WW2-Global

Hornblower,

Thank you for the report.

"Germany - Beta1.8 Emperor
A quick update...
Despite initial thoughts of a cunning Soviet AI it seems that I was wrong. Upon declaring war on me back in 1940 and at times having me a little concerned about holding off the horde I have convincingly broken the AI's back.
A massive tank battle around Stalingrad saw 170 soviet tanks fielded and destroyed in 3 turns with the loss of only 14 tanks in my own 140 strong tank army. This was largely due to 4 (12 strong) airgroups of Stukas and cunningly laid tank traps across the borders."
Hornblower

Airpower is really the key-weapon in WW2-Global!

"Wk 1 1942.
The Swedes demanded something ridiculous as to keep my ROP. I declined since i did not want to move my static sea mine defences. This led to a forced war but I shall give the conquered Swedish territories (and later Norway) to Finland to help her on the way to becoming a useful ally."
Hornblower

AI is trigger-happy when it comes to declare war.

"The timely researching of Sea 1942 this turn will allow me to replace my ill fated Carrier Battlegroup with Hindenburg BB's for protection. They make good escorts since they travel at similar speeds, make for good city bombarders and mutal protection is enjoyed by all.
The UK AI continues sporadic long range bombing into Germany despite it having no real effects. It does give the German fighters a chance to become elite units and tranfers to other theatres though.
Wk 4 '42."
Hornblower

It will be interesting to see how AI handles air-units in CIV IV.

"I cast my eye over to the Japs and saw that they continue to raise three quarters of the cities they fight over. The US AI has staged an amphib invasion of the Jap home islands and the southern most city is raised. Kitakyshu is occupied by the Americans but is size one. It will probably get raised sooner or later too."
Hornblower

I will do what I can to prevent this in the final version.

"I have noticed that the US AI is leaning toward invading the southern Jap home island in almost every game I play now regardless of difficulty. I think that this is a good outcome though."
Hornblower

Agree.

Thank you and welcome back.

Rocoteh
 
Rocoteh said:
El Justo,

Just think what impact an editor (included in the game) for CIV IV
would have had for the number and quality of CIV IV modpacks
and scenarios!

Rocoteh

I am trying to build an editor, but it is slow, slow work.
I expect more talented people than I will have one out faster, but someone will eventually put one out.

I can see it now, a forum designed and built editor is released to great fanfare, and then Firxis will surprise us and actually release one with the SDK.....
:)

As for the one I am working on, I think I have told you that I am still at the crawl stage with learning Python and coming to grips with XML.
 
I_batman said:
I am trying to build an editor, but it is slow, slow work.
I expect more talented people than I will have one out faster, but someone will eventually put one out.

I can see it now, a forum designed and built editor is released to great fanfare, and then Firxis will surprise us and actually release one with the SDK.....
:)

As for the one I am working on, I think I have told you that I am still at the crawl stage with learning Python and coming to grips with XML.

I_batman,

That sounds very interesting.

The decision by Firaxis not to include an editor will no
doubt result in an huge loss of competence!

Thus we will the coming 6 months see a a large number of
scenario-creators, mod-makers, unit-creators and so on, walk away
from CIV.
I doubt they will return.

Rocoteh
 
I seem to recall a discussion on this thread a while ago about the state
of Soviet radar technology in WW2. Any help in finding that post would
be most appreciated.

Don't you just hate the search features provided? It would be so useful
if you could only search a single thread instead of the entire board.
 
eric_A said:
I seem to recall a discussion on this thread a while ago about the state
of Soviet radar technology in WW2. Any help in finding that post would
be most appreciated.

Don't you just hate the search features provided? It would be so useful
if you could only search a single thread instead of the entire board.

eric_A,

I can not remember that discussion.

However I agree such a improved search function would be
of great value.

Rocoteh
 
Germans - v1.8beta new game
I found my playtest on Emperor difficulty becoming a cake walk after breaking the Soviets. Even the Japanese started nibbling away at them from the east. In fact Japan had a bit of a resurgence and with the help of no less an 30 Yamatos took the whole of south east asia. She fought off the US navy took her cities in her homeland back and then found enough to invade Alaska!
The Germans had taken europe, asia minor, and 2/3rds of africa. I realised I needed more of a challenge so I restarted at Diety level.

A question on the beta mod.

