build wonders and see what the AI could throw at me.

I overestimated the AI and researched too far--I took naval techs and kept control of the seas--even combustion. I spent the whole game slaughtering obsolete AI ships and never had a SOD come by land--just piecemeal invasions. I researched railroad which as it turned out I could have skipped but I expected more from the AI.

Still I enjoyed the game a lot and hope to have more AW games (and challenger games at higher levels).
 
Well, I enjoyed the game… but I think I’m still suffering from war-weariness from it!:crazyeye:

I had a Diplomatic Victory in 1870AD.

740 units destroyed, 120 units built.

I had similar experiences to others where an early invasion of Monty and Louis (just taking one city in the case of France), meant that stacks from the other AI seemed to be confused about which isthmus to attack down and helped me make continual advances around the map.

My forces were CR macemen, trebs, grenadiers, galleys, galleons, frigates and later riflemen from drafting.

The AI seemed to have a thing about spamming caravels, and my 7 frigates took out 60 caravels.

The goal for me was timing the research and construction of the UN to correspond with reaching the population threshold (low 60%’s?).

I struggled knowing what civics would be best for this game. My research was fairly one dimensional moving towards mass media so didn’t have all of the civics to choose from, but I used Representation from Pyramids with Beurocracy and Caste System for a long time. Took State Property and Free Religion midway through conquesting, and dabbled with Nationhood and Police State towards the end (I had 9-10 unhappy faces from war weariness).

Ferrying units around the map with galleons was definitely the way to take out the AI. This often left large enemy stacks running around the middle of the map like headless chickens without doing their worst, i.e the massive offensive stacks ganging up together that other players faced in this wotm.

Nicknack’s game made me cry… having his last legendary city taken out one turn after he popped a great prophet when a great artist would have given him the win.:(
 
I managed a spaceship victory in AD2044, but accidentaly submitted an earlier save file and it's been logged as a conquest loss...

Can someone remove that record so I can resubmit? It's obvious that I've made a mistake, the dates on the save and replay file don't match for a start.

OK. You can resubmit now. BTW, it's best to PM me if you want action. I don't guarantee to read the spoilers.
 
I hate to admit it, but I submitted a retired game. I figured submitting anything let's the organizers know that we play. :)

Still have a lot to learn in Civ IV. I think my basic strategy was okay, it was just my execution. I've never played this map or all war before. The pre-discussion threads lead me to believe that the best strategy for me was to forgot about a conquest victory. I figured I'd try for a space victory. Cultural seemed very possible too but I haven't tried space for a while so why not give it a shot now?

My basic strategy was to claim my continent and be defensive. This meant a good navy to keep the hordes from landing on my shores. I ended up with 9 cites on my continent and my economy was doing well. I made some bad decisions with Civics though and while I didn't trash my economy, I was not making as much cash which I could have used later.

I was slightly ahead or even with tech most of the game. I was always the leader in score. But around 1950 I was still at least 20 turns from even getting Flight. I figured it would be close but I could still do it. Then disaster.

I read tonight some of the horror stories of stacks of doom approaching the Stalin continent. I managed to avoid them until now. At least 5 stacks of more guys than I have ever seen before converged on me. My boyz did a good job of holding them off for a while and I killed a ton of them, but eventually my gateway city was razed.

At this point I knew I was defeated. I had some axeman and archers in the rest of my cities but it would only be a matter of time before the Cavalry hordes overran me. So I just admitted defeat and retired.

If I had kept my Civics the way I had them I might have had enough money to upgrade existing units or buy ones to hold off the horde. I think that was my biggest mistake. While I was playing defensively I did send out some 'recons in force' which were moderately effective. If those were a little stronger I think I could have distracted some of the large hordes away from my gateway city too.

Overall, this was a great game for me. A lot of 'new' play types for me. Another reason why this is such a great game.

Thanks!
mikeS
 
So... After having some fun with this great game I've decided to revive my old account from the civ2 days to play some GOTM!
Man has this feature come a long way since then :goodjob:
I liked this one because i have had some experience with AW, although I would have liked it to be everyone at war with everyone... :evil:

I wish i could bring more details, but the patch broke my saved files, so im going from memory.
I managed a 1795AD cultural win, getting the four late religions and most wonders along the way. I decided for culture when the scout saw the marble, and i think it was the easiest solution to this particular game.
I didnt give much thought to a military win, as warring on quick speed is just awful.

