WW2-Global

KristiB said:
Ok, I can confirm that the wonders do NOT prevent auto-razing at population 1...

I took Roco's Barbarossa scenario (faster loading times for a test), emptied a city that the AI would attack, reduced it population 1, added a great wonder, and then watched the AI raze it anyways. I also attacked it myself playing the Germans and it also 'made' me raze it.

At any rate, I have a WWII-Global map now with wonders in ALL cities and will be playtesting that today to watch to see if they prevent, or at least cut down, on the AI razing cities.

KristiB,

I really appreciate the work you have done with this.

It seems like Great Wonders only stops "normal razing", not auto-razing.

Rocoteh
 
Yes, when I played the Soviets, the AI was dying for me to make them for awhile... at least until I got to the T34/KV1 era. After that, they wanted me to build ALL armor... which I was happy to comply with :goodjob:

And no problem on the help, Roco. I don't know much, but doing the tedious work is easy enough and lets you spend your time on other stuff.

Yeah, that sucks about Lvov... Maybe it was at population 1 though, especially since it starts at population 2 or 3 I believe...
 
First of all, great scenario. The only real compititor to Strom over Europe!

For preventing auto-razing, there is a simple way: in the scenario propriety tab, check: "retain culture on capture" Cause you can auto-raze a city that have culturein it, even at pop 1.

AI will still get the option to raze it tough, but since there is GW in all city, I really doubt so!
 
I will have to load up an earlier save game Rocoteh; I am not sure if that is the right city? Hard to remember a name AFTER it gets razed. There is still Lwow south of Lublin, that did not get razed; the one I mentioned was north of that, near the Baltic more. Would that show up in the wonders screen(F7) as destroyed, or??? I will check to see which three cities were razed and report back later.
 
Update on the Wonder...

My generic great wonder didn't work. :cry: So I put a ton in cities that were in what I would consider contested cities... But then I had too many wonders and it crashed the scenario :cry: So then I cut them back to where the scenario could still run. I'll get a list of them together and post them and if someone has a city them see get razed often, post it and I'll see if there's one we can take off the list to replace. Most of the ones I put in were ones I saw razed myself but if there's one that other people see razed EVERY time they play, please let me know.

The list will be posted tomorrow or late late tonight...
 
KristiB said:
Update on the Wonder...

My generic great wonder didn't work. :cry: So I put a ton in cities that were in what I would consider contested cities... But then I had too many wonders and it crashed the scenario :cry: So then I cut them back to where the scenario could still run. I'll get a list of them together and post them and if someone has a city them see get razed often, post it and I'll see if there's one we can take off the list to replace. Most of the ones I put in were ones I saw razed myself but if there's one that other people see razed EVERY time they play, please let me know.

The list will be posted tomorrow or late late tonight...

KristiB,

Thank you for all the work you have done with this.

There is a limit for wonders/buildings but I do not remember
the exact number.

Rocoteh
 
LostKnight said:
First of all, great scenario. The only real compititor to Strom over Europe!

For preventing auto-razing, there is a simple way: in the scenario propriety tab, check: "retain culture on capture" Cause you can auto-raze a city that have culturein it, even at pop 1.

AI will still get the option to raze it tough, but since there is GW in all city, I really doubt so!

LostKnight,

Thank you.

I will check that in version 1.4. Thank you for the advise
and welcome back.

Rocoteh
 
Sasebo said:
I will have to load up an earlier save game Rocoteh; I am not sure if that is the right city? Hard to remember a name AFTER it gets razed. There is still Lwow south of Lublin, that did not get razed; the one I mentioned was north of that, near the Baltic more. Would that show up in the wonders screen(F7) as destroyed, or??? I will check to see which three cities were razed and report back later.

Sasebo,

Very good, then Lvov or Lwow (depends on how one spell it) did
not get razed.
I do not know if it shows up in the wonders screen.

Thank you for your help with this.

Rocoteh
 
I don't think retaining culture on capture would be good for the scenario... Imagine taking over some of those cities that have artificially high culture in order to make borders, especially, as an example, in northern Russia and western China. I don't think someone who takes over a city should get the huge advatage of being able to use the rails right away. I have a little experience with 'retain culture' in your Barbarossa scenario and I think that is just too lopsided a way to deal with it. I'd rather deal with citiies being razed every once in awhile than giving the attacking civs THAT big an advantage...
 
Some things came to my mind:

Make the light artillery still avaible after heavy artillery is researched, just as a cheaper and weaker choice as it is.

