WW2-Global

Daf42 said:
I am also having problems, but REALLY want to play tjos scenario. The scenario doesnt show up in the scenario screen in conquests.

Daf42,

You have probably placed the downloaded files in the scenario-folder
of Civ 3 instead of the scenario-folder of Conquests.

Rocoteh
 
Hubschrauber said:
The civilopedia link for the Italian G-50 Feraccia (can't spell it right) doesn't work, shuts Civ down.

Also, 1 question:
How does a paratrooper plane work? Not clear on this.

Hubschrauber,

I will fix the civilopedia-link with the graphic update.
(If there will be such a update.)

You can load a paratrooper plane with one paratrooper unit
and then drop that unit within a range of 6.

Rocoteh
 
Week 3:

Narvik taken. The appeareance of the KGV class BB has to be countered: Königsberg, producing TR for the Operation Seelöwe, has switched to produce Bismarck class BB. However only 3 of them are now in production. That means I have to use other means to sink the enemy. I was just near to a supremacy at the seas and wanted to bring CV Peter Strasser to my fleet with a single DD, but I have now to wait.
6 Uboats attacked one of these BB and all were sunk until the 7th was victorious. U 84 on her way to Gibraltar met another enemy sub. It sunk it, but there is at least another.

PC turn:
5 British bomber shot down. No bomber came through. Bu at sea I lost further 4 Uboats, U 84 among them. However two enemy subs were also sunk.

Adler
 
Week 4:
My Uboat wolf pack in the North Atlantic attacked strong enemy forces:1 British DD and 21 SS were sunk. 9 French SS remain.
La Coruna is mine. So my next victim is Portugal to have a completely free back. After that and after the conquest of Hammerfest I will prepare for Seelöwe. Then Yougoslavia and finally Russia. I am now building a huge line of fortifications manned with at least one infantry and an 8.8 cm FlaK from East Prussia to the Black sea. I hope that in the case of a surprising attack this line will help me to defend the front until Luftwaffe and Panzer are ready. However I do not think I am able to attack Russia before the summer of 1940.
Nonetheless I have to prepare for Seelöwe now. The Battle of Britain started as my Me 109 started CAP over the island. Two Spitfires were downed by no own losses! One above a KGV in range of my bombers! And finally sunk. No losses this time. Additionally a British infantry was destroyed by my Stukas.

PC turn:
Again 8 British bomber attacked. 5 of them were downed, the others could damage my planes.

Adler
 
Week 5:
8 of the 9 French subs were sunk. However my wolfpack lost until now 12 of 25 Uboats, others were damaged. I will retrat the rest to France.
The only other point to be mentioned here is the fact, I declared war on Portugal.

PC turn:
12 enemy bombers attacked my cities in northern France. 6 of them were downed, two shot down two of my Me 109 and 4 were successful. I need more fighters in Northern France!

Adler
 
I haven't had much time to play lately. Didn't expect I would become so busy after the university. Anyway, here's the latest battle-report:

Germany - Sid - Week 30, 1941

Cities taken: Gorki, Saratov, Kujbysjev, Chelyabinsk, Sverdlovsk, Cagliari, Gao.
Cities lost: Nicosia.
DAK has been reinforced by panzers disembarking from a transport in Tunis. The panzers are moving towards Tripoli to take Libya from the British. My first paratrooper planes have dropped two infantry divisions in Morocco. DAK has just taken Gao, and the next objective is Kindal. It takes time to move across the road-less Sahara.
I managed to take Sardinia back from the Americans, but it was a very tough fight. 12 panzers disembarked on the island, and I had to use all 12 of them to destroy the British and the American forces in Sardinia. I lost Cyprus to Britain, and now a British transport has appeared east of Athens. I have very few units in the area, and I'm afraid they will attack a poorly defended city.
In Russia things are proceeding well, but Army Group North is behind schedule. The Russians had more troops in northern Ural than I thought, and I lost a few workers and artillery in a Russian counter-attack. I took Gorki, but Kazan still eludes me. I haven't even come close to Perm yet.
At the same time Army Group Centre has performed their task admirably and has already taken all its objectives, and even advanced to take Sverdlovsk and Chelyabinsk (which I would have taken in the next phase of the operation). I didn't want to wait for Army Group North, so I went straight ahead and took the cities. Tasjkent is the new Soviet capital (but not for long).
I'm sticking to my original plan, though, and I will pull back my panzers to reinforce Army Groups North and South, and let the infantry advance through the Siberian forests. My artillery is still attacking Stalingrad, and the city will fall soon. After that my panzers will sweep east and crush all opposition.

