WW2-Global

Adler,

Thank you for the reports.

"In week 45 I was also able to take Toulouse. Then I prepared for the offensive this turn: I formed two panzer groups: One to take Marseille, the other coming from Italy Milan and Turin. With that huge gap I should eradicate the French forces in continental Europe.
Brest is not the safe harbour I estimated again several Skua bombers made a visit to damage the Admiral Graf Spee heavily. So I just sent her to Bordeaux for repairs. Also 4 French SS sunk by U 32.
The plan with the offensive on both sides did not succeed as I have on both fronts too few units to take the cities. So I have to reinforce my troops there.
Two French CA bomb Bordeaux again and Admiral Graf Spee is down to one HP! She drives through the Atlantic full of allied ships without being hurt and is nearly destroyed in a German controlled harbour! Mais c´est la vie. But now I have a Uboat, U 39, and bombers there to sink the two French CA, Foch and Suffren. And so it happens. A Stuka sinks one one the CA the other already damaged one is sunk by U 39 becoming elite."
Adler

It seems like the fall of France will come very early.
That should mean many options.

"Also my Kriegsmarine got important reinforcements: Bismarck and Tirpitz are ready!"
Adler

That is good.

"I could now break the French resistance and took Marseilles and Milan. Only Turin is now in French hands on the continent, but enclosed. Also I invaded Switzerland and Bern was not a tough nut to crack.
When Turin is mine I will attack Spain. Also I prepare for attacking Norway. 3 transports full of Panzers are ready and will launch the Unternehmen Weserübung next turn.
Also U 30, now elite, returned to a minefield to be safety. It is the 2nd boat of the original Uboat force in the Atlantic to arrive a safe harbour. Only one of three survivors is on patrol.
And now I just took Turin. Now I can prepare for the Spanish Campaign"
Adler

Interesting plans!

"Addtition: I just took Oslo! A Norwegian coastal BB was damaged by my S boats and then sunk by my good old Schleswig- Holstein. Then all other capital ships of my fleet bombed Oslo to damage the forces there. The Stukas of Graf Zeppelin were able to destroy one defending infantry. So the rest was an ease for my marines. I took the city and soon landed 7 PzKw III E. With them I should not have much difficulties to take Norway. I think the probe for Operation Seelöwe is a success!"
Adler

Agree.
You have established very good positions.

Thank you and welcome back.

Rocoteh
 
I am now in the 51st week.
I captured Bergen and my Panzer are on the way to capture Trondheim.
In Spain my troops formed two columns over the two streets over the Pyrenaeen (sp?).
So there did not happen much. Except a huge US fleet appeared off the coast of Spain en route to France. I have only 2 Uboats and the Admiral Graf Spee near. It is good that 18 other Uboats came as reinforcements through the Channel just this turn. I sent 20 but one was sunk by attacking a British CL. Another is slightly damaged after sinking the CL and an old British DD and so en route to Brest.
The British also seem not to understand the Battle of Britain. I should attack Britain not Britain me! However 13 enemy bombers shot down by no own losses.

Adler
 
Week 51:
Trondheim again shelled by my fleet.
Zaragossa is taken. My forces can now attack Madrid and Barcelona next turn. In the Biskaya USS Colorado is sunk after severe air strikes. Additionally U 39 sank a US CA in a stack of two CA. The other was finished by the Luftwaffe. However a fleet of USS Ranger, USS Idaho and 2 DD resp. 4 CA still remain en route.
Near Scapa Flow a British convoy of HMS Rodney, a DD, a FlaK cruiser and a TR is spotted by the second Uboat wolf pack on the way to the Atlantic. For the cost of a type VII and a IX Uboat, these forces are sunk. However two damaged Uboats are on the way to Bergen, but that was a good price. So only 21 boats remain en route.

PC turn:
The Brits sink one of my Uboats: U 70 (IX) just celebrating the victory over HMS Rodney is sunk by HMS Valliant. Another convoy. But the rest of my Uboats here are near to make a visit.
In the Biskaya the Brits attack my Uboat squadron there with a DD. It is sunk damaging an elite boat only slightly.