Antitankguns (German: Pak), A low offense, medium defense unit with a high bombardment value with a range of zero.
Example:
Antitankgun (allied)
Attack: 4
Defense: 12
Bombardment 22
Range: 0
RoF: 2
Cost: 120

Pak
Attack: 5
Defense: 10
Bombardment: 20
Range: 0
RoF: 2-3
Cost: 120

AT-Gun (Soviet)
Attack: 3
Defense: 11
Bombardment: 20
Range: 0
RoF: 2
Cost: 100


I also had noticed in 1.2 that several units seem not to be ,,military” units for mobilization (there are no extra shields generated):
Heavy Artillery
Ju-88 and Ju 87b and the Heikel Bomber

Further you should make the baltic states independent at the start (as one or as three?) because the Soviets invaded them 1940.
 
Dark Scipio,

On suggested units stats:

Notes have been taken.

On the Baltic states:

The Molotov-Ribbentrop Pact signed August 23 1939 decided the
faith for Poland and the Baltic states. There is no chance, I repeat:
no chance Germany had gone to war without the pact! Without
the Molotov-Ribbentrop pact Germany would have faced a no-win
2 front war. Thus there were no way the Baltic states could avoid
to be occupied later.
From Post 457. Rocoteh

Rocoteh
 
A town with a population of 1 is not razed, if the culture is 10 or above!
Back to the game:
Germany: Week 36:
U 34 sank the French mine layer Pluton and the CL Moncalm becoming Elite. Unfortunately I don´t think it will survive, because in the adjectant tile are a CL and a DD of the French... U 52 sank the HMS Enterprise ;), a CL not the famous USS Enterprise ;).
Also I decided to attack the French units north off paris and destroyed them completely (only in the tile very North off Paris!). There Erich von Manstein was created!
Now I cheated: I did so because I wanted to see the French and Brits in the very first turn. I gave me 50.000 GP. So I could use my spies in the US, Britain and Japan to find their units.
2 remarks: Is the T 34 avaliable to the Soviets in 1939? Historically they were not ready before late 41! And why the Japanese destroyer are not named?
Nevertheless the stats of the units:
Germany (I lost 5 infantry divisions and a Uboat):
1 cavalry
5 artillery
21 DD
8 bomber
4 Armies
8 MG 34
50 Infantry
60 type VII Uboats
6 CL
5 Ju 88
10 88 Flak
8 Panzer II
1 Panzer IIIe
29 Me 109
1 Me 110
14 He 111
8 Ju 87B
2 SS Infantry
1 MG 4224 garrison
8 light divisions
5 CA
2 BC
2 ships of the line (Schlesien, Schleswig- Holstein)
15 minefields
11 special fortress divisons

Japan:
2 worker
11 transport
4 CV
40 SS
83 DD
10 BB
1 CV B1 and one CV B2
89 Infantry divisions
16 CL
1 Kamikaze (with e at the end, not i)
7 D3A Val
11 Ki 21 Sally
18 Ki 27 Nate
10 B5N Kate
1 George
2 Marines
18 CA
1 special fortress

Britain:
1 Infantry
13 artillery
5 transports
60 SS
190 (!) DD
12 BB
1 fighter
7 bomber
3 British tanks
3 CV B1
1 CV B2
66 British infantry
10 swordfish
43 CL (1 already sunk)
4 cruiser Mk1 tanks
6 Spitfire
10 Hurricanes
4 Armstrong whitworth
1 Skua
7 Blenheim
3 MG
1 Piat
4 Gladiator
80 garrison
15 Ca
8 FlaK
3 BC
6 CLAA
1 special fortress
3 Carrier B3

USA
1 cavalry
2 infantry
4 artillery
1 transport
3 carrier
105 SS
156 DD
15 BB
20 fighter
13 bomber
2 Marines
11 infantry
2 CV C3
18 CL
3 F2A
9 SBD
1 M 1917 A1 MG gunner
4 garrison
19 CA
6 CLAA

I will post the PC turn in another post.

Adler
 
I should be continuing my p[laytest within the next 48 hours, jfyi. I've been a bit busy.

But having played another whole turn (!) it seems Greece has declared war on the axis. Either that, or it really like moving 20 infantry units into Bulgaria. :x
 
Adler,

"A town with a population of 1 is not razed, if the culture is 10 or above!"
Adler

Are you 100% sure on that? Its very important in such a case.

"2 remarks: Is the T 34 avaliable to the Soviets in 1939?"
Adler

To represent the high quality of Siberian mechanized units 1939.
However I will use another graphic in 1.4 since series production
of T-34 started in 1940.

"And why the Japanese destroyer are not named?"
Adler

They will be!

Thank you for the stats.

Rocoteh
 
Mei said:
I should be continuing my p[laytest within the next 48 hours, jfyi. I've been a bit busy.

But having played another whole turn (!) it seems Greece has declared war on the axis. Either that, or it really like moving 20 infantry units into Bulgaria. :x

Mei,

I am looking forward to read reports from it.

