WW2-Global

Civinator,

"Hi Rocoteh, yes I think this is realistic. I used the same arguments for the arty settings in my mod. Additionally to the arty settings you mentioned here (please don´t forget stealth attack for AT-guns against tanks) I gave some of my guns additionally to a high attack factor a "range-zero-bombardement" and the collateral dammage flag. This has some interesting results: An attack by such an arty unit not only can take out the enemy unit. The "range-zero-bombardement" in this case can work offensivly and take out an improvement in addition to the unit. For some assault guns (Sturmgeschütz III) the "blitz flag" can do some nice effects."
Civinator

This all sounds very interesting.
I will have it mind when working with the new system.

"And Rocoteh, your thoughts that the AI tends to only produce these units are also very realistic. Therefore in my mod these arty units can only be autoproduced by improvements. As the limit for improvements at time is 256 for Civ 3 this means, there could not be too much different arty units in my mod."
Civinator

Yes its possible that autoproduction will be the best solution.

Rocoteh
 
Maybe you should add the V3 and V4 although never built they were planed
and if Hitler had succeeded in the invasion of Russia and Britain They would have been built.

The V3 should have a range from Brest France to New York USA and the V4 should have a range from Brest to Detroit.
Also the Amerika bomber would be a nice touch.

I think it would add flavor to the game to add some of the experimental German units late in the game.
 
Maybe you should add the V3 and V4 although never built they were planed
and if Hitler had succeeded in the invasion of Russia and Britain They would have been built.
I seriously doubt that, the desperate need for an alternative was the driving force behind the V-weapons such as the V-4 (A-4). It was almost the same way with the:
jet-fighters (if the conventional fighters had sufficed there was no need to change the proven ways),
tanks (it took the T-34 to force the hand of German tank development),
light arms (only the manpower shortage forced the Wehrmacht to adopt the Sturmgewehr 44 in order to boost the individual firepower)
etc.
Complacency is the bedfellow of victory …


The V3 should have a range from Brest France to New York USA and the V4 should have a range from Brest to Detroit.
Yes, those were the plans but the difficulties in implementing these plans were enormous. Later on the Americans and Soviets did try out these plans which were in essence to upscale the V-2 and found that it didn't work due to unsuitable building materials and thus were forced to develop newer and stronger alloys.

Also the Amerika bomber would be a nice touch.
I think it would add flavor to the game to add some of the experimental German units late in the game.
You want to make the German units even stronger than they are already?

Some time ago, there was talk about implementing the "Amerika bomber" in WWII global as the standard German long range bomber but it was dropped in favour of the Ju-488. I am now just assuming, the Ju-488 was chosen to give the Germans a decent yet not stellar long range bomber relatively late in the game, not to upset the balance even further in favour of the Germans.

By the way, good luck to your WWII scenario :goodjob:
 
Aecon,

Thank you for the report.

"Week 17 '40 Invaded Hainan and discovered the 3 damaged remaining BBs. My bombardment sunk them and 2 DD '39s, demolished 5 aircraft and 3 Inf leaving the city helpless. Left 2 Inf and sent the rest to Hong Kong with the same result! The 4 aircraft and 2 Inf in the city were demolished by bombardment and my 14 ground units are now the current defenders. The Japanese now have no BBs 23 CAs (new construction) and 2 CVs. A few destroyers, LSTs and 1 LC as well."
Aecon

New construction by AI of CAs! That is interesting.
Often AI seems to prefer Battleships with regard to naval builds.

"Week 18 thru Week 30 On going battle to maintain Hong Kong. Alas, my fighters are gone with no Japanese losses! I will concentrate on bringing FLAK to protect my units in the cities until I can get some competitive fighters. My BB Fleet is getting damaged by continuous air assault but they seem to kill more planes by AA then the Jap is producing. I will have to withdraw before I start to lose ships. Having 85 ships in one stack can only defend for so long. The British come to my "rescue" when they bring into the Phillipine Sea 6 KGVs, 4 CVs, 15 CLs, numerous DDs and 6 transports to invade Taiwan on week 20. This battle continues badly for the Jap but they do not lose complete control until Turn 29 when the Brits take Taipei for the 3rd time and wipe out the last of the Jap Inf. This respite allows me to get two convoys of 32 ground units into China and systematically take (with coordinated Air, Sea and Ground attacks) Hanoi, Nanning, Canton, Liuzhou, Amoy, Ningpo and finally Shanghai. I assume they concentrated on USSR and Taiwan as Bulgan has changed hands 3 times as well."
Aecon

I think its very positive that Britain-AI intervenes with such a strong
force so far away from the British homeland.