When trading resources and luxuries I notice that there is an option to trade what I think is a national tech. I have seen this work to great effect in a modern day scenario (World 2003 I think) but in this it doesn't seem to work. I gave the German resource at various times to the Finns, Japanese and Italians but they never seemed to benefit from it or build anything "German". What is it and how does it work?

What are the key cities on the map for each Civ that have a trade wonder or enabled port or airlink that allows for overseas trade links?
 
Hornblower,

"Germans - v1.8beta new game
I found my playtest on Emperor difficulty becoming a cake walk after breaking the Soviets. Even the Japanese started nibbling away at them from the east. In fact Japan had a bit of a resurgence and with the help of no less an 30 Yamatos took the whole of south east asia. She fought off the US navy took her cities in her homeland back and then found enough to invade Alaska!"
Hornblower

That is a great surprise!

"The Germans had taken europe, asia minor, and 2/3rds of africa. I realised I needed more of a challenge so I restarted at Diety level."
Hornblower

I am looking forward to follow that playtest.

"When trading resources and luxuries I notice that there is an option to trade what I think is a national tech. I have seen this work to great effect in a modern day scenario (World 2003 I think) but in this it doesn't seem to work. I gave the German resource at various times to the Finns, Japanese and Italians but they never seemed to benefit from it or build anything "German". What is it and how does it work?"
Hornblower

I think it will work. No Civs outside Germany have been allocated units
to build with the German resource in BETA 1.8.

"What are the key cities on the map for each Civ that have a trade wonder or enabled port or airlink that allows for overseas trade links?"
Hornblower

Only these cities in 1.8: Guam, London, Padang, Paris, Tokyo and
Washington.

Rocoteh
 
IarnGreiper said:
If I remember correctly Amsterdam has an airlink in beta1.8, too

IarnGreiper,

Yes that is correct.

BTW: Version 2.1 with target date December 15 will be delayed
for at least one week.

This version will probably also be the last version of WW2-Global.
The reason is of course the massive drop in interest for CIV III scenarios
after the realease of CIV IV.

I no way do I complain though: The interest that once was for
WW2-Global will for a long time to come be unchallenged!

Rocoteh
 
Roc,
It is a great scenario and I will continue to play it for many many moons yet.
IMHO you deserve a reputation as being the genius behind creating one of the premier scenarios for C3C. The stats speak for themselves.

Until I am satisfied that Civ IV is a stable bug free platform I shall leave it alone and let the experts sort it out. Of course once the scenario development and programming side of things starts to shake itself out and becomes a bit more user friendly I can't see you keeping yourself away. I would be more than happy to lend a hand for any future scenarios that you wish to develop.
 
Hornblower said:
Roc,
It is a great scenario and I will continue to play it for many many moons yet.
IMHO you deserve a reputation as being the genius behind creating one of the premier scenarios for C3C. The stats speak for themselves.

Until I am satisfied that Civ IV is a stable bug free platform I shall leave it alone and let the experts sort it out. Of course once the scenario development and programming side of things starts to shake itself out and becomes a bit more user friendly I can't see you keeping yourself away. I would be more than happy to lend a hand for any future scenarios that you wish to develop.

Hornblower,

Thank you for the positive words.
I appreciate them.

As long there is interest for WW2-Global I will continue to
support it.

With regard to CIV IV and scenarios for it, I am looking forward
to see you as a member of the scenario-team I hope will be formed in
the future.

Rocoteh
 
Hornblower, your report on your Germany game was very interesting to me! It was obvious you had built up far more in the way of heavy ships and just HUGE numbers of Panzers compared to me, but it seemed that you went into England/Africa much later then me. Did you bother to take Spain? My report below might interest you since I seem to have got away with using smaller forces(but took more losses).

Some things: I missed a good chunk of this thread while I was doing other things, what pages in it describe this air-link to overseas trade effect? I think I understand what is going on, but am not 100% positive. Also, what happens to UK or France in such a game when they lose their capitol? Which can certainly happen.