Rocoteh
 
Update on my Argentina playtest:

We completed the conquest of Chile with little problems, except for the city of Arica who was only at size of 1 and was destroyed. Japan contacted us and demanded gold. We refused and they declared war. However i'm not really concerned about this since they are far away from our land, plus there are other pressing business for them for sure. Trades were being done with the soviets for a hefty gold per turn.

Next target was Peru and it proved to be a much difficult one due to rugged terrain (mountains and jungles). There was no way our artillery and tanks could reach some objectives and i had to commit a ROP violation. At the same time i made a ROP with Brazil (the presumed next target) because after the violation they wouldn't give it so easily. Peru was conquered shortly thereafter and a MGL appeared :) I promptly created an army loading infantry when i discovered only 2 units could be loaded! That's tough, i didn't know you reduced the armies capacity as well! It should be a real challenge from now on especially for the weak units Argentina can build. I even noticed that bombers can't be loaded onto carriers! Very limited choices...

And from now on things got really complicated... Brazil declared war to the US! US made a ROP with Venezuela and US marines rolled through the brazilian jungle razing 4 of their cities! It was as if they were destroying our future cities! A change of plan had to be done and i declared war to the US, massing my entire army there. I caught some wounded marines and killed the promptly, taking advantage of better movement due to the ROP with Brazil. A new MGL rises.

I took a look at the other parts of the world to see what was happening. The germans appears to be doing well, they now have Poland, Copenhagen, Amsterdam, Brussels and the entire european France. The italians seem to have been suporting them, i saw they took Bordeaux. As usual the US took Sardinia and Sicily. Japan and Soviet Russia seem to be friendly to each other, they even got a ROP! The soviets turned their heads to Persia instead and later on they conquered it entirely. I also noticed some strange things in Germany regarding cities. Berling reached size 49 (!!), Stuttgart 43 and Munich was down to 1 !

Next thing, Brazil finally makes peace with US and i thought the nightmare is over. But in the same turn they declare war to France and to the other allies again! Heavy fighting takes place between us and americans in the jungle around Venezuelan border.
Marines are winning easily but i developed a strategy. Hordes of infantry are pushed ahead of our main units and they took the charge from marines. In the next turn we took innitiative and counterattacked the weakened marines. That results in a trade of 1-2 infantry to 1 us marine. Not a bad trade in my opinion :)

We declare war to venezuela and cross the border toward Caracas (they have oil there). Panama Canal is a possible objective as well. The advance is slow but steady with heavy fighting each turn. A new MGL appears in the jungle war. Two tanks are loaded into the army this time.

Next, the americans try to assault Chiclayo. 8 infantry units dies but with artillery, coastal defense ships and tanks we destroy 6 marines. President Roosevelt comes up with a peace proposal wanting 200 gold. We refuse for now. A transport escorted by a battleship appears, threatenning coastal cities. Too bad our main fleet is in the Atlantic. They made a mistake and end a turn adjacent to our coast. 7 Heavy artillery units fire and reduce the BB to 2 HP's.

We finally reach Caracas while a new MGL appears in the jungle against some Venezuelan wandering infantry units.

More to follow.
 
Now the PC turn:
Japanese and US DD and SS are fighting a fiece battle in the area of Iwo Jima and Okinawa. The US sink three Japanese transports. I think the US are way too strong in the Pacific, historically seen. I strongly recommend another Pearl Harbour. Heavy air strikes on ships based at Pearl... Also the Japanese should be on turn BEFORE the US. I suggest to give the Axis completely the first turn. Nevertheless in the US turn (sinkings):
US : Japan 11:6
A remark on ships speeds:
The speed of destroyer and torpedoboats was 35- 38 kn. The speed of battleships 28, except Bismarck, Scharnhorst and Iowa classes (I think also the British BC) which had a speed of 30- 33 n. The same speed as most cruisers. So I suggest following: CV and BB (except the mentioned) a speed of 5, CA 6 (7 Admiral Hipper class), 7 CL, 8 DD.
The French loose a submarine to my Z 34 which is shortly after sunk by a French destroyer. A French air strike at the Belgish coast does little damage- but a French bomber is lost to FlaK. Then Turkey is at war with the French! U 26 sinks a French destroyer but is sunk by a French battlecruiser. The French offensive east off Stuttgart is successfull destroying at least 5 units- at high costs! But the French main army is now in my territory!
The Brits are coming again with three carrier and a few other ships into the North sea. However they declare war on Thailand. Oh BTW Thailand was member of the Axis! U 28 sinks an attacking British destroyer but is sunk by a BC. The Hon Kong Naval forces sink the Japanese task group at Formosa.
Unfortunately for most of the remaining British and Japanese turn I had to leave the PC. Also this PC turn lasted over an hour!

