WW2-Global

"Figure out how to get US air force involved in European theatre. (any involvement in Europe for that fact)"
oljb007 and Rocoteh
Giving the French african colonies to America should make Americal involment in the European theatre more possible. Rocoteh could also give the Americans a few airbases in Northern Africa and Egypt to get their airforce involved. Afterall, they had arrived in africa by late 1942 - early 1943 anyways. It might also open up the possibility of an Italian invasion through Sicily. This could be a very interesting situation for Germany if the allies were to control the Med by late 1943.
Moreover, this will allow us to remove france Vichy or otherwise from the game (perhaps the other french african colonies in the east and central africa could be given to the brits)
 
eaglefox--

good ideas as I dont recall vichy france being as significant a factor in the north african theatre as they are in this scenario. However, and I do believe you mentioned this, dont give too much to the US.

Something I mentioned to Rocoteh early was to put an airbase or two along the north atlantic in an attempt to "coax" the US AI to move its planes to the airfield it has in Great britain. I am very curious to see if the AI would move them or not. An aspect of this in regards to your suggestion is would/could the AI get aircraft across the atlantic the N. Africa as I believe air power is still extremely important. The north atlantic route would be an option to get to africa but it would mean at least 3 hops, will the AI do that?
 
oljb007 said:
eaglefox--

good ideas as I dont recall vichy france being as significant a factor in the north african theatre as they are in this scenario. However, and I do believe you mentioned this, dont give too much to the US.

Something I mentioned to Rocoteh early was to put an airbase or two along the north atlantic in an attempt to "coax" the US AI to move its planes to the airfield it has in Great britain. I am very curious to see if the AI would move them or not. An aspect of this in regards to your suggestion is would/could the AI get aircraft across the atlantic the N. Africa as I believe air power is still extremely important. The north atlantic route would be an option to get to africa but it would mean at least 3 hops, will the AI do that?
indeed the AI performance poses the biggest questions. the AI is known to screw up even in the most obvious situations. but only experimentation can confirm our hypotheses. as I see it, we already have 8 versions, why not a couple more just to make the as good as it can be.
 
I downloaded this one last week and haven't had a second of disappointment! The look and feel are great and it plays well too! Fortunately I haven't had Japan drag me into an early war with Russia. I have had time to prepare my surprise. Barbarossa begins today! You have done a superb job guys and can add my name to the list of fans.
 
Having originally suggested the US airbase in Ireland (which I am sure you know is NEVER used by the AI) I had given up on US involvement in the European front. Best Idea I have heard of is giving the US some French territory but that really does change things doesn't it. I am thinking that the best thing - although probably not effective is to give the US Iceland. I still don't think you will get US into the theater because of the distance and the necessity of a hostile landing. My conclusion is to give the US some Irish cities.
 
Bob1475 said:
Having originally suggested the US airbase in Ireland (which I am sure you know is NEVER used by the AI) I had given up on US involvement in the European front. Best Idea I have heard of is giving the US some French territory but that really does change things doesn't it. I am thinking that the best thing - although probably not effective is to give the US Iceland. I still don't think you will get US into the theater because of the distance and the necessity of a hostile landing. My conclusion is to give the US some Irish cities.

The problem with the US airbase in Ireland is that the US cannot "relocate" to it due to its distance. (I have NOT tested this, i would imagine long range bombers could but those are later in game) Therefore, a "hop" location is needed, Iceland. However, will the AI "hop" to ireland via iceland? got me, wish someone could test it. i am limited to work computer for a few days, with no game! :(
 
I rad to system restore and im trying this agian. I d/l the 1.8 save files(the only ones availible) but when I try and load it I get missing entrys in the pediacons text file. I noticed that the d/l for the main 134mb folder is version 1.4. Is there a conflict of versions?


edit: I got it to work. I still cant belive how hooked I am on this. Excellant job
 
Germans - V 1.8 Monarch
A long time lazy Civver but first attempt at Civ on Monarch. This scenario seemed like
a good place to start.
Week 36 - Danzig taken using the old bomb then Marine landing trick. Warsaw taken with blitz attack from Mot. Inf. Poland conquered for no losses without assaulting all
those carefully positioned Polish defenders.
Copenhagen taken no losses. Amsterdam taken no losses. Brussels taken one Inf loss one HE111 loss. Belgrade taken no loss.
Strategic withdrawal of all U-boats behind mine screen near Oslo and positioning of all DD's and Heavies in Amsterdam, Hamburg and Copenhagen for AA duties and targets of opportunities. Repositioning of unused bombers to prepare for bombing of units north of Maginot Line.
Worker production for first turn.
Trade route (dyes,oil) with Japanese nets 700g plus 132g per turn.
The rest of the friendlies gain inconsequential trade routes adding up to a few more gold per turn.
 
