WW2-Global

Nice work on naming most of the ships.

Those minefields in the sea, does the AI understand them? I've had lots of problems with the Royal Navy in SOE, they kept pouring all their naval units at me in the first turns, and also tried something with naval mines but hadn't had the time to test it.

Did you add the lower number U-boats too so that Germany would have more U-boats? Those with lower numbers were coastal vessels, hardly used in the war.
EDIT; probably why you made them conscript

Why would anyone build HMG units? They cost almost as much as tanks and are 3x as weak. Or infantry for that matter, panzer III only costs 30 shields more and is twice as good.

Isn't it KamikazE (instead of kamikazi)? Just a small thing.

Stuka seems a bit overpowered (high rate of fire AND high bombard AND low cost), I'm always carefull with Lethal Land/ Sea units, tend to use them too much.

What use do destroyers have?
 
P.S.Y.C.H.O. said:
Ok. At wich level will the saves be?

P.S.Y.C.H.O.,

The saves will be at Emperor-level. So far there have been
no negative reactions on that level have been chosen.

Rocoteh
 
Zeekater said:
Nice work on naming most of the ships.

Those minefields in the sea, does the AI understand them? I've had lots of problems with the Royal Navy in SOE, they kept pouring all their naval units at me in the first turns, and also tried something with naval mines but hadn't had the time to test it.

Did you add the lower number U-boats too so that Germany would have more U-boats? Those with lower numbers were coastal vessels, hardly used in the war.
EDIT; probably why you made them conscript

Why would anyone build HMG units? They cost almost as much as tanks and are 3x as weak. Or infantry for that matter, panzer III only costs 30 shields more and is twice as good.

Isn't it KamikazE (instead of kamikazi)? Just a small thing.

Stuka seems a bit overpowered (high rate of fire AND high bombard AND low cost), I'm always carefull with Lethal Land/ Sea units, tend to use them too much.

What use do destroyers have?

Zeekater,

I think so far the minefields function well to stop unrealistic
raids by The Royal Navy. It also prevent Soviet to use their large
submarine force in the Baltic in an unrealistic way.

On U-boats: Its sometimes hard to decide which units to exclude
on this scale. Most coastal submarines have been included for
a vast majority the nations, including Germany.

HMG units. I consider to remove them in the next version of
WW2-Global. They have been included for flavour, but its not sure
they are relevant on this scale.

On Panzer III: Yes, the cost for it will probably be higher in 1.3.
The same holds true for some other tank-units also.

I think you are right: It should be Kamikaze.

The high values for the Stuka is to reflect their importance
in the Blitzkrieg.

Destroyers first priority is Anti Submarine Warfare.

Rocoteh
 
Saved games (all at Emperor level) now available for US and
China at Post 3. Saved games (all at Emperor level) available for
Germany, Soviet and Britain at Post 9.


Rocoteh
 
A possible solution for the infantry/armor problem; fiddle around with pop costs and 'requires upkeep' flags.

I don't think the AI understands these too well unfortunatly.
 
Zeekater said:
A possible solution for the infantry/armor problem; fiddle around with pop costs and 'requires upkeep' flags.

I don't think the AI understands these too well unfortunatly.

Zeekater,

Agree, it can be worth a try.

Rocoteh

Saves now also available (Emperor level) for Japan, France
and Italy at Post 10.
 
LionQ said:
How long does this scenario take for loading? I encounter it at "Configuring scenario..." for more then 5 minutes... :confused:

LionQ,

On a slow computer I guess load-time can be 1 hour.

Its for that reason I have provided saved games for all
playable Civs.

Best Regards

Rocoteh
 
Rocoteh said:
... On a slow computer I guess load-time can be 1 hour.

Its for that reason I have provided saved games for all
playable Civs. ...
But they're only on Deity Level, right? Don't like that. :D

I'm not too lazy to load the scenario myself, but I'd like to know how long that will take on a 2.4 GHz PC with 512 MB RAM...
 
Rocoteh said:
Zeekater,

Agree, it can be worth a try.

Rocoteh

I had this idea for my own version of SOE :) ;

have upkeep be quite high per unit, not just one gold, but more, so you need to take it into account.
infantry: cheap, no upkeep, cost quite some pop (not too much )
tanks: expensive!, upkeep, no pop

Unfortunatly the game engin won't allow you to change the upkeep per unit (ie 5 gold for a tank, 20 gold for a BB...)

