WW2-Global

This is included in the standard version of Conquests.

You have to make new Civilopedia-notes with stats on all
the new units.
It will take very long time.

Well that elvis thing is weird, but anyway I've already started making entries for every new unit so that theres no need for generic entries. As far as the stats go what do you mean? the stats are done by you in the civ editor.
 
Also, will a civpedia entry for every single unit and building slow down the game?
 
Bob1475 said:
Axis Update

Playing Germany at Emperor level. As I feared, my advance through Russia slowed considerably due to significant Allied assistance - French and British tanks plus Chinese marines. Nevertheless I reached "house rules" victory when I took Sverdlosk in week 45 of 1941.

British fleet (Canadian?) active in the Atlantic but my airforce and subs keeep them from landing. The Japanese have not lost any more home cities although the Russians have taken a few of the former Chinese cities.

My plan now is to see how far Germany can succeed. I will attempt to make peace with the Russians and via ROPs with Turkey and Persia (or war if necessary) to take Jerusalem to split the British. From there I would clear out Africa assuming the Japanese will keep the other front active.

I want to see if the Allies can handle my air force. Of course, if the Russians don't stay quiet then I will have to drive to the Pacific. Taking on a two front war will be challenging.

Love the scenario and looking forward to 1.2!

Bob1475,

Thank you.
Interesting that you were able to achieve a house rule victory
as early as week 45 1941.

Only US will have marines in version 1.2. Instead more infantry
will have amphibious capacity.

It will be interesting to see if your plan will work. I guess Soviet
will accept a peace offer.
If you manage to occupy Egypt the British should be in bad trouble
in Africa.
Air superiority should be a key to victory in this scenario.


Rocoteh
 
Volkssturm88,

To clarify on the Civilopedia: I just meant that writing
all the notes will take long time.

A Civpedia entry for every unit will not slow down the game.

Rocoteh
 
So true Rocoteh,

SOE still doesn't have a up to date Civilpedia and it works fine. With over 800+ units and not including the rest of the stuff it'll take forever to do. LOL. And no it doesn't alter the rate of speed the mod runs. That comes form the amount of units, graphics and a bunch of other stuff.

Looking forward to u next update. But still have no time to play a new game yet.
 
Ok then, ive already done quite a few entries and i should be done within a few weeks (research takes a long time)
 
hey rocotec, do you think it would mess up the game if i just erased all the unnecessary entries like that stupid elvis one? It would cut the time in half if i could
 
Volkssturm88 said:
hey rocotec, do you think it would mess up the game if i just erased all the unnecessary entries like that stupid elvis one? It would cut the time in half if i could


Volkssturm88,

No, it will not mess up the game. Erase entries that is
not needed.

Rocoteh
 
recon1591 said:
So true Rocoteh,

SOE still doesn't have a up to date Civilpedia and it works fine. With over 800+ units and not including the rest of the stuff it'll take forever to do. LOL. And no it doesn't alter the rate of speed the mod runs. That comes form the amount of units, graphics and a bunch of other stuff.

Looking forward to u next update. But still have no time to play a new game yet.

recon1591,

Yes, I agree.

I very seldom look in the Civilpedia if I download a scenario.

Hopefully version 1.2 of WW2-Global will be up for download
within 24 hours.

Rocoteh
 
This scenario is really good :goodjob:
Btw i found a little bug in the German 88 that lacks of AI strategy because it have 0 attack, so the AI don't know how to use it.
I noticed it playing as France because my recons showed that the 88 outside the cities were still in that position even after 8 turns.
As a side note some tanks stat are a bit strange:
the Panther is too powerfull compared to the T34/76 and T34/88 while in the WW2 it was on par or slightly better compared to them.
The M10 Wolverine was a tank buster with high attack and low defense, so attack 10 and defense 25 is really weird.
The M36 Jackson was as well a tank buster with a better protection compared to the Wolverine but with a powerfull 90mm gun that was capable of taking out even a Tiger at the right distance.
The Panzer 2 was a light tank mainly usefull for recon, training and support duty, so attack 14 and defence 8 imho are more realistic stats.
Also the Panzer 3 is more suitable to have attack 18 while the germans had for the invasion of Poland 198 Panzer IV.
In particular the 1st Leichte Div employed 41 Panzer IV and 65 Panzer 2 that in game terms can be traslated in one regular or conscript Panzer IV division.
Also the 1st Pz Div had 56 Panzer IV.
In any case i spent some time to propose this table with original and revised stats:

http://utenti.lycos.it/shuu/ww2 tanks.txt

I removed blitz from some old tanks and from the nations that didn't use historically this tactic (Italy, France and Japan).
I also add the Sherman and the Sherman Firefly (a Sherman with a powerfull anti tank gun) for the Britain.
In any case i think that a comparative table may be usefull for you :)
 