"The convoy from the USA stopped by, clobbered and then invaded Truk on the way to China on Week 23. More British ships keep arriving from India and Australia(?) and the British have taken over most of the destruction of the Jap new construction. My Recon showed that they also have sent a large Tank force (28) from India toward Peking through China. The next time I could spare a plane to recon in that area I observed 4 Brit Tanks retreating but no cities changed hands."
Aecon

No problem for AI to build large tank-forces despite the changes made in
version 2.3!

"The Current British Strenth is 19 DDs, 78 LCs, 13 CAs, 33 BBs, 14 CVs, 27 SSs, 29 Transports, 667 Inf, 231 Workers, 291 Tanks, 44 Bombers, 65 Fighters, 64 Artillery! This has to be the result of Lend-Lease."
Aecon

An impressing force.
Of course one can say its far to strong compared to real history.
However its the net result that really matters.

"In Europe: France has all starting cities and Namur. Britian has Antwerp and keeps recapturing Amsterdam. UssR has lost Liepaja Week 19 but took Tirana Week 29. The Battle for Anatolia has gone poorly for the Turks. They lost Istanbul Week 29.
The Italian Navy and Air Force does not exist and they are reduced to 32 Inf and 5 Fortresses!
The German Navy has 2 U-Boats. They have 46 fighters, 1 Bomber, 79 Inf., 8 Artillery, 121 88s, 21 Pz3s."
Aecon

Poor performance of Germany-AI here.
With regard to this its a huge difference between playtests reported.

"The main reason I stopped here to chronicle to date is the USSR just did a realignment and signed a peace agreement with the Axis and declared war on the Brits?! You can never figure the AI. I sent my first Task force to Greenland, Iceland and the Azores to set up air bases and have a limited assault planned for Sardinia to establish some kind of base in Europe."
Aecon

Yes a competent AI would have been of incredible value.

Thank you for the report and welcome back.

Rocoteh
 
Man, I wish I had the time to participate in this thread. I know I spouted off some half-baked ideas some months back . . . hopefully those may have been of some use to someone who actually follows through with game editing and testing :)

In any event, Rocoteh, I SALUTE YOU FOR ONE OF THE BEST MODS IN THE ENTIRE HISTORY OF C3C!!

Anthropoid,

Thank you for the positive words.
I appreciate them!

For sure your ideas have been of value.
They will be of use now and in the future.

Rocoteh
 
Maybe you should add the V3 and V4 although never built they were planed
and if Hitler had succeeded in the invasion of Russia and Britain They would have been built.

The V3 should have a range from Brest France to New York USA and the V4 should have a range from Brest to Detroit.
Also the Amerika bomber would be a nice touch.

I think it would add flavor to the game to add some of the experimental German units late in the game.

Equuleus,

Notes have been taken.

Due to events in the world outside Civ I have no detailed time-schedule
for the work with my scenarios now.
Anyway there will be a version 2.4 and multiplayer-version.

Rocoteh
 
I updated in a previous post on Japan which im playing and pointed out that the draft change did help concerning Communist China but i failed to mention that the only city that did the hurry production was Yenan the rest seemed normal and have since then conqured 2 more of there citys without them hurring production and this may seem odd but i think it has something to do with Yenan which auto produces a infantry unit and it also gets razed by Japan when im not playing Japan along with 2 French cities by Germany which also auto produces units. not only does the AI raze them cities they hurry production in them cities also. very strange AI behavior indeed. :confused: other then that Communist China is putting up a stronger fight then the last version there even building a few bombers and tanks.will give a Japan update soon on my progress.
 
If Hitler took over all of Europe America would have been the next target.
He was trying to get bases in the Canary Islands for his future amerika bombers.

If added the V3,V4, and amerika bomber should be extremely expensive and come very very late in the game.

