WW2-Global

A while ago when I played as the USSR, right after Naval trade was canceled, I could get through a year extremely fast... My turns I just fortified everything until I felt ready and AI turns on my comp were 1-2 mins. ;)
 
Naval trade should be enabled, as should map trade IMO. Finland needs some more UU's; the tech tree only offers like 5 units for Finland and its sad that Finland doesn't have its famous Sking infantry...Ukas would like that.
 
Naval trade should not be enabled....

Obviously you didn't play any major scenarios before El Justo's breakthrough? Before, this would take about 1 hour with a great comp to load up, and for countries like Great Britain, in-between turns could take 30-45 mins at least, there were no 3 min turns for Finland. The least amount of time it took was at best 10-15 mins between turns.

Map trade? I do believe most people knew the world was not flat by then... :lol:
 
Adler,

Thank you for the reports.

"At first just remarked that the graphics of the map in my game is still the normal civ III map. But this one is modified. Where is my error?"
Adler

I am not sure I understand how you mean.
Can you explain further?

"Anyway report of Week 46 part 2:

Salisbury is mine. Made aerial landing at Palang on Sumatra. The Conquest of Pretoria costed 6 Pz IV F2 due to that bloody Matilda 2 and the fact the city is on a hill.
Off Halifax a US CA C2 was sunk by the loss of a Uboat. Also a British 1941 DD was sunk off Dakar by my DDs there.

PC turn:
The Portuguese crossed the border with a few units, but not so much to become a headache."
Adler

It will be interesting to see how strong forces Britain have built
in Australia.

"Week 47:
New ships
BB: Tanga
CVE: Amsterdam
As I don´t have any TRs in Indonesia at the moment I have to use bombers and paratroopers. So I could now take Padang on Sumatra and bomb Batavia and Banjamasin, where I landed troops via planes.
In Russia Kachinga and Anadyr are mine. Only Pertopawlowsk is still Russian."
Adler

Many oil resources lost for the British Empire when you occupied Sumatra.

"PC turn:
A Portuguese attach with two light tanks on a damaged elite Pz IV F2 turned out to be a very bad idea- for the Portuguese as they lost. Also the Belgians lost a bomber to my Flak.
A British KGV class BB and a CVE are spotted off North America while I had to pass a US convoy in the Pacific. I do not have sufficient numbers of Uboats there."
Adler

So Portugal have produced Light Tanks units in the colonial areas.
That is interesting.

Thank you and welcome back.

Rocoteh
 
T-34 said:
Rocoteh, this scenario is one of the best on this site. i've been following this thread all the way back to version 1.8 over a year ago. the only reason i haven't made an account is because i had no need for one, until recently.

T-34,

Thank you.
I am glad to hear that liked the scenario.

Rocoteh
 
Despair888 said:
Hehe... Still debating on whether making a playtest or not, I am starting now... I dunno though, don't know if anyone would enjoy reading it, I may.

Despair888,

Playtest-reports are always of value.
They are crucial when it comes to further development of a scenario.

Rocoteh
 
"@ Rocotech: I got more reports on Finland coming...I think that more units should be avaliable to Finland, its almost not worth research scince as Finland."
William GBTW

William GBTW,

I will have that in mind with regard to version 2.3.

Rocoteh
 
imgrumpy said:
Rocoteh,

I noticed that the Canberra Air Trade is a city improvement and not a wonder. I accidently destroyed it by bombing in my upcoming Japan playtest, to be released here after I finish detailing my Italian campaign. Was it your intention to have this Air Trade destroyed upon invasion of Australia?

imgrumpy,

No its a bug.
Thank you for reporting it.
I will fix it in version 2.3.

Rocoteh
 
Despair888,

Thank you for the report.

UK, Sid Level:

"Week 36, 1939:

- Position Forces to move to Hanoi
- Reposition some of our elite Air Force to London and other various airfields and cities.
- Dutch Submarines move back toward the British Channel.
- RoP with France is made.
- Various repositioning of troops is made, Infantry in Africa are moved in an attempt to occupy Italian territory.
- We are now in the process of researching Sea 1940.

Pre-Turn Week 37, 1939:
- About 7-10 German ships are positioned near London."
Despair888

RoP with France: Yes sending a force to delay the German advance
can be a good idea.