I followed Sasebo's advice, and looked at the science rates of the major powers. It's funny that I've never thought about this before. And it gives some indication to the priorities of the AI.
The low science rate of the Soviet Union doesn't surprise me, but Italy seems to invest a lot of money in science. They must have a big deficit.

Soviet Union:

70% treasury
30% science

Italy:

20% treasury
80% science

Japan:

30% treasury
70% science

Britain:

30% treasury
70% science

France:

30% treasury
70% science

USA:

40% treasury
60% science

Finland:

30% treasury
70% science

Germany:

40% treasury
60% science

I managed to find some small cities that were fairly cheap to spy on. But I'm not going to make a habit out of posting the science rates. It's too expensive, and I have a budget to keep in balance. I have a deficit (minus 100-150 gold/turn), and 5486 gold. This is a good balance, because when I'm close to discover a new tech I can decrease the science rate without losing time. For instance, if I have 3 weeks left until I discover Air 1941 on a science rate of 60%, and decrease it to 50% without losing time I do it to get some new gold. In this way I have kept the balance for years now. In the beginning there was not any point to have more than 10% science since I couldn't make new discoveries any faster than 40 weeks, but with all the libraries, universities and labs I have built I make new discoveries every 17-18 weeks (or so) now. So a 60% science rate with a slight deficit is perfectly acceptable to me.
 
Week 6:
The last French SS of that wolfpack sunk. My boats are now on the way back to France. Just off Brest a British KGV BB is severly damaged by my Stukas there. It is finished off by U 81. The boat needs now a good yard, too.
Lissabon is taken and now i have a completely free back. Now I will be able to prepare totally for Operation Selöwe.

PC turn:
9 bombers attacked me, 6 of them were shot down. I wonder how long the Brits can afford such losses.
Anyway my yards were busy this turn: A third carrier, August von Parseval, and 2 Bismarck class BB, Friedrich der Große and Großer Kurfürst.

Adler
 
Week 7:
Hammerfest taken, Norway eradicated. Not much to do now.

PC turn:
8 bombers attacked, 7 shot down. A British KGV class BB shelled a garrison unit at the coast. Perhaps I can sink it...

Adler
 
Drivebymaster: Where exactly are you trying to beat the RAF, as Germany over Europe? The answer to your question can vary according to country & part of the world you are talking about. Unless you take over all their bases in an area, the RAF is really tough to defeat completely.

As Germany, you will want to build lots of Flak 88s, unlike other flaks these are actually useful for defense too, so I always try to have one in every city, and a couple with any large stack I am on the offensive with. I try to put 3-4 DDs in every port too, the early ones have low flak ability but every bit helps. You beat them down through attrition, really. If you can get ships next to their ports you can use bombard to take them out easily, air and sea units are picked first before land units as targets, and they are very vulnerable in cities. If you must challenge them directly, make sure you are building veteran units(build airports), and clear the way for your bombers with a fighter like the Me110, which is better on the attack then on defense. Try to clear the way, and target one base at a time; it is simply useless to just wound them, you need to kill them outright. So mass your attacking units, and maybe don't launch attacks at all unless you are sure you will have enough bombers to finish the job; you will probably lose your fighters that you will clear the cap off with. Those are my ideas anyway.

Rocoteh: I'm not sure if you are aware, but I think there is a problem with the paratrooper plane. The AI build them too often for one, and you can airdrop from a city out to 7 squares IIRC, making the paratrooper plane virtually useless. I'm not sure what you want paratroop ranges to be, but as it is now, the plane is not worth building IMHO.
 
@Sasebo:

Ya I thought about that...I am playing as germany. All the attacks are coming from England and Africa...and there Lancaster bombers. I hate them with a pasion and I need better bombers. Why germany didn't upgrade its airforce as fast as its tanks had...I dont know
 
Adler,

Thank you for the reports.

"Week 3:

Narvik taken. The appeareance of the KGV class BB has to be countered: Königsberg, producing TR for the Operation Seelöwe, has switched to produce Bismarck class BB. However only 3 of them are now in production."
Adler

Yes, otherwise The Royal Navy will be a real problem.

"Week 4:
My Uboat wolf pack in the North Atlantic attacked strong enemy forces:1 British DD and 21 SS were sunk."
Adler

Very good results.

"La Coruna is mine. So my next victim is Portugal to have a completely free back. After that and after the conquest of Hammerfest I will prepare for Seelöwe. Then Yougoslavia and finally Russia. I am now building a huge line of fortifications manned with at least one infantry and an 8.8 cm FlaK from East Prussia to the Black sea. I hope that in the case of a surprising attack this line will help me to defend the front until Luftwaffe and Panzer are ready. However I do not think I am able to attack Russia before the summer of 1940."
Adler

I think the fortification-line is a good idea.
This will be interesting to follow.