Adler
 
Dear Rocoteh, I'm DL'ing your scenario , and I'll be able to report too .
but you've to consider since my english is'nt that good :D

btw I did'nt purchase the game , I DL'ed it and patched .
 
Britain 2.1, ‘Sid’, 1943
The conquest of Soviet Russia is well underway. The Russian army has been dealt two major blows that will likely expedite their defeat. First, when we were competing to get the last German city, Koingburg, the Russians massed a huge air force in the nearby Baltic city. When war resumed between us, I scraped together enough land units to take the city and destroy dozens of Russian fighter aircraft. Second, with my assistance (RAF bombing), the French army took the city of Aralsk (sp?) in the Middle East. The Russians responded by sending the huge stack (over 100) of T-34/75s and KV-1s to retake the city. This allowed me to press my attack on the European Front and set a trap at Aralsk. While the Red army moved to retake the city, I rallied all of my regional air and land forces for the counter-attack. I did not eliminate the entire batch of units, but took out around 80% of them, in addition to claiming Aralsk for myself. In the far east, my forces have moved in two prongs, one taking Irikusk (sp?) and heading north, the other moving north up the coast from Vladivostok with my Pacific Fleet in support.

I will put together some unit counts and a list of razed cities later (I am currently at my office computer). I have been able to put together some thoughts on your questions:

“You won a very early victory as Britain on Sid level.
Do you think it was to easy?”--- Rocoteh

I guess that there is sense in which the AI inadequacies make any game “easy”. At ‘Sid’ level, I expected the AI to race up the tech tree so I responded as best as I could. Turned out that I went way ahead of my enemies (only the US came close to me in the Tech race) allowing me to build superior units. There is also simple geography, as the UK you have so many cities capable of mass production of units.

As a game designer, it must be difficult for you to balance concern about historical accuracy with the numerous AI inadequacies. It is made even more difficult with your effort to make many of the Nations human-playable. I feel that you have excelled at creating a relatively “level-playing-field” for human players who want to choose from a number of playable Nations. IMHO, the only way I can see to balance out the AI flaws and to make the game more challenging is to “self-impose” a set of “House-Rules” and stick to them over the course of the game. But, as you have noted, this is probably best left as a matter of personal choice. For my part, if I were to play 2.1 again as Great Britain, I would impose the following set of House Rules:
1) All capital ships must be built in the British Isles.
2) All cities in the Isles, and most in Canada and Australia may build any unit and any city improvement. Australia is limited to only building units from the 1940-41 tech tree.
3) Cities in Africa, held or captured, may not build units of any kind and may only construct temples, cathedrals, granaries, marketplaces, libraries, aqueducts, and hospitals.
4) Only four cities in India may produce units (India Infantry-no British Infantry, plus any unit from the 40-41 tech tree) and construct all scientific and industrial improvements. All other cities in the Middle and Far East, held and captured, must follow the limits of African cities.
5) Industrial cities captured from rival Nations may be turned around to full unit production, but only after every city improvement has been built (restoration).
6) Construction of units or improvements may not be hurried (except maybe militia units).
7) Every effort should be made to hold on to Gibraltar and Malta.[Malta was never really threatened in my game]
8) Most captured Western European cities should be returned to their original countries (France, Belgium, and Netherlands).[I held on to Brest to accommodate my trans-Atlantic convoys]
9) Workers may build RR for transportation purposes but not for the purpose of improving land-tile production. Exceptions: British Isles and Canada.
10) Forest and Jungle tiles may not be cleared.
11) All units from Trans-Oceanic convoys must pause in the port they disembark from for one full turn.
12) Convoys may not be used for amphibious operations.

Two general exceptions:
1) Tech development should be balanced fairly with the AI. If USSR or Axis gets way ahead, build a few sci-improvements in Africa and India to compensate.
2) War with the USSR may require additional unit production.