"Week 37, 1939:
- 5 Bombers are lost in our attempt to weaken the German navy.
- 2 Subs are lost attacking German ships.
- RoP with Thailand is made to allow me to move my Infantry faster through their territory. This will allow faster transportation of Indian troops to the Hong Kong area.
- 5 German Ships are sunk near London.
- 1 Italian Infantry is killed in Africa. Artillery proved effective in weakening that unit.
- 4 of our 1939 Destroyers were lost
- Still moving forces to the Hanoi area so they can help China against the war-machine known as Japan.
- 2 German U-boats are sunk by our 1939 Destroyers.
- Several British Militia Divisions are are deployed."
Despair888

Its interesting that you try to defend Hong Kong.
If it works it will be of high value for you.

"Pre-Turn Week 38, 1939:
- About 5-7 Dutch Subs are sunk by the German naval fleet.
- Italy repositions much of its Navy in the Mediterranean.
- France bombs German ships, none are destroyed.
- Germany bombs London with several bombers, nothing is lost.
- 4 of our 1939 Destroyers are lost to the German Fleet.
- Hong Kong is bombed by 3 Japanese planes.
- 2 German Destroyers are lost attacking our Royal Navy.
- Germany destroys what appears to be almost all of the Dutch Fleet.
- About 20 German ships are sitting in the British Channel
- Most of are European Navy is in position to launch a massive counter-attack and destroy the entire German Navy that is in the British Channel. Several U-boats along with a few of their Royal Ships are currently are going to be attacked."
Despair88

I think the counterattack sounds like a good idea.
Its a surprise that Germany-AI managed to knock out the Dutch fleet.
Its rather strong.

"Turns with the UK are extremely long, pre turns can take about 20 mins at least sometimes, and moving all those forces can take a while. I'll try to do 2 turns per night"
Despair88

I think there will be a great difference when you reach turn 15-20.

Thank you and welcome back.

Rocoteh
 
imgrumpy,

Thank you for the report.

"Italy 2.2, Chieftain

Week 1, 1941
Not much to report.

Week 2 Crete
Got Land 1940 and the M13/40. This is the best offensive and unit Italy gets for the majority of the game. Our marines take Crete, Greece is now eliminated. My spies report that Germany has built a Bismarck and Britain has built a KGV.

Week 3 Alexandria
My tanks take Alexandria, after heavy naval bombardment."
imgrumpy

I will add victory locations in Egypt in version 2.3.

"Week 4 Suez
British BB Ramillies returns through the Suez in one last desparate attempt to stop our conquest of Egypt. Our bombers easily sink her. Suez captured. The Med is sealed."
imgrumpy

Good!

"Week 5
Production of M13/40s is gearing up. We should see the first of these in Egypt next week.

Week 6 Cairo
British BBs Nelson and Valliant are seen near Gibralter. I've sent my 4 BBs out to engage them. Cairo taken, Egypt now secure.

Week 7
We will drive south to link up with our Horn of Africa colonies."
imgrumpy

That sounds like a good idea.
In September 1939 there was only one British brigade in Sudan!
(Garrison units not counted.)

"Week 8
Japanese eliminate the Communist-Chinese. Germany takes Kuweit and razes Chah Bahar. Only Persian city left is Ahvaz."
imgrumpy

Japan-AI still refuse to invade Australia.

Thank you and welcome back.

Rocoteh
 
Reguarding the techs, I think all the small countries have a hard time researching techs. From what I have seen, Turkey, Argentina, and both China and com China are unable to or not worth going over 10% as it doesn't help research time. It seems to be related to size and number of cities as eventually I am able to effect research times, but not until I have got 10 or more cities. By then, it's usually close to mid 1941 and only have 1 or 2 techs researched by then.

Trying to balance tech research between the large and small countries may not be possible by just setting research max and mins, however, it might would work by using some or all timer techs. That way all countries get certain techs at a specific time instead of having to research them. I think it could be all of them, or it could just be certain ones. If some are researched and others are timered, you would just need to adjust what the techs are giving maybe. Just a thought.
 
Hubschrauber,

Thank you for the report.

"Germany 2.1 Emperor week 17 1941

--------------------------------------------------------------------------------

I was at week 29 but civ got screwed up and I had to load the Sav. from my backup which was week 15. Damn it!!!