However, as the experiences of everyone else confirms, i knew that if not careful you could still be easily overrun. I did my best to delay meeting the other civs, meaning i pulled my scout after scouting out my mainland and 3/4 down the isthmus. I had my first contact when I saw Louis' borders across the sea, and i think i met the last civ as late as 1000AD.

Anyway i hardly got attacked through the isthmus, and although i lost a size 3 city to monty's first invasion, I managed to fend off the few other ones that got through my naval guard without too much trouble. The game went steadily with me spreading the religions in my six cities, building culture stuff and trying to keep the hordes of pillagers away. I decided to tech for frigates before shutting down research, and just managed to keep naval superiority long enough, as large amounts of enemy frigates were starting to show up at the end.

Thanks for an interesting game! :hatsoff:

Nice result! My game was very similar (ending in cultural victory in 1860AD)- most obvious difference being that I didn't think to pull back my initial scouting party, and met most civs quite early. Didn't realise until later that that means lots of extra mutual war bonuses for the AI from the start (and therefore accelerated AI tech trading) plus they are presumably more likely to focus on military techs and units from the beginning.

I did then have to repel several (small) landing parties but the AI only got as far as Chemistry before I won the cultural victory, so I never saw anything too powerful. With all my wonders and cottage-spamming, I had been able to build up a (small) tech lead before switching to :culture:, so already had Cossacks by this stage. No real dramas.

Also, I never bothered with Chemistry, as I didn't want to lose the Parthernon :gp: bonus. Was running with pacifism as well, which also helped here. (I lightbulbed quite a few of my tech's with the :gp: that came out of Moscow). :)

Overall, a fun game - though I, too, was surprised by the difficultly that Always-War added (my first time playing this option). At Noble I had thought this game would be a shoe-in for the human, but clearly not as all the posts here attest!!
 
Cultural victory - 1770AD

A very similar game to others. I turtled and built wonders and founded the 4 late religions before 1000AD with 4 cities. The three legendary candidates and a bottleneck city near the iron and sheep.

I expanded to 9 cities and was spreading religions when the waves of enemies started to really come. It was a huge bloodbath around Rostov and I had to turn research back on for Military Tradition and switch from culture to military production. I ended up using Rostov as a bait city. The waves of enemy got so large that I would attack with my stack of cossacks to kill the pikes, maces, and knights and then withdraw from Rostov. It was the Muslim holy city and the AI didn't seem to want to raze it. I would then kill the siege units the next turn and retake the city. (The remaining stacks of trebuchets would have devastated my cossacks.) I lost Rostov 4 or 5 times from 1400 to 1750AD.

My strategy was collapsing when the game ended. A big wave of grenadiers and janissaries were moving into Rostov and Tokugawa was landing a stack of grenadiers behind my cossacks. I could buy another 5 turns by pillaging the road to Rostov while I handled Toku's troops but I was about to be overwhelmed.

The AI kept up very well by sharing research and produced wave after wave of units. The 10 turn delay while the AI got units to the front bought me enough time to survive the early game but I had reached the point where I no longer had clearly superior units. I'm curious how a cultural victory would have played out on a slower speed. The huge delay moving units relative to tech research was a big advantage but a few turns of healing between enemy stacks or smaller equally frequent attacks might have made the game easier.

Edit: The AI certainly attacked with everything they had. I was expecting that an active defence would be required but the hub concentrated the various AI's units making it much more difficult. There was no way to pick off stacks from the AIs separately. The AI had about a 4/1 hammer advantage with 6AIs sending units my way. Its probably a very different game without turtling. Capturing 2 civs' cities would probably have evened the production and elimiinated any serious AI threat.

The AI had no shame about attacking with anything and I wish I had pictures of my two favorite attacks. A French chariot attacked my cossack stack: a Spanish warrior and archer spent half the game wandering to my lands in a galley, they made an amphibious assault on the spear, mace, and xbow guarding my iron mine.
 
:cry: :cry:
Another game and another complete failure of focus. Was going for a fast trip to the space but when the city next to the iron was attacked in massive scale, I went the war route. I did not even need iron since I was technically so far ahead and had coal, oil, uranium and Aluminum(found later). The AI only attacked after I built that city. By this time we had annexed Montiy's lands for a second core.......may be that is why they attacked. :rolleyes:

The Cosmonauts did go to the stars after destroying Aztecs, Japanese, Spanish, Ottoman and Arabs. French were down to two cities in a frozen and rocky islands chain between old Japanese and Spanish hubs.