Losses of this turn:
3 German Infantry
4 type VII Uboats (3 built per wonder to replace)
1 88 FlaK
2 special fortress units. (I forgot to mention 24 garrison divisions I have)

Japan:
3 Transport
2 SS
15 DD
3 CL

Britian:
20 SS
1 (?) DD
2 CL
1 CA

US:
2 SS
13 DD
1 CL

Adler
 
I´m very sure it is so. In normal games I never destroyed such a city when conquereing.
Week 37:
The Brits are a bit idiotic: They sent 3 carrier, 1 CL, 1 CLAA, 3DD and the BB Revenge into the North sea. The CL Effingham is sunk by my old BB Schlesien- without being damaged! The Scharnhorst took out the Revenge, but now she has only 1 HP. Nevertheless she reaches Hamburg without problems. My surface fleet and Uboats take out the rest!
Now I made heavy air strikes on the French. But before I made CAP in order to provoke the enemy fighters to intercept! Well 3 French fighters are now shot down. Now my air strike can take place! All units damaged, 1 killed. This time no Phoney War in the West! Im Westen etwas Neues! But so the French will lose valuable forces for nothing!
I have to stop now.

Adler
 
Dark Scipio:I can build both heavy and light artillery in my games,maybe you are lacking a resource in the city you are trying to build it in??? I have no idea why you can build heavy but not light artillery.

Adler17: Not sure if you are right, but I know a lot of cities in this scenario start with 0 culture,if that is true it could help a lot with the razing issues. I thought Kamikaze WAS spelled with an 'e' at the end,it isn't? Well I thought Okinawa had two 'a's too, heh. :crazyeye: Japan does not start with ANY Zeros??? That is a surprise to me!

Rocoteh: Good news! It was Vilnius, not Lwow,my mistake. Unfortunately I can confirm the AI on most sides is building hordes of Marines. :( I have like 10 regular UK marines wasting time on my SW border in Persia/Iraq. :rolleyes: I am not sure what you can do to stop them besides uping the cost again.

Turkey update,Week 7,1940-Nanning falls to Japan, Odessa to Germans, Over the next 22 turns Odessa will change hands more then 12+ times, almost always at size one. That's a Wonder city,right? No razing,just fighting over it like cats & dogs. A bloody affair, the Soviet navy is bombarding it whenever the Germans take it. The Germans seem to be the only ones building tanks,it's been a tanks & SS Infantry vs. Marines fight the whole time,with a handful of Red armor thrown in. Mut is liberated by France!
Week 8- Fakfak and Sarmi fall to Japan;1st time I've seen them get to New Guinea.
Week 9- Tampere,Helsinki fall. Iquiqui in Chile to US when? I just noticed it. City north of it was razed. By week 13 three cities to the east in the Amazon basin are razed! The US off on stupid adventures. :sad:
Week 10- Vaasa, Kuopio fall. The Finns held out for a while, then suddenly collapsed it seems. I bet that the issue with the culutral borders messed up the Mannerheim Line.
Week 11- Germany takes Odessa for the second time;noteworthy in that they lose it again before it gets back to my turn. :lol: Murzuk falls to France. City north of Marseilles in France is razed.
Week 13- US takes Marcus Is. Axis & Soviets makes peace; this peace lasts no more then a turn. Currently they are on round 3 by my reckoning.
Week 15- UK makes marine attacks on Cyprus. Brest is razed. Lwow is liberated by Soviets at size 1(Wonder city).
Week 17- Axis & Soviets begin round 2. France joins them! (DW)
Week 22- Kunming, Hanoi to Japan.
Week 25- Davao liberated by US. Finns destroyed!
Week 26- Germany gets MGL; Hopefully I get to see what they do with it.

My infrastructure is about done. I have Library/Uni. in each city,research lab in Ankara. I could get the next tech at 33 turn but it would cut my money to the bone. I decide to keep doing min research and build up an army. Ankara topped out at 157 shields even with a manufacturing plant, I am slightly disappointed. :rolleyes: I have 3 tanks and a MG ready,but I spied on Greece and they look a bit too tough atm. I need more good defenders first. At this point I may go for Crete(building a transport now),or go for Tabriz. More later.
 
Rocoteh said:
P.S.Y.C.H.O.,

On this scale its reasonable to count it as a coastal city.
I will change it in version 1.4.

I will probably add Attu, Kiska and Dutch Harbor in 1.4.
That part of the Pacific War is missing now.

Rocoteh
Sounds good! :)

The battle in the Aleutians is often called "The Forgotten Battle", because it was fought at the same time as Guadalcanal...
 
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