Quick question....
Are there any other Large/small wonders apart from Heroic Epic and Iron Works?
 
Maybe give them Liberia, and an airbase in Brazil. It would be historically accurate, and it might work. Though Liberia could still be too far south.
 
Walhid - Part of the fun is learning the scenario but I will point out a few things -

1. MOBILIZE - Scenario is modded so that mobilization puts no limits on what you can build - you get the shield bonus for military but you can still build cultural improvements - but no shield bonus. Remember to put yourself back on mobilization after peace with anyone.

2. Power plants - Power plants are cumulative so you can build hydro and coal plants in same city without eliminating the other.

As a normal Regent/Monarch player I can assure you that you should jump quickly to the SID level. Given the huge established empires and high tech you can relatively easilly play as SID level necessary to make this any type of challenge, just steal techs.

Have fun!
 
Germany vs AI - Sid Level
Week 46, 1941

Operation Blau begins!

Germany is ready to launch another offensive to liberate Stalin's city. This will be the moral shock that the Russians will never recover from. Nearly a 100 Panzers are poised to launch the invasion of Stalingrad. The Russian forces have only 45 T-34s left, so that shouldn't be too much of a problem. Another city in Turkey, Ezurum (I think), has fallen to the Germans. I am letting the Russians keep Damascus as a buffer between me and Britain. Once Stalingrad falls, I am planning to attack westward from Moscow to liberate all the gold resources that Russia still possesses. After that it should be fairly simple to crush them, since the production has also fallen now and their numbers have not been able to match mine for quite some time. After the Russians have been more or less defeated, I'll move the major part of my army to liberate the Middle East and India and then I'll also send forces into Africa. All this still seems to be quite a while from now, so I don't wanna bother talkin about it too much. Next post will be after the fall of Stalingrad.
 
eaglefox said:
rocoteh
its great to hear that work on the 1941 version is underway. it's always been my belief that the 1939 version had too many insignificant civs that made the game very slow. also we couldn't exactly show how weak russia really was at the start of operation barbarossa. russia always becomes stronger than germany by june 22, 1941 in the current version. although playing russia is a lot of fun, its not historical. 1941 version ought to correct that. we should also think of including something that will boost russian production by about 300-400% by mid 1943. perhaps a building only available to russia that can be built after a certain tech is researched. and maybe you should increase the defences in moscow, leningrad and stalingrad so it becomes almost impossible to take those cities. maybe more of those bunkers at elite level. this way, we can simulate (partially) the effects of the russian winter on the germans. without being able to take these cities, the german invasion will be somewhat stuck and will give the russians more breathing space. the 1941 version will also bring in the attack on pearl habor which was one of the most important event of the war. maybe you should also think of making some changes to the topography in the middle east and afghanistan, so that units produced by britain in india and south east asia will only be used against the japs and not against the germans. perhaps mountains without roads so no armor passes through. and maybe you could give some of the french african colonies to the americans so that they would have more of a role to play in the western theatre. by the way, turkey can still be attacked by russia as they did in my game so you should do something about that. turkey is the buffer between germany and british middle east. turkey is the country that keeps german troops away from middle east and british troops from entering the greek part of nazi germany from the middle east or india. and it also keeps the russian fleet at sevastopol. so we absolutely need that nation to survive the war. keep up the great work.

eaglefox,

I would say the 1939 OOB is correct for Russia. However its not likely
the scenario will follow the historical pattern with a 1939 start.

I agree with most of what you say concerning The War in the East,
though I want to avoid a situation where the number of choices
will be to limited.

On topography: There will be a lot of changes. Most of them in Africa.
There are to many railroads and roads in Africa in the last regular version.
There will a heavy change!

On french african colonies: This will need much time to create the correct
balance.