"Week 5:
8 of the 9 French subs were sunk. However my wolfpack lost until now 12 of 25 Uboats, others were damaged. I will retrat the rest to France.
The only other point to be mentioned here is the fact, I declared war on Portugal."
Adler

A good move!

"Week 6:
The last French SS of that wolfpack sunk. My boats are now on the way back to France. Just off Brest a British KGV BB is severly damaged by my Stukas there. It is finished off by U 81. The boat needs now a good yard, too.
Lissabon is taken and now i have a completely free back. Now I will be able to prepare totally for Operation Selöwe."
Adler

It will be interesting to see how strong the British resistance will be.

Thank you and welcome back.

Rocoteh
 
Hyperborean,

Thank you for the report.

"Germany - Sid - Week 30, 1941

Cities taken: Gorki, Saratov, Kujbysjev, Chelyabinsk, Sverdlovsk, Cagliari, Gao.
Cities lost: Nicosia.
DAK has been reinforced by panzers disembarking from a transport in Tunis. The panzers are moving towards Tripoli to take Libya from the British. My first paratrooper planes have dropped two infantry divisions in Morocco. DAK has just taken Gao, and the next objective is Kindal. It takes time to move across the road-less Sahara.
I managed to take Sardinia back from the Americans, but it was a very tough fight. 12 panzers disembarked on the island, and I had to use all 12 of them to destroy the British and the American forces in Sardinia. I lost Cyprus to Britain, and now a British transport has appeared east of Athens. I have very few units in the area, and I'm afraid they will attack a poorly defended city."
Hyperborean

AI-raids (like the occupation of Sardinia) sometimes cause real problems.

"In Russia things are proceeding well, but Army Group North is behind schedule. The Russians had more troops in northern Ural than I thought, and I lost a few workers and artillery in a Russian counter-attack. I took Gorki, but Kazan still eludes me. I haven't even come close to Perm yet.
At the same time Army Group Centre has performed their task admirably and has already taken all its objectives, and even advanced to take Sverdlovsk and Chelyabinsk (which I would have taken in the next phase of the operation). I didn't want to wait for Army Group North, so I went straight ahead and took the cities. Tasjkent is the new Soviet capital (but not for long).
I'm sticking to my original plan, though, and I will pull back my panzers to reinforce Army Groups North and South, and let the infantry advance through the Siberian forests. My artillery is still attacking Stalingrad, and the city will fall soon. After that my panzers will sweep east and crush all opposition."
Hyperborean

I think that Russia soon will collapse!

"I followed Sasebo's advice, and looked at the science rates of the major powers. It's funny that I've never thought about this before. And it gives some indication to the priorities of the AI.
The low science rate of the Soviet Union doesn't surprise me, but Italy seems to invest a lot of money in science. They must have a big deficit"
Hyperborean

Agree. Soviet is under severe pressure.

"I managed to find some small cities that were fairly cheap to spy on. But I'm not going to make a habit out of posting the science rates. It's too expensive, and I have a budget to keep in balance. I have a deficit (minus 100-150 gold/turn), and 5486 gold. This is a good balance, because when I'm close to discover a new tech I can decrease the science rate without losing time. For instance, if I have 3 weeks left until I discover Air 1941 on a science rate of 60%, and decrease it to 50% without losing time I do it to get some new gold. In this way I have kept the balance for years now. In the beginning there was not any point to have more than 10% science since I couldn't make new discoveries any faster than 40 weeks, but with all the libraries, universities and labs I have built I make new discoveries every 17-18 weeks (or so) now. So a 60% science rate with a slight deficit is perfectly acceptable to me."
Hyperborean

Yes, it sounds very good.
It seems like the current costs for science works quite well.

Thank you and welcome back.

Rocoteh
 
Sasebo,

"Rocoteh: I'm not sure if you are aware, but I think there is a problem with the paratrooper plane. The AI build them too often for one, and you can airdrop from a city out to 7 squares IIRC, making the paratrooper plane virtually useless. I'm not sure what you want paratroop ranges to be, but as it is now, the plane is not worth building IMHO."
Sasebo

OK, I will look over this problem with regard to version 2.2.

Rocoteh
 
I have great use of the paratrooper plane. Without transports in the Mediterranean I rely on them to transport infantry to Africa. I have an airport in Madrid, but it's only useful to airdrop paratroopers over Morocco. With the paratrooper planes I can quickly reinforce my troops in North Africa. They are great to send infantry across the seas, to reinforce isolated islands, and to transport infantry to the front in just one turn. The disadvantage with an airport is that you can only transport one division per turn. But if you have a fleet of paratrooper planes you can move an army in just one week.