"This scenario is really good
Btw i found a little bug in the German 88 that lacks of AI strategy because it have 0 attack, so the AI don't know how to use it.
I noticed it playing as France because my recons showed that the 88 outside the cities were still in that position even after 8 turns.
As a side note some tanks stat are a bit strange:
the Panther is too powerfull compared to the T34/76 and T34/88 while in the WW2 it was on par or slightly better compared to them.
The M10 Wolverine was a tank buster with high attack and low defense, so attack 10 and defense 25 is really weird.
The M36 Jackson was as well a tank buster with a better protection compared to the Wolverine but with a powerfull 90mm gun that was capable of taking out even a Tiger at the right distance.
The Panzer 2 was a tankette mainly usefull for recon and training, so attack 14 and defence 8 imho are more realistic stats.
Also the Panzer 3 is more suitable to have attack 18 while the germans had for the invasion of Poland 198 Panzer IV.
In particular the 1st Leichte Div employed 41 Panzer IV and 65 Panzer 2 that in game terms can be traslated in one regular or conscript Panzer IV division.
Also the 1st Pz Div had 56 Panzer IV.
In any case i spent some time to propose this table with original and revised stats:" Kashim

Kashim,

I will check your suggested stat-changes before I upload version 1.2.
The German 88 bug have been corrected. Thank you for reporting it.

I am aware of the fact that Tank-destroyers often had poor armour.
Still they were defensive weapon-systems. Giving them high attack
and low defense would give weird effects within this game-engine.

The Panzer 2 was a weak tank, but still the German Main Battle Tank
during the campaign in Poland. Its important that to remember that
one unit in most cases represent one whole division.

Large numbers of tanks (although weak) was important during the
early days of Blitzkrieg.

Rocoteh
 
Regarding the tank destroyers in the table i give them defensive strenght at least comparable to the Panzer III or a bit highter in the case of the Jackson to avoid problems with the game engine.

Also during the war they hold the ground well against german medium tanks.
On a side note i think that would be interesting to use lm impassable terrain in some areas not suitable for the transit of a divisional level unit.
For example a lm desert to depict areas too far from cities to avoid attacks from impossibile areas in Africa or to create choking points and natural obstacles of various type in Soviet Union.
 
"On a side note i think that would be interesting to use lm impassable terrain in some areas not suitable for the transit of a divisional level unit.
For example a lm desert to depict areas too far from cities to avoid attacks from impossibile areas in Africa or to create choking points and natural obstacles of various type in Soviet Union" Kashim

Kashim,

I agree. In fact I took a look at such aspects earlier today.
I am not sure it will be included in version 1.2 though.

Rocoteh
 
Ive just finished downloading your scenario and after a quick scan on the editor, I have to say im impressed purely by the scale of it. Just on thing i was thinking though was that Liverpool is really far north and that city may be better as Glasgow, just a thought! Anyway im looking forward to playing.
 
Bob Selecta said:
Ive just finished downloading your scenario and after a quick scan on the editor, I have to say im impressed purely by the scale of it. Just on thing i was thinking though was that Liverpool is really far north and that city may be better as Glasgow, just a thought! Anyway im looking forward to playing.

Bob Selecta,

In future versions I will check all cities to see if they can
be more accurate placed without the result that food-supply
drop to much.

Rocoteh

Important:Version 1.2 of WW2-Global have now been released.
Check out Post 1. Saved games will be available later.

Rocoteh
 
Important:Version 1.2 of WW2-Global have now been released

Got it try it tonight i hope. LOL.
 
recon1591 said:
Important:Version 1.2 of WW2-Global have now been released

Got it try it tonight i hope. LOL.

recon1591,

I hope you will comment on the new version soon.

Rocoteh

Saves for version 1.2: Germany, Soviet and Britain can
now be downloaded at Post 9.
 
Yeay, version 1.2 is released! :D Downloading now...
When do you think the saves will be ready?
Edit: Haven't you switched the leaderheads to flags?
 
P.S.Y.C.H.O. said:
Yeay, version 1.2 is released! :D Downloading now...
When do you think the saves will be ready?
Edit: Haven't you switched the leaderheads to flags?

P.S.Y.C.H.O.,

I think all the saves will be ready 24 hours from now.

On the leaderheads: That require the whole 94.41 MB Folder
to be uploaded again. I will wait with that until other files also
will be changed.

Rocoteh
 
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