On Turkey: Yes, the solution is to create a situation where its a bad
idea to attack Turkey.

Thank you for your comments.

Rocoteh
 
Walhid said:
I downloaded this one last week and haven't had a second of disappointment! The look and feel are great and it plays well too! Fortunately I haven't had Japan drag me into an early war with Russia. I have had time to prepare my surprise. Barbarossa begins today! You have done a superb job guys and can add my name to the list of fans.

Walhid,

Thank you. I am very glad to hear that.

I hope you will post comments and playtest-reports in the future.

Rocoteh
 
Walhid said:
Germans - V 1.8 Monarch
A long time lazy Civver but first attempt at Civ on Monarch. This scenario seemed like
a good place to start.
Week 36 - Danzig taken using the old bomb then Marine landing trick. Warsaw taken with blitz attack from Mot. Inf. Poland conquered for no losses without assaulting all
those carefully positioned Polish defenders.
Copenhagen taken no losses. Amsterdam taken no losses. Brussels taken one Inf loss one HE111 loss. Belgrade taken no loss.
Strategic withdrawal of all U-boats behind mine screen near Oslo and positioning of all DD's and Heavies in Amsterdam, Hamburg and Copenhagen for AA duties and targets of opportunities. Repositioning of unused bombers to prepare for bombing of units north of Maginot Line.
Worker production for first turn.
Trade route (dyes,oil) with Japanese nets 700g plus 132g per turn.
The rest of the friendlies gain inconsequential trade routes adding up to a few more gold per turn.

Walhid,

Thank you for the report. It seems like you got a good start.

I hope you will continue to send reports on this playtest.

There have been a drop in the number of playtest-reports the last weeks.

Rocoteh
 
Hyperborean said:
Rocoteh, thank you for the advice. I checked where I had put the files, and they were in the Conquest-folder, but outside of the scenario-folder, so there's no wonder why I couldn't play it. I put the files where they should belong, and now it works fine. And you were right about the loading time, I checked the clock, and it took approximately 43 minutes to load!

All I can say is that it is a fantastic scenario you have created! I can't remember the last time I have felt this involved in a strategy game. I succumbed completely to the "just-one-more-turn" syndrome. Playing as Germany I just had to conquer Poland, and then Paris, and France, and Scandinavia, and Spain, and... then I realised it was morning, and I had been playing for like 12 hours uninterrupted. It is a clear sign that a game is addictive when you forget to eat and sleep. :)

Anyway, I like this scenario a lot! I have had a lot of fun unleashing the Wehrmacht on an unsuspecting world. When I'm done with Germany I have to try some other civ. There is so much to do, and so little time. My only problem is that I'm afraid that if I load this scenario again I'll forget that I have work to do and end up conquering the world all night long.

My only criticism is that the balance between some of the minor nations is wrong. When I (as Germany) declared war on Scandinavia it was Finland that made the most progress. It didn't take them long to seize Hammerfest, Luleå, Sundsvall and Trondheim. I had to rush my invasion-plans (operation Weserübung) to get any cities at all from Scandinavia. It appears the Finnish infantry is much better than the Scandinavian. I think this is a bit unrealistic.

Also, I think there was a Norwegian infantry division in Denmark at the start of the game. What were the Norwegians up to?

Hyperborean,

Thank you. I am very glad to hear that you like the scenario.
Its very positive that Civ-players that downloaded it some time ago
find it interesting since many of the main-posters that downloaded
WW2-Global at its release 6 months ago now have ceased to post.

On Finland: Its possible I make it Germany-control in version 1.9.

On the Norwegian infantry division in Denmark: In such a case its a bug.
I will check it out.

Thank you for your comment. I hope you will be back with more posts.

Rocoteh
 
oljb007,

"beefed up air defense for Russians, maybe the T-34 gets some air defense."
oljb007

Russian air will be much stronger in the 1941 version.

"shore up Turkey against Russia a little more" oljb007

I will see what I can do with Turkey.

"Figure out how to get US air force involved in European theatre. (any involvement in Europe for that fact)" oljb007

Yes, that is very important!

"hinder production in captured cities, its still pretty easy to turn a captured city into a production house quickly. more resisters?" oljb007

Very hard within current game-engine.