Germany - Sid - Week 35, 1941

Cities conquered: Kazan, Perm, Stalingrad, Astrachan, Aralsk, Kindal.
My attack on Tripoli failed. The RAF nearly destroyed my panzers, and when my damaged units retreated they were attacked by British ground forces. I think I'll concentrate on the French instead. My last transport in the Mediterranean was destroyed, so I'm relying on the paratrooper planes to reinforce DAK with infantry.
The British are at war with the Russians after they walked right into a stack of Russian tanks. The British have a large presence in Russia, and they have razed Krasnovodsk. The Russian and British are so busy fighting each other that they have almost forgotten about me. It almost feels like cheating when I'm taking the Russian cities.
Army Group North is even further behind schedule since the Finns are blocking the roads, so I've been forced to send my panzers through the forest to Vorkuta where they will assemble.
The Russians have been pushed east of the Ural. And that completes phase one of the operation. The next objectives for Army Group South are Tasjkent and Samarkand.
When the British bombed Damascus they destroyed the harbour. But Damascus doesn't have a coast. Is this a bug?
 
Week 8:
Heavy air fights above the KGV near London. 7 enemy fighters downed. I had no losses this time. It must have been a mixture of luck and to use elite Me 109 when fighting against Spitfire. However in these fights my fighters were left with only one HP partly. Nevertheless for the cost of one bomber the battleship, an infantry just outside of London and 3 Skuas were destroyed by the Luftwaffe. Also a convoy was sunk near Brest just in range of my Stukas.
Nothing happened more as I have to wait on my fleet for Seelöwe, which is still en route at Norway.

PC turn:
A US convoy, BB Texas and a TR appeared off the Portuguese coast. I will transfer my Stukas to Gibraltar.
And now I have to pay the price for gaining the air superiority over London as Antwerp is bombed three times by Skuas without being intercepted by my fighters. However the damages are minimal and so the price was good, since new fighters are in the city.

Also some remarks:
1. The Japanese advanced in China mostly at the coast and in the North. However Hong Kong is razed!
2. I think all buildings should clean pollution.
3. IIRC I had propsed that before, but I am not sure. Anyway: I altered the submarineyards a bit: Submarine yard VII is a building in all German harbour cities, including Danzig, producing a Uboat every second turn. Submarine yard IX is producing every turn, but is still a wonder. On this way I was able to have about 150 Uboats in service in total. But a third of them were already destroyed. I think it would be a good idea to do so in general as then even the Allied player has a bit more to do at the sea.

Adler
 
The paratrooper plane can move regular infantry? That, I didn't know. That definitely puts a different spin on things, it may be useful after all.

Adler, If you are not playing Germany, maybe those variants make for a more interesting game, but that is way too overpowered for a player. It's already a bit too easy to destroy the Allied navies as it is now. Just a bit.:p
 
@Sasebo: Perhaps you are right. However I wanted to test something. I think indeed that the changes are overpowering the player, if he plays Germany, a bit, especially in regard to the weak naval AI. Nonetheless it might be interesting to build a wonder or a building in certain US and British towns to produce an escort automatically to counter this a bit.

Adler
 
Weel 9:
Battle of Britain continues: London, now without fighter protection, bombed. 5 fighters destroyed on ground, 2 Spitfire and 2 Skuas down to one HP.
I tranfered my Stukas from Brest to Gibraltar, where the US convoy is en route to. Also my forces in the Skegerrak are now en route to the Channel. I decided to have them there when the British attack again. Originally they should have joined the rest of my fleet off Norway, but if London has a production time of 4 for a KGV BB, I need my ships there.

PC turn:
3 Skuas shot down at Antwerp. However at Brest three bombed without being intercepted. Another bomber bombed my minefields.
The US convoy is now off Gibraltar. A single transpot is following him. Seems the US have a lack on escorts...

Adler
 
Week 10:
The US convoy and the single transport are sunk. While the latter was finished off by U 51, the Stukas sank USS Texas and the other transport. Additionally a French cavalry is destroyed by them in North Africa. For the loss of 2 bombers (FlaK) London is bombed again. This time many buildings were destroyed as well as 3 fighters and bombers each.

PC turn:
4 British planes tried to bomb me. All were shot down. One above my fleet in the North sea returning to invade Britain. Also good news: Admiral Graf Spee crossed the channel as additional help. So soon my surface fleet is united, except the two predreadnoughts and 3 S boats, which are still guarding the Skagerrak.

Adler
 
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