WW2-Global

That is probly my problem. Thanks for the help. Ill try it tonight and let you know how it goes. With the saved games, how long should it take to load it all up?
 
I have an idea regarding WWII global. This might sound a bit crazy, and perhaps it is since I did not think over this too much. It's regarding what you mentioned about creating a scenario that starts on June 22 1941. Since France was beaten in 6 weeks by the german armies, for all practical purposes, they were not as big a factor in WWII as they were in WWI. This in a way allows us to remove france from the scenario all together and give the french cities to germany (not sure what you would do with their colonies though). i have only read one report on france in this thread and so I take it that most people aren't too interested in it.

Starting in 1941 also allows us to remove some other nations in europe like greece, denmark, poland, and i think also yugoslavia, and giving their cities to whoever took over them, thus reducing the loading and waiting-between-turns (in my current german game, i have to wait less than 10 min between turns, which i think is reasonable compared to my current US game which takes a lot longer. this is most probably due to the fall of many nations + destruction of most of the navies).

moreover, in south america you could either remove some of the smaller nations like venezuela and columbia and give them to brazil and argentina thus polarizing the continent, or simply remove the s. american countries since they don't play too big a role in the war.

some people have been saying in this thread that a few unhistorical wars that happen in this scenario (eg. turkey vs axis, spain vs allies, etc.) occur due to submarines and other surface vessels crashing into each other. why not simply remove the ability of the minor nations to make ships and subs and let's not even give them a navy at the start of the scenario. i don't think anyone's going to miss a few danish or turkish submarines. this will stop atleast half of the unhistorical war declarations, and makes the game faster.

i personally believe that we should stick to the major nations that lasted through the better part of the war and not even worry about the minor nations. it's far more preferrable, IMO, to have minor inaccuracies like not giving the small nations a navy, or just merging the smaller nations into the larger ones (eg venezuela and columbia into brazil and argentina), than deviating from the main war and seeing germany take over turkey, or france take over spain.

as i have said before, i did not do any research on this nor did i even think a whole lot on this. so as far as i am concerned, this is just an idea that can be debated upon. i am sure a lot of the people will not agree with what i have said, but we have to talk things through to make this great scenario as good as we can.

what do you think of this rocoteh?
 
Despair888 said:
That is probly my problem. Thanks for the help. Ill try it tonight and let you know how it goes. With the saved games, how long should it take to load it all up?

Despair888,

If you load from a saved game it should take 1 minute.

Rocoteh
 
eaglefox,

I have planned to incorporate many of the thoughts and ideas
you mention in your post.

Thus the plan for the 1941 version is that it should be faster in most aspects.
The number of Civs will be heavily reduced compared with the standard version.

Rocoteh
 
I like eaglefox´s ideas, but if Rocoteh does another scenario, another version.

Regarding France, you shouldn´t give the whole country to Germany, but leave a part and some colonies to the Vichy France. And some colonies with rebel french.
 
Hamah said:
I like eaglefox´s ideas, but if Rocoteh does another scenario, another version.

Regarding France, you shouldn´t give the whole country to Germany, but leave a part and some colonies to the Vichy France. And some colonies with rebel french.

Hamah,

Yes, a Vichy-France and a Free France will be included in the
1941 version.

Rocoteh
 
eaglefox said:
.... not sure how the german ai will fare if russia is brought in the war in 1939 just like america but just wanted to mention that. ...

It's not germany that has the problem, its Russia! If they get into a fight with Germany early on, they get "tanked"! Litteraly, cause its nothing but german tanks rolling over them and the best offensive unit Russian has is the paratrooper/marine with an attack of 18 vs Germany's 88's defending at 22. then theres the Panzer IIIe/g's attack 24/26 against Russian defense of maybe 15?.
 
WW2.Global version 1.8 have been released.

Changes include: New units for Soviet: Soviet Garrison, Soviet Guards
Cavalry and Soviet Guards Infantry. The new Soviet Garrison units will
block ROP-movement for Germany and Italy.
Many changes with regard to Turkey. Marines and Paratroopers now
auto-production only. Changed stats for Japanese air-units.
Observation-posts in the Artic for US. Bugs fixed.

Credits and saved games will follow tomorrow.