“Do you think its more difficult to win early as Germany than Britain?”--- Rocoteh

I have played this scenario many times (since version 1.7) but have never played as Germany. I have started a new game as Germany and have played a few turns. Here are my first impressions as a vague, incomplete answer to your question. Germany lacks the luxury of ocean boundaries that gives the UK an early edge. Based on what other German players have said, I am frightened to death of an attack from Russia. Dealing with a virtually nonexistent navy makes things a bit difficult as well. Because Germany starts out with far fewer cities than the UK, I am not imposing the same house rules I did when I was playing the UK. Still, I have a few in mind:

1) I will leave the Swiss alone, but will invade Yugoslavia, Greece, Denmark, and Norway. I am on the fence about invading Spain and Sweden (the cursed Swede navy has blocked the Denmark Strait!).
2) I will support my Italian allies as much as possible. I have given them resources (no extra oil to give them yet) and have sent troops down to help repel French incursions. If they should lose a city to the allies, I will take it and return it. I will also send units to North Africa.
3) I will make every effort to maintain peace with the Soviet Union (at least until I’m in a position to invade). I have traded them wines for 20g/turn, and have given them a 100g ‘tribute.’ I know that whether peace remains is in no small part out of my hands, but I’ll try.
4) I am wondering if I should try to minimize offensive operations during wintertime in the northern climates. . .

Questions for other German Players out there:
1) Where did you build the minor wonders?
2) How many cities did you dedicate to worker construction early in the game?
3) Do you alter already improved terrain (example: change irrigated terrain to mines)?
4) Did the Swedish navy block the Denmark Strait in your game?


“Which are the worst problem one will have to deal with playing Britain?”--- Rocoteh

Problem has such a negative connotation to it—I prefer “challenge” (if I am reading your question correctly). Some very entertaining challenges for the UK player:
1) Holding on to possessions in the Far East. Early in my game the Japanese AI was quite aggressive. At the start, the UK does not have much of a force out there.
2) Holding a line of supply to the Far East. With the unpredictability of the USSR, this task is much more difficult than it may seem.
3) Dealing with Russia. Good luck with that. . .
4) Holding on to Gibraltar. I think this was the turning point in my game. The German AI invested so much in trying to take it that, when the Axis entered its war with the Soviets, they could not manage any sustained offenses. They got close to Moscow on two occasions but were rebuffed each time and forced back to Poland and East Prussia.
5) Getting a Fleet to the Pacific to establish naval supremacy. By the time you get enough forces there, there will likely be plenty of Yamato’s to challenge you, perhaps a few Shokaku’s as well. (I had to send my fleet around the horn of Africa thanks to Frances’ blocking of the Eastern Med!)
 
I can't play that scenario , It stucks on "Configuring Scenario" and than it shows in the task manager "Not responding" .
 
Goodsmell: This scenario can take me over 40 minutes to load the first turn(I have a 4-5 year old computer). The initial loading is the worst, then after a few longer turns in the beginning, it gets much faster as you go along. Number on units on the 'board' so to speak does not seem to be an issue, but the game does seem to speed up after a few neutrals get eliminated.

Akrasia: I like your house rules, they seem fairly well balanced. In answer to your questions about Germany, I don't remember where I built the minor wonders, they did not seem to be particularly important.

At the start of the game I usually put almost every city to produce 1 worker, then I dedicate 1 city to nothing but churning them out, hopefully at one per turn. I used Sofia for that in 2.0, but I have not tried this in 2.1 and the map is different.

As Germany I built a bajillion mines, since food is ridiculously plentiful in Germany, and it's the industrial production I need to get up. I don't as a rule build those dirty, dirty coal plants, but I will build a few manufacturing plants, and for sure Hydros where ever possible. I've been using mobilization too lately, since for smaller powers it makes a BIG difference.

Last time I played Germany was in 2.0. amd you could get through the Kiel canal so the Swedes blocking the sraight didn't matter to me. I did get annoyed at having to move my mines in the Baltic, or declare war on Norway & Sweden, but I don't think Rocoteh had many options available to fix that. I don't know if making mines have no nationality would have corrected that diplomatic problem.
 