I also avoided Civ4, since it seems better then 75% of all new games need patches/fixes before they work properly these days, and Civ games in particular with their complexities usually make that 100%. Though I do think some scenario designers might take the time to re-think and make a few more SMALL Civ scenarios while the giga size is on hold for repairs in Civ4. Zombie Island is one of my favorite scenarios, simply because you can finish it in a day. Plus, when the map is small and the resources tight, it increases the tension. Your whole game can turn on a few key battles, which makes them very memorable. You do great with the big scenarios Rocoteh, I would love to see you try your hand with a 'fishbowl' size one.;) Regardless, I've enjoyed every scenario of yours that I've tried, so I may have to buy Civ4 if I see you've jumped over to it. You do great work!:goodjob:

Germany 1.9 update(small)
Only up to week 25/1940, but a fair bit has happened the last few turns so I might as well report. NW Africa down to Gao, which is about to fall. Malta Taken! It wasn't nearly as hard as I thought, elite Marines do OK with air/sea support fire. Germany has SS Inf as well but too expensive IMO. I never replaced the 2 you start with when they died. I split about 6 PzIIIg and 2 Airborne off and did an amphibious/Airborne landing at Damascus, with heavy air support from Crete. That area has become a magnet for UK/Persia forces and much carnage has resulted. I have taken Jerusalem/Amman and SUEZ! As much as I agree with Rocoteh that Air power is huge, lots of naval bombard helps tremendously. I have a dozen or so heavy class ships/DDF in two groups basically, and they do wonders.

Allies keep sending their navy to the Atlantic in dribbles. A US WWI DD and a transport with 4 marines,a HMG and worker sailed up next to Ireland to be sunk the next turn. AI has serious escort issues at times.:rolleyes: Then again, I've seen 1 TR escorted by six BB at once... I knew what was on the TR by comparing the spy report before/after the battle. 4 marines was 1/3 of their force, ouch! US subs finally arriving in the Atlantic too. I have all sorts of options in Africa/ME,but the Soviets are sending a TR down the Norweigan coast. I am afraid they are headed to Iceland to start a war.:sad: It is going to be a big problem if they do since I am not ready. I've stopped sending armor to Africa now but I won't have much ready if they do attack. The Naval invasion is a joke but it's the war itself I don't need. Maybe I can stall them with a blockade. Either way it's going to be interesting.

I also have a task force headed down the west coast of Africa; I'm trying to wipe out the French, and secure that ivory resource down there. Germany doing all these amphibious invasions feels odd somehow.:mischief: France has 1 tank and about 30 Inf/garrison; they would be toast without assistance. I am about to take the French "capitol" for the fifth time. :crazyeye:

Random stats- 5 armies(even lousy ones make a difference, good idea to remove them),16 Pz IIIg, 55 total Uboats,36 bombers(14 Do-17), 50 + fighters,2 Bismarck,1 CV2, 1 CV3,6 Deutchland class.

UK- 36! Matildas,17 Spits, 7 Skua
 
Sasebo,
Yes I took Spain early in the game. Usually after occuping France I have a short pause, regroup and then roll on into Spain. I don't bother with Turkey as it tends to be expensive and not really worth it.
I tend to be fairly cautious and restrict myself to one major front with two to three concentrations of topline units and a small singular secondary front with my older/obselete units. This usually means upto three groups of 20-30 or so Panthers and accompanying artillery and air against the Soviets and surplus PzIIIG's etc in a single spearhead division of 40 or so units in Scandanavia or Africa. Naturally these are followed up by infantry or security divisions for policing duties.
You will find that in the updated scenario the deletion of armies and DD flotillas has a more positive effect on gameplay and the AI production. The sheer scale of the map also forces a more strategic game that doesn't just involve rushing units from one hotspot to another. You must choose where the spearheads are going two to three turns ahead as re-routing them is far too costly in time and causes a reactive strategy which I don't like.

PS: Sasebo was one of the best Japanese port visits that I have ever had. It took my kidneys and liver weeks to get over it! Was it the inspiration for your name?
 
AlCosta15 said:
So does that mean you're making this for Civ 4?
Because if you are....
Woo-Hoo!

AlCosta15,

Yes I hope it will be possible to make a CIV IV version
of WW2-Global. However I guess it will take at least 7-8 months
until such a project can be started.

Rocoteh
 
Sasebo,

Thank you for the report.

"Some things: I missed a good chunk of this thread while I was doing other things, what pages in it describe this air-link to overseas trade effect? I think I understand what is going on, but am not 100% positive. Also, what happens to UK or France in such a game when they lose their capitol? Which can certainly happen."
Sasebo

These air-links have only a marginal impact now.
Its possible this will be changed in coming BETA-versions.