DISCLAIMER; it might be that the ai don't understand this stuff and immediatly goes bankrupt :p

(the pop cost can be discarted, main thing is upkeep)
 
I have a 2.2ghz with 512 and it took, maybe 20 minutes to load the scenario. Turns take about 3 minutes roughly. I usually watch tv, play a turn, press enter, watch tv REPEAT!

LionQ said:
But they're only on Deity Level, right? Don't like that. :D

I'm not too lazy to load the scenario myself, but I'd like to know how long that will take on a 2.4 GHz PC with 512 MB RAM...
 
Rocoteh -

I had a lot of fun with the Germans on 1.1 so I wanted to see what was different in 1.2 and played the Germans. I noted that the French did not wipe out the northern Spanish cities - that was good.

However when Japan declared war on Russia I got a big surprise! Not only a tremendous number of Mechanized Rifle Divison but they seemed impervious to attack. They swept over Europe taking out Bulgaria, Romania, Yugoslavia, Poland and destroyed five German cities and were at the gates of Berlin when I gave it up at the end of 1939. Assuming this save was still at Emperor level this was too much!

I looked in the Editor and found that you changed them to 19! defense. This makes them more powerful than the Panzers, also you must have changed the number of units. Soviets are overpowered. I could play them and rule the world by 1942.

I have the greatest respect for you and your scenarios but a change of this magnitude was not warranted. Why not tell us what you are considering or at least publish the changes?

Thanks for your efforts but 1.2 has a problem. Have not tried the others yet.

By the way, I figured out the solution to Japan's problem. Just trade for oil!
Germany has extra (assuming they live through the Soviets!)
 
I took a look at the new version and that russian Mechanized Rifle Divison caught my eye too. 19 on defense! That's too much in my opinion. And at only 150 shields cost. The AI would be building lots of them!
 
Bob1475,

OK,if the new stats work as bad as you describe I will of course change them.


mircea74,

The Mechanized Rifle Divison was a a powerful unit.

Again: I will go back to old stats should the new not work well.
Then as I you understand, I need some days with more feedback
until I change again.

Rocoteh
 
Zeekater said:
I had this idea for my own version of SOE :) ;

have upkeep be quite high per unit, not just one gold, but more, so you need to take it into account.
infantry: cheap, no upkeep, cost quite some pop (not too much )
tanks: expensive!, upkeep, no pop

Unfortunatly the game engin won't allow you to change the upkeep per unit (ie 5 gold for a tank, 20 gold for a BB...)

DISCLAIMER; it might be that the ai don't understand this stuff and immediatly goes bankrupt :p

(the pop cost can be discarted, main thing is upkeep)

Zeekater,

Very interesting idea.

If I will get time I will experiment with it in WW2-Global.

Rocoteh
 
LionQ said:
But they're only on Deity Level, right? Don't like that. :D

I'm not too lazy to load the scenario myself, but I'd like to know how long that will take on a 2.4 GHz PC with 512 MB RAM...

LionQ,


The saves are all on the Empereor level.

I think the scenario will load in 30 minutes on your computer.


Rocoteh
 
I have only looked at the scenario forums page not for a few days, and what do I see now. Boy, I have to play that! Now I will DL this scenario and will make my remarks then. Oh Rocoteh, in the TGW thread I mentioned the new UU by winter, a convoy and a wolfpack. They seem to be perfectly here.

Adler
 
Adler17 said:
I have only looked at the scenario forums page not for a few days, and what do I see now. Boy, I have to play that! Now I will DL this scenario and will make my remarks then. Oh Rocoteh, in the TGW thread I mentioned the new UU by winter, a convoy and a wolfpack. They seem to be perfectly here.

Adler

Adler,

Yes, I agree.
Reactions so far on version 1.2 is that Soviet units have become
to powerful. I looking forward to your comments on that.

Should that be a general opinion I will launch a new version
within 3-4 days.

Rocoteh
 
I have started the game and I think indeed they should be in. Also Scharnhorst and Gneisenau were (undergunned) BATLLESHIPS and no battlecruiser (although it is a common mistake), while the Deutschland (= Lützow) class were Panzerschiffe, pocket battleships. So they deserve both UU and stats. The same for the German destroyer. Also the destroyer unit of TGW could here be used as Torpedo Boat, since the erman and Italian navies had these types of boats. As well you can add an E- boat and S boat. Also the Admiral Hipper class is better than most othe CAs of that time.

Adler
 
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