Adler,

Thank you for the reports.

"I am now in the 51st week.
I captured Bergen and my Panzer are on the way to capture Trondheim.
In Spain my troops formed two columns over the two streets over the Pyrenaeen (sp?).
So there did not happen much. Except a huge US fleet appeared off the coast of Spain en route to France. I have only 2 Uboats and the Admiral Graf Spee near. It is good that 18 other Uboats came as reinforcements through the Channel just this turn. I sent 20 but one was sunk by attacking a British CL. Another is slightly damaged after sinking the CL and an old British DD and so en route to Brest."
Adler

That is a strong wolfpack!

"The British also seem not to understand the Battle of Britain. I should attack Britain not Britain me! However 13 enemy bombers shot down by no own losses."
Adler

A good ratio.

"Week 51:
Trondheim again shelled by my fleet.
Zaragossa is taken. My forces can now attack Madrid and Barcelona next turn. In the Biskaya USS Colorado is sunk after severe air strikes. Additionally U 39 sank a US CA in a stack of two CA. The other was finished by the Luftwaffe. However a fleet of USS Ranger, USS Idaho and 2 DD resp. 4 CA still remain en route.
Near Scapa Flow a British convoy of HMS Rodney, a DD, a FlaK cruiser and a TR is spotted by the second Uboat wolf pack on the way to the Atlantic. For the cost of a type VII and a IX Uboat, these forces are sunk. However two damaged Uboats are on the way to Bergen, but that was a good price. So only 21 boats remain en route."
Adler

The Spanish cities should add some valuable production.

"PC turn:
The Brits sink one of my Uboats: U 70 (IX) just celebrating the victory over HMS Rodney is sunk by HMS Valliant. Another convoy. But the rest of my Uboats here are near to make a visit.
In the Biskaya the Brits attack my Uboat squadron there with a DD. It is sunk damaging an elite boat only slightly."
Adler

A good exchange.

Thank you and welcome back.

Rocoteh
 
goodsmell said:
I can't play that scenario , It stucks on "Configuring Scenario" and than it shows in the task manager "Not responding" .

goodsmell,

The computer is "thinking".

If you have a fast computer you must wait 5 minutes.
With a very slow computer it can take up to 45 minutes.

Rocoteh
 
Akrasia,

Thank you for the report and your comments.

"Britain 2.1, ‘Sid’, 1943
The conquest of Soviet Russia is well underway. The Russian army has been dealt two major blows that will likely expedite their defeat. First, when we were competing to get the last German city, Koingburg, the Russians massed a huge air force in the nearby Baltic city. When war resumed between us, I scraped together enough land units to take the city and destroy dozens of Russian fighter aircraft."
Akrasia

An important victory.

"Second, with my assistance (RAF bombing), the French army took the city of Aralsk (sp?) in the Middle East. The Russians responded by sending the huge stack (over 100) of T-34/75s and KV-1s to retake the city. This allowed me to press my attack on the European Front and set a trap at Aralsk. While the Red army moved to retake the city, I rallied all of my regional air and land forces for the counter-attack. I did not eliminate the entire batch of units, but took out around 80% of them, in addition to claiming Aralsk for myself. In the far east, my forces have moved in two prongs, one taking Irikusk (sp?) and heading north, the other moving north up the coast from Vladivostok with my Pacific Fleet in support."
Akrasia

A very good counterstrike.
I am surprised by the fact that AI allocates so huge forces to this area.

"I will put together some unit counts and a list of razed cities later (I am currently at my office computer)."
Akrasia

I appreciate that. Such info is important.

"As a game designer, it must be difficult for you to balance concern about historical accuracy with the numerous AI inadequacies. It is made even more difficult with your effort to make many of the Nations human-playable. I feel that you have excelled at creating a relatively “level-playing-field” for human players who want to choose from a number of playable Nations. IMHO, the only way I can see to balance out the AI flaws and to make the game more challenging is to “self-impose” a set of “House-Rules” and stick to them over the course of the game"
Akrasia

Thank you.
Yes, house-rules are very good to use if one want increased realism.