First time warring in modern age and learned to love gunships, fighters, bombers and Marines.

Got about 15 warlords (mostly Cossacks > Gunships) and got half of them killed by not noticing how big the stacks were and how many seige units the AI had at the battle. (It took me a while to relize there is a multiply sign in the stackers near the bottom where all the weak unts were listed. Oh well live and learn :lol: )

Learned a new tacktick. Pull back units and let AI take back a city and the next turn hit them with CR3 trebs. Since these trebs are crappy when not attacking a city, they are useless as a defensive units. But when attacking a city, they are evel good. Also having multiple attack gunships combined with a stack of ship born Marines with bombers for softening the cities work like magic.

FYI, my AI built so many units and their science just collapsed after a while, the most advanced units they built wer only granades, rifles and cavs. Only Toku (or Monty) built Frigates.....while I was distracted he got to Liberalism before me....I was not too far from getting Rocketry for free when the message popped. Oh well. Should have used all those shields for Science.:(

This must have been a easy conquest or domination for best players. Any ways, learned alot about Civ while playing this WOTM. Thank you for an eye opening game.
 
Entry class: Contender
Game status: Cultural Victory for Russia
Game date: 1740 AD
Base score: 1422
Final score: 8153

I began by moving my Settler 1 square East, for several reasons. I did so in order to start beside the Oasis, to sit on and use up the otherwise useless Desert square, and to be able to use the Desert Hills square on which we started. A Desert Hills square only yields 3 Hammers when mined, so I normally ignore this kind of a square, but I ended up having to use it a lot during the course of the game, for lack of a better square.

I built a Worker first, followed by a Warrior. Then I built two Settlers--the first one for one of my Legendary-to-be cities and the second one in order to obtain Marble within my cultural borders. This second city, which I assumed would be a relatively marginal city, proved to be a very useful core city. This city brought in a lot of my Commerce throughout the game, as it had several Grassland and Coastal squares available for usage. Further, this city was not a major burden to my empire, as it was placed very close to my capital.

My research path went as follows:
Agriculture -> Animal Husbandry -> Pottery -> Writing -> Mathematics -> Mysticism -> Masonry -> Polytheism -> Priesthood -> Bronze Working -> Metal Casting (from The Oracle) -> Code of Laws -> Monotheism -> Theology

Later, I was the first to research Music and the first to research Liberalism. I took the classic Nationalism tech as my free tech for being the first to research Liberalism.

I built The Oracle on Turn 51/320 (965 BC), at the same time that Stonehenge was built by an AI. I'd missed out on completing Stonehenge by one turn. Still, since I built many of the other early Wonders, I really didn't miss Stonehenge very much.

I was able to build the Great Wall, which became a very useful Wonder for my build order. I ended up building very little military at the start of the game.

Later on, when an invasion of two Swordsmen landed, I only just completed a Maceman on that very turn in an otherwise undefended city. I waited a couple of turns to attack the invaders, until I had a Chariot arrive, in order to better support my city. Essentially, I waited to avoid losing my city due to a bad random number generation roll (i.e. in case my Maceman dropped his Mace and fell on it). Perhaps, instead, my Maceman may have captured both swords of the Swordsmen using his mace, drawn the swords away from the Swordsmen towards himself, but then accidentally skewered himself with one of the swords. Either way, my caution allowed me to keep my city at the loss of a single upgraded Cottage (the Cottage was probably upgraded to a Village at that point).

Since I went for a Cultural Victory, here are the dates of when the various religions were founded:
Spoiler The dates when the various religions were founded :

Turn 5/320 (3700 BC) Buddhism founded in a distant land (by Isabella)
Turn 13/320 (3220 BC) Hinduism founded in a distant land (again by Isabella)
Turn 24/320 (2560 BC) Judaism founded in a distant land (yet again by Isabella)

The last four were founded by me:
Turn 64/320 (510 BC) Confucianism founded in St. Petersburg
Turn 77/320 (55 BC) Christianity founded in Rostov
Turn 92/320 (410 AD) Taoism founded in Rostov
Turn 118/320 (1070 AD) Islam founded in Yekaterinburg


I'd never played an Always War game prior to this one. As per a couple of practice games, up until about 1000 BC, I discovered that the declaration of war would be made as soon as contact was made, without any diplomacy at all--not even a promise of putting someone's head on a pike. Therefore, once I figured out which part of our starting area was the isthmus, I avoided exploring it as much as I could.

