Civinator,
"Hi Rocoteh, yes I think this is realistic. I used the same arguments for the arty settings in my mod. Additionally to the arty settings you mentioned here (please don´t forget stealth attack for AT-guns against tanks) I gave some of my guns additionally to a high attack factor a "range-zero-bombardement" and the collateral dammage flag. This has some interesting results: An attack by such an arty unit not only can take out the enemy unit. The "range-zero-bombardement" in this case can work offensivly and take out an improvement in addition to the unit. For some assault guns (Sturmgeschütz III) the "blitz flag" can do some nice effects."
Civinator
This all sounds very interesting.
I will have it mind when working with the new system.
"And Rocoteh, your thoughts that the AI tends to only produce these units are also very realistic. Therefore in my mod these arty units can only be autoproduced by improvements. As the limit for improvements at time is 256 for Civ 3 this means, there could not be too much different arty units in my mod."
Civinator
Yes its possible that autoproduction will be the best solution.
Rocoteh
"Hi Rocoteh, yes I think this is realistic. I used the same arguments for the arty settings in my mod. Additionally to the arty settings you mentioned here (please don´t forget stealth attack for AT-guns against tanks) I gave some of my guns additionally to a high attack factor a "range-zero-bombardement" and the collateral dammage flag. This has some interesting results: An attack by such an arty unit not only can take out the enemy unit. The "range-zero-bombardement" in this case can work offensivly and take out an improvement in addition to the unit. For some assault guns (Sturmgeschütz III) the "blitz flag" can do some nice effects."
Civinator
This all sounds very interesting.
I will have it mind when working with the new system.
"And Rocoteh, your thoughts that the AI tends to only produce these units are also very realistic. Therefore in my mod these arty units can only be autoproduced by improvements. As the limit for improvements at time is 256 for Civ 3 this means, there could not be too much different arty units in my mod."
Civinator
Yes its possible that autoproduction will be the best solution.
Rocoteh