"But, as you have noted, this is probably best left as a matter of personal choice. For my part, if I were to play 2.1 again as Great Britain, I would impose the following set of House Rules:
1) All capital ships must be built in the British Isles."
Akrasia

That is realistic. A human British player should seldom lose control
of the British Islands to Germany-AI.

"2) All cities in the Isles, and most in Canada and Australia may build any unit and any city improvement. Australia is limited to only building units from the 1940-41 tech tree.
3) Cities in Africa, held or captured, may not build units of any kind and may only construct temples, cathedrals, granaries, marketplaces, libraries, aqueducts, and hospitals.
4) Only four cities in India may produce units (India Infantry-no British Infantry, plus any unit from the 40-41 tech tree) and construct all scientific and industrial improvements. All other cities in the Middle and Far East, held and captured, must follow the limits of African cities.
5) Industrial cities captured from rival Nations may be turned around to full unit production, but only after every city improvement has been built (restoration)."
Akrasia

These rules are also good.
Given a more determined Japanese offensive into British India
the forces of the British Empire would have been in severe trouble.
In September 1939 there were only 4 infantry divisions in British India.

"7) Every effort should be made to hold on to Gibraltar and Malta.[Malta was never really threatened in my game]
8) Most captured Western European cities should be returned to their original countries (France, Belgium, and Netherlands).[I held on to Brest to accommodate my trans-Atlantic convoys]"
Akrasia

These 2 house rules are very good!.

"9) Workers may build RR for transportation purposes but not for the purpose of improving land-tile production. Exceptions: British Isles and Canada.
10) Forest and Jungle tiles may not be cleared.
11) All units from Trans-Oceanic convoys must pause in the port they disembark from for one full turn.
12) Convoys may not be used for amphibious operations.

Two general exceptions:
1) Tech development should be balanced fairly with the AI. If USSR or Axis gets way ahead, build a few sci-improvements in Africa and India to compensate.
2) War with the USSR may require additional unit production."
Akrasia

The above mentioned should also increase realism.
Cost for clearing forest and jungle will be heavily increased in version 2.2.

"Do you think its more difficult to win early as Germany than Britain?”--- Rocoteh

I have played this scenario many times (since version 1.7) but have never played as Germany. I have started a new game as Germany and have played a few turns. Here are my first impressions as a vague, incomplete answer to your question. Germany lacks the luxury of ocean boundaries that gives the UK an early edge. Based on what other German players have said, I am frightened to death of an attack from Russia. Dealing with a virtually nonexistent navy makes things a bit difficult as well. Because Germany starts out with far fewer cities than the UK, I am not imposing the same house rules I did when I was playing the UK"
Akrasia

Yes, an early attack from Russia is a nightmare for the German player!

"1) I will leave the Swiss alone, but will invade Yugoslavia, Greece, Denmark, and Norway. I am on the fence about invading Spain and Sweden (the cursed Swede navy has blocked the Denmark Strait!).
2) I will support my Italian allies as much as possible. I have given them resources (no extra oil to give them yet) and have sent troops down to help repel French incursions. If they should lose a city to the allies, I will take it and return it. I will also send units to North Africa.
3) I will make every effort to maintain peace with the Soviet Union (at least until I’m in a position to invade). I have traded them wines for 20g/turn, and have given them a 100g ‘tribute.’ I know that whether peace remains is in no small part out of my hands, but I’ll try."
Akrasia

Again: I think these house-rules are good.

"4) I am wondering if I should try to minimize offensive operations during wintertime in the northern climates. . ."
Akrasia

It will increase realism.
Operations in the North were problematic during winter.

"Which are the worst problem one will have to deal with playing Britain?”--- Rocoteh

Problem has such a negative connotation to it—I prefer “challenge” (if I am reading your question correctly). Some very entertaining challenges for the UK player:
1) Holding on to possessions in the Far East. Early in my game the Japanese AI was quite aggressive. At the start, the UK does not have much of a force out there."
Akrasia

Yes, that is true.

