IarnGreiper said:I strongly disagree on removing lethal air bombardment. First I think this is the way airpower works. I am particular fond of my fighters "strafe-run" (their weak bombard) low health units. This feels right for me.
If the AI can t kill units by air, I can "kite" the AI better.
What is kiting? The expression comes from an other genre, MMORPGS like Everquest or daoc (or the kid version WoW). By kiting you lure the AI(or even human players) into chasing you while they can t reach you.
In WW2 leave something undefended (like a piece of artillery) which is out of reach of enemy land units. The AI will try to kill that lone artillery and move units in that direction which will cause them to loose good defensive position, air cover, being at a key spot etc.
IarnGreiper,
OK things will stay as they are with regard to that.
Thus lethal air bombardment will remain.
I do not want to implement to many changes in version 2.1, since
that may disrupt the playbalance that after all seems to rather
good now.
Rocoteh