So anyway, my North African campaign is almost complete, the only cities left that I want to capture are Dongola and Kartoum. After this I am going to slowly give all north Africa to Italy (exluding Suez, Alexandria, Cairo, and Agadir) I'm going to use Agadir for a naval base and Egypt for a route to the east. I might just send a bomber force and panzer III G's to take Gibraltar but this is not decided yet."
Hubschrauber

Giving North Africa to Italy is realistic.

"In the middle east (week 16) I have made an airborne/naval landing just west of Damascus. I landed about 6 Panzer IIIg's and a whole bunch of marines, paratroopers and SS infantry, and some Hungarians. Damascus was taken with ease and on turn 18 I took Kirkuk, which I softened up with a few Stuka's. There are around 20 British Indian troops just east of that city and 5 Matilda's aproaching from the south. I just brought in some more Stuka's and 88's to destroy their offensive. Also I found a harbor in Damascus, don't know if it has already been fixed in 2.2 though."
Hubschrauber


The British force is stronger then one could assume.

"In the Atlantic I am getting beaten back, although I will regain control within a few turns. My subs on the eastern seaboard are almost non-existent. In the Caribbean I had about 15 Subs and now there are 4 with 1 hp each. The US is sending huge amounts of DD's and Subs through Panama. But they just brought in the California(it was sunk by my Bismark) and my spies tell me 5 more BB's are on the way. Hopefully my Gneisenau's and Bismarks arrive in time!!!"
Hubschrauber

Maybe US-AI produce more naval units than usual. The production of
BB units indicate that.

"In the east I am building up massive defenses. There are fortresses, Infantry and 88's everywhere. My goal is to keep peace with Russia until they declare war, then use my defenses to absorb their attack. While this is happening I will send 10 panzers, 10 infantry, 10 German Army HQ and 10 Mot. Inf along the Baltic to take Liapaja, Riga, Pskov, Tallinn, Vlinius, Novgorod and possibly Leningrad if my troops are up to it. This is the same plan for the south: except taking Odessa, Sevastopol, Rostov, Dniepropetrovsk and Kharkov. Of course, my massive Luftwaffe will pave the way for my small forces"
Hubschrauber

Sounds like a good plan.
Odessa and Sevastopol are not easy to deal with though.

"As for Japan: They are doing really well. They have captured all the east indies, including Port Moresby, Solomon Is. and New Caledonia. They have just recently taken Mandalay and Colombo which was a surprise. They razed Kuala Lampur, Sinapore, Urumtsi and Darwin."

That is good news, even if all this city-razing is disturbing.

"BTW, when you do leave over the summer, we will miss you!!!"
Hubschrauber

Thank you.
However I hope I will find some new ideas for scenario during the
time I am away. Hopefully I will also get ideas for the Europe
in Flames scenario.

Thank you and welcome back.

Rocoteh
 
William GBTW,

Thank you for the report and the screenshots.

"and its sad that Finland doesn't have its famous Sking infantry...Ukas would like that."
William GBTW

OK I will have that in mind when its time for graphic update.

"Finland, Regent, V. 2.2, MA
*
Week 29, 1940:
Move forces near Sudsvuall.
*
AI:
Swedish loes two infantry in a FAILED attack on my army near Sundsvual. They bombard & bomb Turku. Sovites move HUGH super-powerful army deeper into my terrirtory; at this moment I am scared. They [the USSR] move MANY MORE tanks into my territory. The Soviet N. Sea fleet goes West. The South Chinesse take Yenan."
William GBTW

However if Soviet-AI want its money back with interest, its not a
good idea to destroy to.

"Week 30, 1940:
Two POWERFUL tanks can't kill infantry at Sunsuvall.
*
AI:
I loes one infantry near Sundsuvall. USSR passes Kemijarvi *rejoice and saints and angels sing!!!!* Kemijarvi builds Tank. Lulea falls into Civil Disorder."
William GBTW

Its very good that you have managed to avoid an attack from Soviet.
Thank you and welcome back.

Rocoteh
 
Rrakkiss said:
Reguarding the techs, I think all the small countries have a hard time researching techs. From what I have seen, Turkey, Argentina, and both China and com China are unable to or not worth going over 10% as it doesn't help research time. It seems to be related to size and number of cities as eventually I am able to effect research times, but not until I have got 10 or more cities. By then, it's usually close to mid 1941 and only have 1 or 2 techs researched by then.

