Would you like Civ 6 to have this?

What do you think?

  • YES - that's awesome and you're a genius, please homeschool my children.

    Votes: 27 33.3%
  • NO - you're an idiot, and you should get a vasectomy and get off the internet.

    Votes: 54 66.7%

  • Total voters
    81
Well, you could do it a few different ways.

One way is that each civ gets 9, and you pick 3.

Another way is that each civ gets 9, and they are broken down into groups of 3, and you pick 1 from each group soas to not be too OP.

Another option is there's like 60, and there's a kind of "draft" like in sports where you take turns picking. Cumbersome, but could be pretty fun if you're playing with 3-4 buddies.
 
Eh, I like the current system better than any system in which you can choose abilities.
 
I think it would be good as an advanced option. In that respect, it would be fun to toy with the combinations. All the better if the devs and\or mods balanced the UUs and UBs in this mode to make all the choices tempting (for example Turtles being roughly as useful as Keshiks).

The reason for preferring it as an advanced option is that it can take away from each Civ's uniqueness, and it would be somewhat uninviting for beginners.
 
NO - you're an idiot, and you should get a vasectomy and get off the internet.

I didn't mean to be so harsh :( ... I just thought it would take away from the identity of each of the civs.

(and I was only joking about the magnitude of the sadness lol :p)
 
Most importantly, what the next version (or upgrade) needs is Science based CS's, so you can get BPT like you can with culture.
 
No. Science victory is already too easy.

+1

I think the next expansion pack should handle colonization and revolution. Civil war would be nice too.

I like the idea of mixing traits, but there shouldn't be just one pool everybody draws from. If it's 5-6 traits for each civ and you choose 2 in the beginning and at some point pick the 3rd, that would be nice.
 
It would be interesting if each Civ have multiple leaders that had their own UA and you can change leaders to customize, it always looked like it was set up to eventually happen but it hasn't yet.
 
Changing some leaders of the same civ (e.g. Lincoln - Washington, or Elizabeth - Thatcher) is an awesome idea!!!!



But just willy nilly being able to mix n' match traits upon set-up, horrible. I'd literally vomit at the notion. Mod the option, sure. I'd certainly never play with that mod.
 
Yes if you mean a bunch of perks that only that civ gets. If all the civs get access to the same thing, then no.
 
Could be interesting. Reminds me of Age of Mythology, where you could have access to special bonuses, god powers or UUs by worshipping different gods. I quite liked it in that set-up (although admittedly AoM only had 3 basic civs whereas Civ obviously has dozens).
 
I like the idea of a limited pool for each Civ but not a universal pool.

Btw, I am getting a vasectomy this month. There is nothing sad about it! It's going to be great! :D
 
Btw, I am getting a vasectomy this month. There is nothing sad about it! It's going to be great! :D

Er, congrats? Be careful for a couple months. Knew a guy who became a daddy a few weeks after getting snipped.
 
At the end of the day I would love to see this implemented by the Civ team, where each Civ had 3-4 UU and 3/4 UA's, and then you get to choose them. Some generic options may be okay (+%age money / research / production during X Era etc.) But no civ should be able to build other civ's buildings (Coffee Houses etc) That being said I think it would be pretty easy to have unique buildings for each Civ as a choice.

Do you want to be strong early or late, make more money, focus on Science etc.
 
I really would like to add the nomad lifestyle in the game and instead of cities you build courts
 
This is a terrible idea. Diluted sense of play for each civilization plus an annoyingly difficult to balance system?

Good luck with the vasectomy.
 
These kinds of ideas have been suggested before, but it would be a regressive step. Basically it would just be Civ III/IV mix-n-match factions but with more ability types to choose from. Aside from balance issues, that was a desperately characterless way to design civs.

I never had a feel in Civ IV that I was playing the Khmer rather than "the civ with expansive/creative", and that's fatal to a game that relies so heavily on its historical flavour.

Cynically it's also not something a game studio would do these days if they can sell factions as DLC - no one's going to pay for a civ DLC that's just a combination of existing abilities rather than something new. But in this case, the marketing actually coincides with what makes a better game.

I think the next expansion pack should handle colonization and revolution. Civil war would be nice too.

I'd like a proper civil war mechanic, but I think the most fertile ground to explore with another expansion would be economics, an area that is somewhat limited in the current game - international trade, sanctions, different types of trade resources (possibly slave trading etc., maybe manufactured goods as well), corporations (done in some way that isn't just a retread of the religion system, as Civ IV's were). How about a system where you need supply routes in order to trade resources? Control of the Silk Road dominated Western and Near Eastern history for centuries, which it wouldn't have done if you could just open a trade window with China on the other side of the continent and magically swap their spices for your furs...
 
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