Perhaps they would be good in a what if scenario were Germany controlled all of Europe.

Perhaps Baldurslayer is right the V3,V4, and amerika bomber may make Germany to powerful.:(

P.S. An idea for the scenario
1.Add an American air base in Greenland were Nuuk should be.
 
I updated in a previous post on Japan which im playing and pointed out that the draft change did help concerning Communist China but i failed to mention that the only city that did the hurry production was Yenan the rest seemed normal and have since then conqured 2 more of there citys without them hurring production and this may seem odd but i think it has something to do with Yenan which auto produces a infantry unit and it also gets razed by Japan when im not playing Japan along with 2 French cities by Germany which also auto produces units. not only does the AI raze them cities they hurry production in them cities also. very strange AI behavior indeed. :confused: other then that Communist China is putting up a stronger fight then the last version there even building a few bombers and tanks.will give a Japan update soon on my progress.

dferrill,

This is very interesting information since it confirms earlier reports
on AI autorazing cities with autoproduction of units.
I will remove autoproduction in these cities with regard to version 2.4.
Hopefully AI will then cease to raze.

Rocoteh
 
P.S. An idea for the scenario
1.Add an American air base in Greenland were Nuuk should be.

Equuleus,

US at start bases in Europe have been discussed now and then
in this thread.
(To create a more active play from US-AI in Europe)

Greenland can also be an interesting alternative.

Rocoteh
 
At first we should be careful with the designations V3 or V4. Indeed there was one project, called A9/A10 of a two step ICBM. Also there was even a space bomber planned, the Sänger Silbervogel. Here is much space for improvement. Also what about other missiles?

Adler
 
An idea.
1.British and American Jet Fighters in the VERY late game might add a nice touch.

If the War went past 1945 into 1946 the Americans and British would have deployed them.

P.S. Add Scapa Flow.
 
Equuleus,

US at start bases in Europe have been discussed now and then
in this thread.
(To create a more active play from US-AI in Europe)

Greenland can also be an interesting alternative.

Rocoteh
I was under the impression that the US has a particular love for Sardinia (the same way as Hiroshima) and does thake it from time to time. By doing so the US AI establishes a great bomberplatform within central Europe by itself.
In my last game the Italians had taken Corsica early on just to be kicked out by the Americans.

All the best
Baldurslayer
 
At first we should be careful with the designations V3 or V4. Indeed there was one project, called A9/A10 of a two step ICBM. Also there was even a space bomber planned, the Sänger Silbervogel. Here is much space for improvement. Also what about other missiles?

Adler

Adler,

Other missiles can also be possible for inclusion.
However I have noticed from playtest-reports that people
seldom will build missiles.

Rocoteh
 
An idea.
1.British and American Jet Fighters in the VERY late game might add a nice touch.

If the War went past 1945 into 1946 the Americans and British would have deployed them.

P.S. Add Scapa Flow.

Equuleus,

Notes have been taken.

Rocoteh
 
I was under the impression that the US has a particular love for Sardinia (the same way as Hiroshima) and does thake it from time to time. By doing so the US AI establishes a great bomberplatform within central Europe by itself.
In my last game the Italians had taken Corsica early on just to be kicked out by the Americans.

All the best
Baldurslayer

Baldurslayer,

Yes you are right.

Sardinia seems to be a standard goal for US AI!
I have seen invasion of Sardinia reported many times.

Best Regards

Rocoteh
 
1. Afghanistan now a part of Persia.

2. Norway and Denmark merged into the new Civ Norway-Denmark.

3. The submarine-force of Norway-Denmark replaced with
Light Coastal Flotilla units.

4. Romania Civ introduced. (Alliance with the Axis)

5. Hungary Civ introduced. (Alliance with the Axis)

6. Bulgaria Civ introduced. (Alliance with the Axis)

7. Autoproduction in Sofia, Bucharest and Budapest removed to reduce risk
of autorazing by AI.

4, 5 and 6 will make it harder (and thus more interesting) to play Germany.

8. Peru merged with Colombia.



Rocoteh
 
I'm looking forward for this :p
Loosing the three or four city's will make a difference!

Great scenario!!!
 
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