Trying to balance tech research between the large and small countries may not be possible by just setting research max and mins, however, it might would work by using some or all timer techs. That way all countries get certain techs at a specific time instead of having to research them. I think it could be all of them, or it could just be certain ones. If some are researched and others are timered, you would just need to adjust what the techs are giving maybe. Just a thought.

Rrakkiss,

I will see what I can do with regard to this when its time to make
the special AI-versions.

Its possible I will make some for the smaller Civs also.
No decision yet though.

Rocoteh
 
The last two turns record keeping was crewed up so I'll just bypass them since nothing big happened; although I changed tactics; the Swedish infantry have a defensive power of around 19 with all bonuses added; so I must now use Bombers and artillery to weaken them.
 
Week 48:
Banjamarsin on Borneo is now mine.
New BB ready: Kahlenberg.
T 13 sank a British DD off Dakar.

Nothing else to report, except a KGV which is en route to Europse from North

Week 49:
New BB: v. Emmich.
New CVs: Hans Kirschstein, Heinrich Kroll
I took Lusaka and Kimberly. As well I made aerial landings at Batavia, Makassar and Soerabaya after bombing their garrisons to death. Then until my fleet arrives I have to go into a defensive position.
A Russian convoy out of a BB C2 and a TR is spotted but I leave it due to certain reasons:

Das Oberkommando der Wehrmacht gibt bekannt:
Shortly before Christmas Petropawlowsk has fallen. With the capture of that town by our glorious Pz III G the Unternehmen Barbarossa is completed. Russia has stopped being independent but joined now completely the German Reich. A Russian task force on her way to invade most probably Japan has scuttled, as our Uboats in the Pacific just confirmed after taking the survivors.
Also shortly after the fightings ended the dead remains of Stalin were found in the town. Most likely he commited suicide. Also some of the worst criminals of the history, among them Berija and Molotow, were captured. Due to the work the trial before a special senate of the Reichsgericht can start next year.
Also new messages from the Pacific Uboat flotilla off Kuroshio. A US invasion force of three damaged BB C2 and a convoy unit were destroyed by the Uboats. One boat is now on eternal patrol however. Nonetheless a great victory.

PC turn:
Brazil and the US are at war.

Tech land 1943 discovered. Finally I can build up strong offensive units in preparation for D- Day!

Adler
 
WWII Global 2.1: ‘Sid’—Germany, 1942 week 13

Well it has been another incredibly entertaining game so far. Rather than bore you with the fine details, I will simply highlight a few of the events that I have found to be most interesting.

House Rules and their Consequences
I imposed the following house rules, some of which have led to some interesting game play:
1) I left all neutral European countries alone as long as they remained neutral and with the exception of those countries that Germany invaded historically (Norway, Yugoslavia, and Greece). As things stand now (Spring 42), the Swiss and the Portuguese remain autonomous. I was drawn into war with Spain in the Spring of 1940 and the Swedes in the Summer of the same year. Both are now in my possession.

2) I made every effort to maintain peace with the USSR in the early part of the game. I traded wine and gave them money to hold the peace. It lasted until the Soviets declared war in Finland on week 23 of 1940. Even then, I maintained a purely defensive posture (fortunately, I had taken enough time and workers to build up a chain of fortifications on the Eastern border defended by infantry and 88s). I made peace on week 33 only to be drawn back into war the next week (Japan initiated). I remained on the defensive (with one exception) until we secured a “lasting peace” with the Russians on week 40. (the exception: by this time the Red Army had taken all of Turkey—to gain access to the Black Sea, I quickly took Istanbul before negotiating peace).

My plan was to wait until the Spring of 42 before executing “Operation Barbarrossa (sp?)”, but the AI forced me to jibe with history—on week 27 of 1941 I was once again drawn into war with the Soviets by Finland. Fortunately, I had taken the British Isles (week 19, 1941) and was making steady progress in North Africa (Alexandria taken on week 10), so I was able to put up a rigid defense against the Red Army and quickly shifted into offensive operations. Then winter set in. . .