Thank you, Ronnie1 and greatbeyond, for the practice maps!

I'd also tried to avoid settling cities at the far West and at the far East of our hub. It was pretty clear from seeing the edge of the top of the map that we were in the North. By the shape of the land, it looked like we were on the "top middle" hub. Learning Calendar later confirmed this point for me, since I'd missed finding out early on in the game, when I failed to build Stonehenge.

Interestingly, a Barbarian city spawned on my isthmus. I deliberated how to handle the situation for quite some time and I kept rethinking the issue throughout my game.

I chose to leave the Barbarian city where it was, in the hope that the AI would avoid the city and thus, would avoid making contact with me. It wasn't long before my culture allowed me to see the square immediately to the South of the Barb city, within the city's borders. For quite some time, however, the squares to the South of the Barb city's 1-square-wide cultural radius were hidden from me within my fog of war.

Possibly as a result of the existence of the Barb city, here are the dates of when I made contact with and hence, declared war on the AI:
Spoiler The dates when contact was made :

Turn 82/320 (110 AD) Contact made: Japanese Empire
Turn 93/320 (440 AD) Contact made: French Empire
Turn 96/320 (530 AD) Contact made: Arabian Empire
Turn 116/320 (1040 AD) Contact made: Ottoman Empire
Turn 117/320 (1055 AD) Contact made: Aztec Empire
Turn 170/320 (1650 AD) Contact made: Spanish Empire


At first I assumed that the Japanese must be one of the AI closest to me. Later, when I discovered that they were nearly at the opposite end of the map, I realised that they must have come up my isthmus, had their unit (a Warrior?) taken out by a Barb Warrior from the Barb city, and met me without leaving a visible trace when it was my turn. Perhaps I would have seen the event if I had not disabled the displaying of AI moves in the game options, but disabling this option seems to be required in order to keep the pace of the game flowing. I'm certain that many of you also have this game option disabled, especially after having read about the tales of hordes of units which besieged your empires.

So, as to whether or not the presence of the Barbarian city helped is unclear. Since my cultural borders allowed me to see the square to the South of the Barb city, an AI, such as the Japanese, could still meet me, as long as they were willing to walk inside of the Barb city's borders. Later, as my culture imposed itself upon the squares immediately to the North of the Barb City, an AI needed only to walk within one square outside of the Barb City's 1-square-wide cultural radius, in order to meet me.

It's hard to say, but perhaps this city kept away some of the AIs' Scouts.

I met the French thanks to an expanding cultural border--a concept which is hard to avoid in a Cultural Victory type of game.

Saladin (of the Arabian Empire) met me via an interesting method, perhaps one that you've never before considered. Can you guess how I met him?
Spoiler How I met Saladin :

Confucianism has spread: Najran (Arabian Empire)

Sure enough, I had control of the Confucian Holy City (without the corresponding Shrine) and my State Religion was also Confucianism. Therefore, when Saladin received his first religion of Confucianism and he immediately converted to that religion, I was able to see his Confucian city. Seeing his far-away city was enough for contact to be made and thus, war was declared.

By the end of the game, Saladin's city still turned out to be the only city which I discovered using this method. I believe that this method of contact is a rare yet rather neat way to meet a rival!


On the turn that Isabella met me, she built the University of Sankore. Presumably, she met me just so that she could rub that fact in my face.

The Barbarian city stood for quite some time, until the various AI amassed big enough forces to dare challenge it. Unfortunately, the Barb city mostly had Warrior defenders, so it fell quickly to the amassed forces. This part of the plan might not have been the greatest, as it meant that several stacks of city-busting AI hordes were mere paces away from my empire when the Barb City was taken.

Yet, even after the Barb city fell, I think that its location continued to work in my favour. When it fell, three of the AI had stacks of units there. The French captured and kept the city. When they did so, they moved all of their units into the city, parked them there, and healed them. Another AI also healed their units there. Therefore, I initially only had to face one AI's large stack (Saladin's).