""Your whole game can turn on a few key battles, which makes them very memorable. You do great with the big scenarios Rocoteh, I would love to see you try your hand with a 'fishbowl' size one. Regardless, I've enjoyed every scenario of yours that I've tried, so I may have to buy Civ4 if I see you've jumped over to it. You do great work!"
Sasebo

Thank you.
Its possible I will make smaller scenarios for CIV IV also.
It depends on if an editor for CIV IV will be released or not.

"Germany 1.9 update(small)
Only up to week 25/1940, but a fair bit has happened the last few turns so I might as well report. NW Africa down to Gao, which is about to fall. Malta Taken! It wasn't nearly as hard as I thought, elite Marines do OK with air/sea support fire. Germany has SS Inf as well but too expensive IMO. I never replaced the 2 you start with when they died. I split about 6 PzIIIg and 2 Airborne off and did an amphibious/Airborne landing at Damascus, with heavy air support from Crete. That area has become a magnet for UK/Persia forces and much carnage has resulted. I have taken Jerusalem/Amman and SUEZ! As much as I agree with Rocoteh that Air power is huge, lots of naval bombard helps tremendously. I have a dozen or so heavy class ships/DDF in two groups basically, and they do wonders."
Sasebo

SS infantry will be auto-produced in version 2.1.

"Allies keep sending their navy to the Atlantic in dribbles. A US WWI DD and a transport with 4 marines,a HMG and worker sailed up next to Ireland to be sunk the next turn. AI has serious escort issues at times. Then again, I've seen 1 TR escorted by six BB at once... I knew what was on the TR by comparing the spy report before/after the battle. 4 marines was 1/3 of their force, ouch! US subs finally arriving in the Atlantic too. I have all sorts of options in Africa/ME,but the Soviets are sending a TR down the Norweigan coast. I am afraid they are headed to Iceland to start a war. It is going to be a big problem if they do since I am not ready. I've stopped sending armor to Africa now but I won't have much ready if they do attack. The Naval invasion is a joke but it's the war itself I don't need. Maybe I can stall them with a blockade. Either way it's going to be interesting."
Sasebo

What I have seen of CIV IV so far, AI seems not to be more
competent on handling naval forces than in CIV III.

An interesting playtest.
Thank you and welcome back.

Rocoteh
 
Civ IV has many potentials. But for scenario making much is not complete. So if you want to play a good scenario you have to play civ III. This can change relative quickly if the editors are all there and perhaps fan made editors exist. However I have not much time now to play much and I am still testing civ IV. It seems the mod Rocoteh mentioned is an improvement for the game. However I was not able to test the game in regard to air fights and (mostly) Naval engagements.
In so far as fan I will stay by ww2 until there is a good scenraio of this kind, hopefully by Rocoteh, for civ IV.

Adler
 
Rocoteh (and everyone else)

You haven't lost me to civ4; I have only had time to play one game, one short game! I have been really busy with extra side work these days.

Hoping to get back to ww2 global (huge map) soon though. Whats the ETA on the next update for the HUGE?
 
Adler17 said:
Civ IV has many potentials. But for scenario making much is not complete. So if you want to play a good scenario you have to play civ III. This can change relative quickly if the editors are all there and perhaps fan made editors exist. However I have not much time now to play much and I am still testing civ IV. It seems the mod Rocoteh mentioned is an improvement for the game. However I was not able to test the game in regard to air fights and (mostly) Naval engagements.
In so far as fan I will stay by ww2 until there is a good scenraio of this kind, hopefully by Rocoteh, for civ IV.

Adler

Adler,

If there will be no scenario-editor for CIV IV I think new scenarios
for it will appear very slow.
From my own playtesting of CIV IV I notice that destroying the
infrastructure the enemy has is much more important than in CIV III.
How this shall be handled in scenarios remains to be seen.

Rocoteh
 
oljb007 said:
Rocoteh (and everyone else)

You haven't lost me to civ4; I have only had time to play one game, one short game! I have been really busy with extra side work these days.

Hoping to get back to ww2 global (huge map) soon though. Whats the ETA on the next update for the HUGE?

oljb007,

Good to see that you have returned!

The next BETA probably early December.
I hope I will be able to release version 2.1 December 22.

Rocoteh
 
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