Rocoteh
 
Rocoteh said:
WW2.Global version 1.8 have been released.

Changes include: New units for Soviet: Soviet Garrison, Soviet Guards
Cavalry and Soviet Guards Infantry. The new Soviet Garrison units will
block ROP-movement for Germany and Italy.
Many changes with regard to Turkey. Marines and Paratroopers now
auto-production only. Changed stats for Japanese air-units.
Observation-posts in the Artic for US. Bugs fixed.

Credits and saved games will follow tomorrow.

Rocoteh

You work too fast!!! Now, I have to decide on finishing my German 1.7 game or abandoning it to go to 1.8. You really need to slow down!!

Just kidding of course. Thanks again for all your hard work on this scenario. The decision I talked about is a good one to have to make actually. I'll probably continue my 1.7 version for a while. With Russia out of the picture (pretty much), I'd like to see where I can take Germany. Plus, I gotta finish a game sometime :)
 
allin1joe said:
You work too fast!!! Now, I have to decide on finishing my German 1.7 game or abandoning it to go to 1.8. You really need to slow down!!

Just kidding of course. Thanks again for all your hard work on this scenario. The decision I talked about is a good one to have to make actually. I'll probably continue my 1.7 version for a while. With Russia out of the picture (pretty much), I'd like to see where I can take Germany. Plus, I gotta finish a game sometime :)

allin1joe,

Thank you.

I am looking forward to your reports.

Rocoteh

Link to download:

http://forums.civfanatics.com/showthread.php?t=107698
 
Ver 1.7 SID Britain
Week 26 1942

To deal with the Russian attack decided to abandon/raze two cities to create a firebreak and kill zone. In addition have started to bomb Russian roads and railroads.

As a result of the bombing, Russian forces have gad their road/rail links to the rest of Russia cut and theyt are now relativley isolated in an area of hills, forest, and Tundra whchich will limit their ability to move fast.

The immediate result of the bombing is that Russia has abandoned the attack on my right flank and is concentrating its attack on my center in Manchuria.

I will now have to see if I can stoip this attack.

Grizx
 

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Rocoteh

LOL, I'm hooked on this game until I win, then I'll try 1.8 which I am very much looking forward to.

Grizx
 
Grizx,

can you do the typing in the color of the Nation? I was seeing green and thinking, how'd the americans get there? :)

just a thought, i enjoy your maps.

on that note, CIV2 had a way of zooming out, anybody know the k/b shortcut for it in civ3? exists?

jb
 
thanks for your great effort in making this scenario rocoteh.
 
Z on the key borad and you zoom out.
 
oljb007

I usually try to do the country colors but sometimes the words are hard to read given the backgound, so then I change to a more visible color. Sorry for the confusion. I'll try to figure something out.

Grizx
 
Rocoteh,

Update on Ver 1.7 SID Britain
Week 38, 1942

British have managed to turn back massive USSR and German attacks (shown as dotted lines on screen shot).
Estimate that at least 150 USSR divisions destroyed in the fight (probably more). British casualties were minilmal - easly covered by new production every trun..
The kill zone concept and British ability to bomb road and rail network was decisve.
The bulk of the Soviet armored force is now almost destroyed and the remaining core of the Red Army consists of only approx 140 HMG divisions.
USSR is now on the defensive and Britain will go on offense to capture the 3 uranium deposits in cnetral asia to deny them to Germany and USSR. I think the only other uranium deposit available to USSR or germany is in Norway which can be covered by bombing.
Germany is still intact and remains a problem. But now that Britain controls the Chinese and Manchurian economies, Germany can be out-produced.
Japan is reduced to only its home islands and the Japanese AI appears to be in vapor lock.
US has not invaded Mexico., but has naval units in the Mediterranean.

Grizx
 

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eaglefox said:
thanks for your great effort in making this scenario rocoteh.

eaglefox,

Thank you.

The positive response from many of those who play WW2-Global
is important for my motivation to continue to develop the scenario.

Rocoteh
 
Grizx,

Your playtest are very interesting and I am looking forward to
follow it.

Its very strong that you managed to repulse the massive Soviet offensive.
For a while the situation really looked critical.

Thank you and welcome back.

Rocoteh
 
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