This situation of only one AI coming at my cities at a time was crucial, as I was only able to attack and kill off all but one of Saladin's units with my own units on Turn 150/320 (1475 AD). I still had to wait for the next turn to kill off Saladin's last Chariot, as I'd run out of offensive defenders. Had I faced another AI's stack, I would have had to fight with my wounded units, probably losing the game at that point.

I quickly kicked my empire into military-unit-production mode, which meant that my Legendary-to-be cities missed out on a couple of Wonders. However, the effort was worthwhile, as it kept me in the game.

I started to research Military Tradition, as I noticed that one of the AI had Gunpowder and most of the rest had Guilds. I was hoping that Cavalry (Cossacks) would be enough to hold off the enemies at my gates.

As I healed my troops and added new ones to my mini-stack, I pushed forwards to the French-captured Barb city. I was able to effectively use some City Raider promotions to reduce the AI units in the city--seeing as how Macemen and Spearmen made up the majority of my "army", this point helped a lot.

I let the French keep the city for a while, until they pulled a da_Vinci:
Here is a thought ... send a settler with your attackers, found a city on the edge of the enemy, then upgrade the obsolete units on the border. Then unleash hell!

Well, it wasn't long before the French were upgrading their units into Grenadiers. I guess that the French must have been reading our pre-game discussion thread!

Fearing that the situation was getting out of control, I threw all of my remaining units at their captured Barb city, capturing it with some losses. On the next turn, the AI sensed my weakness and headed directly towards the captured French-Barb city.

Fortunately, it was about this time that all of my cities went Legendary, with the first one going Legendary on Turn 185/320 (1725 AD) and the last one going Legendary on Turn 188/320 (1740 AD).

My 3 Legendary City Locations:
1) Moscow, settled 1E of the starting location
2) St. Petersburg, settled on top of the Cow resource to the West of our starting location. At the time, the location seemed good enough, although had I known that Copper was going to appear 1 square outside of the city's fat cross, I likely would have settled where I could grab the Stone, Copper, and Cow within the city's fat cross
3) Rostov, settled near the Fish, Horse, and Cow resources to the East of our starting location


I played a pretty standard type of Cultural Victory game.

I built some early wonders, built Cottages in my 3 Legendary-to-be cities, and I tried to get some Great Artists.

I started my Great Artist production late and I even messed it up a bit--on Turn 102/320 (710 AD) I discovered that I'd assigned two Merchants to produce Great People Points instead of two Artists, in the city which was supposed to be my "Great Artist Town". I called the city a "town" as opposed to a "farm" because I'd Cottaged the city (i.e. the city had several towns but not several farms near the end of the game). I used Cottages due to the city being my 3rd Legendary-to-be city (Rostov), although, arguably, another approach would have been to use Farms and Caste System. Anyway, I caught my Specialist error three turns later, which still resulted in giving me a Great Artist.

I placed all of the early-game and mid-game Great-Artist-producing Wonders in Rostov, except for The Parthenon, as the city wasn't ready to produce The Parthenon within a reasonable construction date and I really didn't want to miss out on that Wonder.

Unfortunately, I really only produced TWO Great Artists (not counting the one from Music)

Spoiler Details of my Great People production :

Turn 65/320 (475 BC) Great Merchant born in St. Petersburg
Turn 77/320 (55 BC) Great Prophet born in St. Petersburg
Turn 92/320 (410 AD) Great Merchant born in St. Petersburg
Turn 102/320 (710 AD) Great Engineer born in Moscow
Turn 106/320 (830 AD) Great Artist born in Moscow (from learning Music)
Turn 107/320 (860 AD) Great Merchant born in St. Petersburg
Turn 124/320 (1160 AD) Great Artist born in Rostov
Turn 129/320 (1235 AD) Great Scientist born in Moscow
Turn 132/320 (1280 AD) Great Merchant born in St. Petersburg
Turn 150/320 (1475 AD) Great General born in Moscow
Turn 157/320 (1545 AD) Great Scientist born in Moscow
Turn 162/320 (1595 AD) Great Artist born in Rostov
Turn 171/320 (1655 AD) Great Merchant born in St. Petersburg

I received 13 Great People, in case you were wondering.


I did start and stop my 100% cultural output for a while, reverting to collecting Gold. I spent that Gold on Cathedrals, which seemed to be a worthwhile effort. I only had 1 Great Artist to use as a cultural bomb at the end of the game, as the other two had been settled, so the choice of where to bomb him was easy.

Thanks once again to the admins for a wonderful game!
 
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