"I second eagle fox's idea of boslstering Russia's production, golden age? T-34 wonder with discovery of tech that spits out like 3 tanks a turn or something insane. because by 1934 they will ser iously be on their heals with most major production cities lost.

I also like his idea of bolstering leninggrad, moscow and maybe one other." oljb007

The 1941 scenario will to very large extent be decided in Russia, so its important
to get the balance correct there.

"As for ural mountains, the only road through them doesn't have a fortification on it, so germany can walk right through. I noticed this in special version. The urals should act as a block against the germans, no passably roads with out fortifications and serious AA defense! in my humble opinion!" oljb007

OK, I will look it over.

" --eaglefox's idea about US bases in Africa isn't a bad idea either. US transports would be on the verge of range of german U-boat operations also. So that would make it a little safer for them and not just easy prey." oljb007

Notes have been taken.

Thank you for you comment and welcome back.

Rocoteh
 
Germany vs AI - SID Level
Week 44, 1941

Operation Typhoon ends!!!
With the massive Russian defeat at Moscow, the Grand German offensive codenamed Typhoon has come to a successful close. Russian forces are in disarray everywhere and it is obvious that with the Kremlin now in German hands, the Russian political leadership is dwindling. Russian force levels are at an all time low, with only 57 T-34, 1 Kv-1, 28 Mig-3, 27 Yak-1, 10 Pe-8, and a little above a 100 Russian infantry capable of fighting. German forces on the other hand boast a strength of 92 Panzers, and over 90 aircrafts, 50 infantry, and about 50 German 88s. With Russian morale also at an all-time low, German generals are trying to persuade Hitler to launch another massive attack to liberate Stalingrad and smash the Russian front there. Hitler is however insisting on Leningrad, and the debate is getting heated at the Reigstag. However, it seems that Stalingrad will be chosen over Leningrad because of Stalingrad's proximity to the German cities. Moreover, Stalingrad holds the Iron Works that Russia so desperately needs to keep up with the German production.

The attack on Moscow caused the Germans to lose 12 elite Panzers, and 2 aircrafts. However they hit back on the Russian forces that had infiltrated the German border, and destroyed 28 T-34s, many aircrafts and 7 flaks. The defenses around Moscow are now being prepared in anticipation of a Russian counterattack which is sure to come. Once the attack has been dealt with, The Germans will get some refit time (perhaps two weeks) and then Battle of Stalingrad will commence.
Hail me!
eaglefox


eaglefox said:
Germany vs AI - Sid Level
Week 46, 1941

Operation Blau begins!

Germany is ready to launch another offensive to liberate Stalin's city. This will be the moral shock that the Russians will never recover from. Nearly a 100 Panzers are poised to launch the invasion of Stalingrad. The Russian forces have only 45 T-34s left, so that shouldn't be too much of a problem. Another city in Turkey, Ezurum (I think), has fallen to the Germans. I am letting the Russians keep Damascus as a buffer between me and Britain. Once Stalingrad falls, I am planning to attack westward from Moscow to liberate all the gold resources that Russia still possesses. After that it should be fairly simple to crush them, since the production has also fallen now and their numbers have not been able to match mine for quite some time. After the Russians have been more or less defeated, I'll move the major part of my army to liberate the Middle East and India and then I'll also send forces into Africa. All this still seems to be quite a while from now, so I don't wanna bother talkin about it too much. Next post will be after the fall of Stalingrad.

eaglefox,

Thank you for the playtest-reports.

The strategic situation really looks good for you!

I guess the Russian positions will start to collapse within 6-7 turns.

Going for India sounds like a very good idea.
I am really looking forward to follow this playtest.

Thank you and welcome back.

Rocoteh
 
Bob1475 said:
Having originally suggested the US airbase in Ireland (which I am sure you know is NEVER used by the AI) I had given up on US involvement in the European front. Best Idea I have heard of is giving the US some French territory but that really does change things doesn't it. I am thinking that the best thing - although probably not effective is to give the US Iceland. I still don't think you will get US into the theater because of the distance and the necessity of a hostile landing. My conclusion is to give the US some Irish cities.

Bob1475,

In the current version of WW2-Global 1941 Iceland is US control.
It remains to be seen if US AI can exploit that fact though.

Rocoteh
 
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