"2) Holding a line of supply to the Far East. With the unpredictability of the USSR, this task is much more difficult than it may seem.
3) Dealing with Russia. Good luck with that. . ."
Akrasia

The worst problem I guess.

"4) Holding on to Gibraltar. I think this was the turning point in my game. The German AI invested so much in trying to take it that, when the Axis entered its war with the Soviets, they could not manage any sustained offenses. They got close to Moscow on two occasions but were rebuffed each time and forced back to Poland and East Prussia."
Akrasia

Its interesting that AI is smart enough to attack Gibraltar with
substantial forces.

"5) Getting a Fleet to the Pacific to establish naval supremacy. By the time you get enough forces there, there will likely be plenty of Yamato’s to challenge you, perhaps a few Shokaku’s as well. (I had to send my fleet around the horn of Africa thanks to Frances’ blocking of the Eastern Med!)"
Akrasia

Yes, US-AI will probably not be able to establish naval supremacy
in most games.

Thank you and welcome back.

Rocoteh
 
Sasebo said:
Last time I played Germany was in 2.0. amd you could get through the Kiel canal so the Swedes blocking the sraight didn't matter to me. I did get annoyed at having to move my mines in the Baltic, or declare war on Norway & Sweden, but I don't think Rocoteh had many options available to fix that. I don't know if making mines have no nationality would have corrected that diplomatic problem.

Sasebo,

Its an interesting idea.

I will consider it.

Rocoteh
 
Week 52:
In the PC turn before I have to add thr British lost three further Skuas to my Me 109.
I was able to conquer Trondheim now. Now only Hammerfest and Narvik are not occupied. My fleet is doing great as artillery. Soon Norway will be mine!
North off the Scottish coast the British BB Valiant is sunk for the price of one type IX and three VII Uboats. The other ships are sunk as well but now only 15 Uboats remain en route. Three are slightly damaged and return to Bergen. 7 were sunk. But the loss of two convoys with two BB justifies my losses.
My Wolfpack in the Biskaya sinks 1 French CL (Jeanne d'Arc) and 4 British DD and 3 SS. 5 Uboats are damaged, one just arrive Brest, the others are on the way. Only 14 remain in that wolfpack.
U 39 (IX) and U 32 (VII) sank out of the two stacks of US ships two DD, a CV (USS Ranger) and a CA. Another is sunk by Admiral Graf Spee. The rest, USS Idaho and 3 CA, is sunk by the Luftwaffe.
I just remember I forgot to tell the Italians and Spanish made peace so I had to declare war again. The attack is outstanding! Barcelona and Madrid are easily captured. And so I am able to take Cordoba and attack Gibraltar! My artillery is able to take out the fortress there. For the loss of three PzKw III E Gibraltar is mine. Now all European apes are on a certain island north of France... ;)
Such a fast offensive I did not expect. In West Europe only Valencia, La Coruna and Lissabon are not conquered (yet...).

PC Turn:
Except the fact, that the Brits attack with Skua bombers, two attempts, two shot down, and a British convoy spotted en route through the Strait of Gibraltar, nothing happened.

Unit standings, week 1, 1940:

Germany

Heer
1 Marine
1 Paratrooper
1 cavalry
10 army HQ
52 German Infantry
31 8,8 cm FlaK
7 PzKw II
55 PzKw III E
3 Fortress
1 SS Infantry
4 Slovakian infantry
11 security divisions
1 heavy artillery
37 garrison
3 light divisions
27 special fortress
13 Hungarian infantry
15 Rumanian infantry
1 German motorized infantry division

Luftwaffe
9 Ju 88
43 Me 109
23 He 111
15 Ju 87 B
3 Do 17

Kriegsmarine
2 BB Bismarck class
2 BB Scharnhorst class
2 CV C2
4 BC Deutschland
2 Predreadnoughts
2 CA
6 CL
1 CL AA
12 1939 DD
28 Germany 1939 DD
3 MTB
1 SS
28 SC
54 SS VII
15 SS IX
34 minefields
7 TR
1 special TR