3) I made every effort to consider the effects of winter when fighting on the Eastern Front. By the 45th week of 1941 all of my offensive operations against Russia ceased. In the north I had taken Murmansk and Kem but the Russians massed a counter-attack and re-took Kem (my remaining units had to be evacuated by sea—the fleet then hastily retreated to Murmansk before getting frozen in).

In the Center I made some progress before winter—I took the Baltic cities, Minsk, and some Ukranian cities, but Leningrad and Kiev remained in Russian hands.

In the South, I took all of the cities surrounding the Black Sea (I did this to help the Italians—see below) and the DAK pushed all the way to Bagdad. Strangely, the Russian AI also suspended most offensive operations in the Center and massed their counter attack at my southern-most theatre. Man, the stacks of armoured Red Army units sent toward Kuikirk and Bagdad were enormous. So, much of the time from week 45, 1941 to now (week 13, 1942) was spent being on the defensive.

This proved to be fruitful because by the time Spring had arrived, I had whittled the Red Army down significantly and now my offensive operations are rolling forward quite effectively (though I have only just started). I am confident that I will push the Red Army east of the Urals by the onset of winter 42 at which point I will negotiate peace (perhaps to shift attention to the US).

4) I will assist my allies as much as possible—even if it means some amount of sacrifice. After hearing about the aggressive moves of the French AI against Italy, I resolved to take all necessary means to prevent the loss of an Italian city. I was successful, but the drain of air and land units to the Italian defensive front meant that it took me much more time to take France. I also gave whatever resources my allies needed. I have been particularly attentive to Italy. When I took Spain and Gibraltar, I sealed off the Med Sea so that Italy could build up its Navy. I also blocked all land routes to the Russian front so the Italian AI could build up its Army. Once I had secured the cities around the Black Sea, I blocked all land routes to the Middle East except for a strip of land heading to Africa (Syria and Isreal). I then ceded Istanbul to the Italians and watched them send their rather large army to Africa (sadly the AI is on a full blown rampage, razing every French city it come across—four so far in the deserts of No. Africa).

I have assisted the Finns largely by my defensive efforts against the Red Army. With the use of well-placed fortifications and bombers from Murmansk, no Finnish cities have fallen. Indeed, the Finns went and took Kem from the Russians on week 4, 1942!

My aid to the Japanese has been minimal (we’ve traded luxuries, and I have given them Aluminum). Once I had taken the Suez, I put together the largest fleet I could and sent it off toward the Pacific via the Indian Ocean, but by the time it got there, I was amazed to discover that the Japanese AI had everything under control. . .

AI Behavior
I know that some of you have complained about the Japanese AI performance, but I am here to tell you that (at ‘Sid’ level at least) they are not to be trifled with. At the current stage of my game, the Japanese have taken all of Indonesia, all of China, all of Southeast Asia, every small pacific island except Hawaii and New Caledonia, have razed two cities in western Australia (Darwin was one of them), have razed four cities in eastern India and have taken Dehli! The US and British AI have sent forces to reclaim island possessions and have even succeeded a few times, but the Japanese have always come back (I was hoping I could beat them before they re-took Port Moresby, but alas, I was too slow-Japanese armoured units will take it this turn I believe. It is true that they have appeared to be passive toward the Soviets (they did take Bugian-sp?), but you can hardly blame them.

The Russian AI represents I think the most challenging aspect to this scenario. They were an incredibly difficult opponent when I played as the Brits, and they have been no less difficult playing as the Germans.

The American AI has been remarkably aggressive given their distance. Only a few turns after I had taken the UK city of Plymouth, was I shocked to discover the city being attacked by an American transport fully loaded with Marines. When I moved on to take Iceland, I nearly lost the city to an invading convoy filled with five marines and three Lee/Grants! This has forced me to maintain a very strong naval presence in the Atlantic.

So there it is, IMHO playing Germany has been as entertaining as playing the Brits, just different. I’m not sure what I will do once I meet my objectives on the Eastern Front. I do want to give version 2.2 a try. . .
 
Rocotech; I'm getting that information I have up; here is a preview of what is to come...I just hope this book survives; it will no doubt provide valube information concerning WWII. It is perfectly legal since under federal law anything that is published by the Federal Government is public domain (and this is so old) and it was declassified in 1954.
 

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