CivAgamemnon
King
o.O Holy of Holies! This is far better than the original artwork. Can we rope him into this? 



Nor can I do graphics. I can write, however, and beta test.Yes, it is. Progress is happening at different rates as real life intrudes on various members of the team.


The mod just got updated to 3.13. 
Gaias Landing?
http://www.thegnomonworkshop.com/img/gallery/gallery_pops/clyne/clyne_d.jpg
(if you look carefully you can even see diedre!)
I'm glad we waited for BtS and I'm glad we waited for 3.13. I'm sure we all are.
I gather from that that the smac project was only started after 3.13 was released a few weeks ago? (if it has started at all?)
Can anyone care to confirm?
asioasioasio said:I would like to see this mod as much SMAC as possible. It was great idea with great concepts - so i vote for SMAC civilizations, SMAC Buildings, SMAC workshop and Unit design, SMAC Civics, SMAC Techtree, SMAC Improvments. SMAC Terraforming - it would be great to make 3D terrain - similliar as it was in SMAC - is this possible?
I'm not a huge fan of the workshop – and the 3D terrain isn't a "must have" in my book. But in general philosophy, I agree. Stick closely with SMAC, adding in the elements were Civ4 is better. So, "SMAC-like… but heavy on the SMAC"
I LOVE this. Brilliant idea. Easier to manage than the SMAC workshop even. I'd encourage the development team to pursue this idea further. I understand you are pursuing this – just wanted to add my voice to say I think it's a great idea if it can be practically implemented.Silver said:One idea I had would be to have a city produce the basic chassis (so a city would build "Infantry" or "Rover" etc...) and then have a second type of XP-like number attached to it (lets call it equipment points or EP for now, I'm sure other can come up with a better name).
Once a unit is produced, you then select it's loadout, each option costing a certain number of EP's. So, a laser would cost 2 EPs while a shard launcher might cost 9. Additional equipment like artillery, amphibious, infiltration, and the like can cost EP's and/or XPs, with other upgrades falling into the exclusively XP realy, like in current games.
Additional possibilities would be having different variants of the chassis, so we would have "Rover I" and "Rover III" etc, with each mark having upgraded EP values and increased cost. Perhaps instead of (or in addition to) that, have the cost come out of your total energy when you spend EP's. This would also allow for minimums, meaning you can take that shard cannon, but you're gonna need a level II chassis to do it.


reatHey there!
First and foremost, I'd like to throw out a big "horray" to everyone working on this project. I can't wait to see what you come up with.
...
Final note asioasioasio's models of Peacekeeper & Hive & University cities



. I can't wait for this. I loved SMAC, with the exception that I felt railroaded by the plotline. But it is among my favourite games. Hopefully this mod will eventually be complete.