Britain
Army
1 cavalry
12 artillery
9 British tanks
12 Indian infantry
3 South African infantry
2 Gurkhas
194 British infantry
35 Cruiser tanks
1 fortress
74 British militia
10 garrison
7 FlaK
64 special fortress
5 ANZAC infantry
2 Canadian infantry

Royal Air Force
37 Spitfire
9 Hurricanes
2 Whitley
24 Skua
1 Gladiator
3 Recon planes

Royal Navy
3 BB
1 BC
15 CL (diff. classes)
45 DD 1939
20 DD WW1
31 SS
16 TR

USA
US Army
1 Cavalry
1 Infantry
4 artillery
181 US Infantry
1 US paratrooper
9 garrisons
2 special fortress

US Army Air Force
15 fighter
9 Bomber
3 F2A Buffalo
7 SBD Dauntless

US Navy
10 BB
2 CV Carrier
2 CV C3
8 CA
11 CL (including probably CLAA)
31 DD 1939
81 DD ww1
89 SS
7 TR

US Marine Corps
18 US marines
Russia
Red Army
6 cavalry
18 artillery
231 Russian Infantry
19 Fortress
45 tanks
19 special fortress
110 motorized rifle division
60 soviet garrison

Red Air Force
18 DB- 3B
21 SB- 2
15 I 15
26 I 16

Red Fleet
3 BB
2 CA
2 CL
15 DD 1939
17 DD WW1
92 SS
53 Soviet SC
2 TR

Other nations:

Italy lost all of North Africa to the Brits and French.
Japan took Ningpo, Amoy, Yenan, Lanchow, Ansi and Manila.

Adler
 
Also I think we should devide the classes of heavy cruiser:

GER: Admiral Hipper, Prinz Eugen
ITA: Trento, Zara
JAP: Aoba, Furtaka, Takao Myoko, Mogami, Tone
SU: Kirow, Maxim Gorkiy
UK: Kent, Exeter, London, Cavendish, Dorsetshire
FRA: Suffren, Duquesne, Algerie
USA: Baltimore, New Orleans, North Hampton, Pensacola, Portland, Wichita.

In this list I am in no way sure about the Italian cruiser. However I think with the mentioned classes all of these cruiser were mentioned. Indeed I only know about Spanish Kent class cruiser, so the mentioned here and Spain should be able to build heavy cruiser.

Adler
 
Adler17 said:
Also I think we should devide the classes of heavy cruiser:

ITA: Trento, Zara

In this list I am in no way sure about the Italian cruiser.

Adler
maybe Abruzzi class?
 
I am also having problems, but REALLY want to play tjos scenario. The scenario doesnt show up in the scenario screen in conquests.
 
The civilopedia link for the Italian G-50 Feraccia (can't spell it right) doesn't work, shuts Civ down.

Also, 1 question:
How does a paratrooper plane work? Not clear on this.
 
Week 1, 1940:

Valencia taken and most of the Luftwaffe transferred to Gibraltar in order to destroy enemy ships. Since the Biskaya is free from enemy ships I dissolved the Wolfpack to engage the enemy in the Atlantic. The other wolfpack is still together.

PC turn:
3 Uboats lost to enemy ships. Amsterdam sucessfully bombed by RAF.

Adler
 
Week 2, 1940:

6 British subs sunk by my Uboats, as well as French CL Montcalm and a French DD and three SS. Another French CL, Georges Leygues, is off the strait of Gibraltar sunk by my Luftwaffe. So were also two convoys one off Algiers consisting of a BB and a BC, the Hood, and a DD and TR each and a CL, 2 DD, and a TR. However 4 planes, theree of them elite, were lost due to British FlaK! But the loss of the convoys is much harder. Also U 84 met two enemy SS on her way. bad for them, but U 84 is now elite.
My second fully equipped CV, Peter Strasser, is now waiting in the Skagerrak as I do not have any available escorts for fer to bring her to my main fleet off Narvik, which was shelled.

