Note to all players of this scenario: I am not sure that the tech advances that show units in the box on the tech tree page are the only ones that give units. I was playing Italy and saw that some advances had what seemed certain to be Italian air units, but there was no picture in the box. I am at a loss as to how to figure out whether any particular country gets new units with each tech. Some, like panzergrenadier are obvious, but others are much less so. I know if Rocoteh was to try and list which countries get a unit in the pedia entry for it, it would take him a very long time. I'd try and maybe do that for him but I have no idea which countries get what.

Especially ones like Turkey,etc.
Rocoteh: I don't think Turkey needs to be protected from Soviets. In Multiplayer version this may be an issue to look at;in the single player version Turkey is pretty tough;I don't remember ever seeing a Turkish city fall....all those mountains.
Turkey update: Week 46,1939- Port Suez(NE of Khartoum, on the red sea) razed. Germans take,don't raze lublin(wonder city).
Week 47- Interesting! Italian army of 21 Inf.,2 Marine,6 artillery,and two flak shows up near Bucharest and helps defend the Romanians!

They were near Belgrade when G. took it,last I saw. They use the 6 artillery to visciously bombard Soviets, including destroying a RR tile imp. Djibouti razed(that happens almost every game).
Week 48- Yenan falls, not razed(Wonder city?). I notice the Italian divisions that are listed as mountain units that they started the game with are still regular infantry,not the new Italian Mtn. infantry;an oversight? Bloody battles between Odessa and Bucharest,they trade marines and armor units. Italian artilllery in this stack will continue to bombard every turn that I see. I have a good vantage point now on the oil hill in Romania.

A great show! Plus I am showing Turkey's bias towards the Axis by protecting their oil from the Soviets.
Week 50- Alexandrovsk razed.
Week 1,1940- Big turn for events. Riga, Lvov, Minsk razed! UK city NW of Mayale razed. Chungking falls to Japan, La Coruna to France;think both of these are Wonder cities. Soviets make peace with axis.
Week 2- Sian taken by Japan
Week 3- Round 2, this time Soviets DW on Japan instead of the other way around.
Week 4- Brazil DW on US??? I see a greek worker clean up pollution near Athens! Sadly,two turns later it becomes polluted again.
Week 5- Mut(Egypt) falls to Italy. Kiev to Germany. Chengtu to China; Japan is doing rather well in this game too. More reports later.
I notice the MRD is well in hand;I've seen the Axis take several out, and only Petsamo has been taken by Soviets so far. Soviets have lost plenty in Eastern Europe. Those three cities in the Baltic states area being razed on one turn was a shock!

I don't think they were Wonder cities though. Also, I think they were size 1 when they were taken. AI cites near their combat fronts tend to shirnk rapidly(conscription?).
My infrastructure is coming along nicely. Factory and Hydro plant complete in Ankara, Iron works six turns away. Looks to be about 164 shields/turn at my current configuration for other cites with the tiles. Debating whether i should build the Manufaturing plant as well. Not sure what that will add really, I am losing track of the multiples.
I don't know if the 1-15-0 Special Fort Infantry would be enough to stop the US Marines in Japan, I never looked at their stats before;you mean they were HIGHER?!

Wow, they look nasty! I don't think I like Japan getting 2 move Infantry;wouldn't that by default give them retreat/blitz? I think just giving them the jungle move for less/free? would be more appropriate. Japan's Infantry was not big on retreating anyway, right?
I am thinking if you want less HMG built, then up the cost a bit more and see if you can find the break point where the AI decides to build/not build it. I know as Turkey I plan on buying some no matter what since my best defender is the combat engineer otherwise.
Dropping the AA from starting destroyers/light cruisers would go a long way towards making air more viable/deadly vs. navy. You just need to figure out when to put the more advanced versions in time-wise. Maybe make an earlier version for the Allied major players? Like DD 1940 and DD 1941 for others.
I think it is good you left regular Infantry with amphibious;it will help the AI, and using regular Infantry in such assaults will be costly for sure. How many marines did the Soviets start with? I have seen I think like 3-5 so far of Soviets near Odessa. Not sure if they started with those, or if they are building them. I will keep an eye on it.
Edit: I've just had an odd thought;I notice a lot more workers running around in AI countries early on, in v. 1.2 there seemed to be very few. Could the increased costs of the buildings be causing the AI to build more workers?