PC turn:
5 British bomber attacked my cities. 3 of them shot down, only 1 successful. However the British Royal Navy got important reinforcements: 8 KGV class BB. I will have to speed up my production of Bismarck class BB!

Adler
 
Adler,

Thank you for the reports.

"Week 52:
In the PC turn before I have to add thr British lost three further Skuas to my Me 109.
I was able to conquer Trondheim now. Now only Hammerfest and Narvik are not occupied. My fleet is doing great as artillery. Soon Norway will be mine!
North off the Scottish coast the British BB Valiant is sunk for the price of one type IX and three VII Uboats. The other ships are sunk as well but now only 15 Uboats remain en route. Three are slightly damaged and return to Bergen. 7 were sunk. But the loss of two convoys with two BB justifies my losses."
Adler

Yes, its a good exchange.

"My Wolfpack in the Biskaya sinks 1 French CL (Jeanne d'Arc) and 4 British DD and 3 SS. 5 Uboats are damaged, one just arrive Brest, the others are on the way. Only 14 remain in that wolfpack.
U 39 (IX) and U 32 (VII) sank out of the two stacks of US ships two DD, a CV (USS Ranger) and a CA. Another is sunk by Admiral Graf Spee. The rest, USS Idaho and 3 CA, is sunk by the Luftwaffe."
Adler

Naval warfare is a real problem for AI.

"I just remember I forgot to tell the Italians and Spanish made peace so I had to declare war again. The attack is outstanding! Barcelona and Madrid are easily captured. And so I am able to take Cordoba and attack Gibraltar! My artillery is able to take out the fortress there. For the loss of three PzKw III E Gibraltar is mine. Now all European apes are on a certain island north of France...
Such a fast offensive I did not expect. In West Europe only Valencia, La Coruna and Lissabon are not conquered "
Adler

Very low losses so far.

Comment on stats:

Very high losses for the Royal Navy!
Probably your current forces should be able to conduct Operation
Sealion if you choose that.

Russia is still rather weak.

"Also I think we should devide the classes of heavy cruiser:

GER: Admiral Hipper, Prinz Eugen
ITA: Trento, Zara
JAP: Aoba, Furtaka, Takao Myoko, Mogami, Tone
SU: Kirow, Maxim Gorkiy
UK: Kent, Exeter, London, Cavendish, Dorsetshire
FRA: Suffren, Duquesne, Algerie
USA: Baltimore, New Orleans, North Hampton, Pensacola, Portland, Wichita."
Adler

A good idea.
I will consider it for version 2.3.

"Week 1, 1940:

Valencia taken and most of the Luftwaffe transferred to Gibraltar in order to destroy enemy ships. Since the Biskaya is free from enemy ships I dissolved the Wolfpack to engage the enemy in the Atlantic. The other wolfpack is still together."
Adler

The Britsh forces in Africa will be in trouble with Gibraltar lost.

"Week 2, 1940:

6 British subs sunk by my Uboats, as well as French CL Montcalm and a French DD and three SS. Another French CL, Georges Leygues, is off the strait of Gibraltar sunk by my Luftwaffe. So were also two convoys one off Algiers consisting of a BB and a BC, the Hood, and a DD and TR each and a CL, 2 DD, and a TR. However 4 planes, theree of them elite, were lost due to British FlaK! But the loss of the convoys is much harder. Also U 84 met two enemy SS on her way. bad for them, but U 84 is now elite.
My second fully equipped CV, Peter Strasser, is now waiting in the Skagerrak as I do not have any available escorts for fer to bring her to my main fleet off Narvik, which was shelled.

PC turn:
5 British bomber attacked my cities. 3 of them shot down, only 1 successful. However the British Royal Navy got important reinforcements: 8 KGV class BB. I will have to speed up my production of Bismarck class BB!"
Adler

Despite the loss of elite planes its still a good exchange.
8 KGV, that is heavy reinforcements.

Thank you and welcome back.

Rocoteh
 
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